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weeee

Posted by
Saturday, April 16th, 2016 3:42 pm

I’m in

Posted by
Friday, April 15th, 2016 8:56 am

Compulsory “I’m in”-Post upcoming

I’m in! (I warned you)

I sadly wasnt able to properly part-take in LD34 due to lack of time (there is an unfinished game lying around), but this time I’ve got the whole weekend available for 48h of coding, horrible pixel art, coffee, pizza and sleep naps.

Once again going to be coding in C++

Tools of choice…

… ‘Engine’: SFML & box2d wrapper developed by me for LD

… IDE: CLion, Visual Studio 2015 for debugging, Notepad++

… Build Tools: CMake, ninja, VC (odd combo, it works nicely though)

… Art: Paint.net

… Sound: bosca ceoil, bfxr, stuff around the house + mic

 

I shall be streaming the whole thing over at http://twitch.tv/imersag

Progress!

Posted by
Saturday, August 22nd, 2015 7:15 pm

23 hours in im doing fairly good

I’m at a point where I only want to add a few more features and I’m pretty much good to go.. (which is very surprising and feels quite surreal)

How its currently looking (playing horrible since tired):

Current windows version for anyone who wants to give it a shot: http://share.dl.je/2015-08-23_02-12-16_73wwz2faSIp.zip

Source: https://github.com/imerr/LD33

Title Screen is done!

Posted by
Saturday, April 18th, 2015 12:23 am

Obligatory “I’m in!”-Post

Posted by
Thursday, April 16th, 2015 8:10 am

I’m in once again, 4th time for me!

Not much has changed in terms of engine/language/editors, my Engine got fancier, but thats about it.

Language of choice: C++

Libraries:

  • SFML graphics/sound/windows/input/…
  • box2d physics
  • my own Engine/Wrapper

Toolchain:

  • MSVC behind Ninja behind CMake
  • Visual Studio for debugging (GNU on windows is too painful to debug :/)

IDEs/Editors:

  • Netbeans, main IDE
  • Notepad++ as generic editor
  • Paint.net for anything graphics/images
  • bsfxr for sounds (if i get to it)

My goals for this time are sounds and not wasting as much time on dumb issues 😀

We’ll see how that goes

 

Mandatory “I’m in” post

Posted by
Wednesday, December 3rd, 2014 7:18 pm

Mandatory “I’m in” post upcoming!

I’m in! (I warned you) and we all know what they say, Third time’s the charm – ran out of time the last two times and I’m hoping I can get a finished game together this time! I know my tools this time and have everything mostly set up

Language of choice: C++

Libraries:

  • SFML graphics/sound/windows/input/…
  • box2d physics
  • my own Engine/Wrapper

Toolchain:

  • MSVC behind Ninja behind CMake
  • Visual Studio for debugging (GNU on windows is too painful to debug :/)

IDEs/Editors:

  • Netbeans, main IDE
  • Notepad++ as generic editor
  • Paint.net for anything graphics/images
  • bsfxr?/audacity for sounds (if i get to it)

 

Also got a question for the more experienced devs: Is there a way to cross-compile for mac on linux/windows?

I distributed binaries for linux and windows last time, but people asked for mac ones and since I dont have a mac I couldn’t do that.

Title Screen is done!

Posted by
Saturday, August 23rd, 2014 1:01 am

TitleScreen

Yes.. I do realize the title screen isnt the best place to start, gave me something to work on while pondering about what to do with the theme though!

 

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