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Ludum Dare 37

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Update.

Posted by
Sunday, December 11th, 2016 7:46 am

Finally done with rendering. The game will be called “Disaster at space station”. Or “planet station” since it happens on another planet. Level looks like this:

Level

 

Still need to shift my gears down – i spent like six hours placing a lot of stuff, and then decided to remove it, so player wont get lost in all the cubes i’ve put into(especially in workshop). 😀 Anyway, need to get back creating menu and some events. :)

Day one summary.

Posted by
Saturday, December 10th, 2016 5:57 pm

Around 13-ish hours in the game. Wasted around 8 hours trying to draw something decent looking, but in the end decided to switch to something simpler. Progress so far: level almost done, as well as basic movements. Whole game concept changed as well – i knew it would be hard to do something good with my experience in such a short time, but i totally overestimated my drawing skills. Oh well, you’ll never know until you try anyway :)

I’m in

Posted by
Friday, December 9th, 2016 3:52 am

Hi there. This will be my first Ludum Dare. Aim is to test my skills and knowledge in solo 48h compo.

Going to use Unity, Blender or Photoshop.

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