About illume


October Challenge 2011

illume's Trophies

Ludum Dare First Donor Award
Awarded by PoV
on May 23, 2008
The Pumpkin Pillow Prize
Awarded by Hamumu
on December 3, 2007

illume's Archive

EULA we can use? (End User License Agreement)

Posted by
Friday, October 7th, 2011 6:33 am


got my app up to the packaging stage now…

Does anyone know of a decent (End User License Agreement) EULA we can use for our games?  If you know of ones we can use please leave a comment.


I’m in.

Posted by
Thursday, October 6th, 2011 9:34 am

October came around, and I started working on a game.

It’s javascript/canvas based, instead of my usual pygame. But, I’m using gamejs which uses the pygame API, so I feel pretty much at home.

We got most of our new graphics and sound into the game today, and all of the game play is done.

It’s not running fast enough on my ipod touch 2g, but I think with some work it could be playable. So we’re aiming to release on the various web stores first. Then perhaps improve things for the mobile platforms.

I had to work on improving a sound engine I call jquery.shitsound, or just shitsound for short. Which uses various web browser sound APIs to work. I’ll have to get it using the phonegap framework to play audio too, since html5 Audio on mobile platforms is simply broken.

We’re in, I should say. Since I’m doing a collaboration with Spencer Sternberg ( http://www.spencersternberg.com/ ) video game audio and music productions.

The second app I’m working on next after this one is released I’m doing as a Powered By Bees production ( http://www.poweredbybees.com ). It’s less game related, and more content related, but I still think it will count for this October Challenge.

Thanks Ludumdare!  This October competition has really given me a big kick up the backside.

I’m in

Posted by
Thursday, August 18th, 2011 7:42 am

<slow motion speaking>IIIII…’mmmm…..     iiii…nnnn. </slow motion speaking>

So there.

It’s going to be a spectacular LD48.

Had thoughts of inventing a paper computer from scratch to make my entry in.  But making a computer from scratch is a little too hardcore non?  Instead I’ll do a python+pygame or javascript+canvas thingy.

#Fail is not an option.  This time I’m going to #win.  Well, maybe not win in the traditional understanding of the term… but win by at least submitting my entry this time.

Plan for the game ‘Out of the desert’.

Posted by
Saturday, April 30th, 2011 10:13 am

So I’ve decided to change the name of my game from the ‘virusdanger’ to ‘Out of the desert’.


There are three keys, and three sections of the screen to touch.  The characters will all be drawn with lines, and geometry made of lines: beziers, rectangles, triangles as well as circles.

The laptops, and the pads.

Posted by
Saturday, April 30th, 2011 10:09 am

the laptops and the pads

Two pads, and my two laptops.  Paper, android, mac OSX, ubuntu 2010.10.

Finished the intro to my game “virusdanger”.

Posted by
Saturday, April 30th, 2011 5:41 am

Only have a black window coming up so far… but I’m liking this theme… and think my game idea might work. Getting my big drawing pad, pencils and pens next.  Uploading my game to the python package index as I go: http://pypi.python.org/pypi/virusdanger

Below is the intro text for my game…


The grit of sand in your teeth is the first thing you feel when you wake up. For a moment you lie, eyes closed, trying to figure out why your head hurts and why there is a terrible taste in your mouth. You spit. Out comes some sand, but also a little bit of blood. Eyes open. ‘What the?’ you mutter.

You are not in Melbourne anymore Dorathy.

Panic strikes. ‘Help!’ you scream as you try to stand up. You stumble. Looking around there is no one. Turning around, and around. Turning around.

Looking around, there is no one as far as you can see. You get dizzy from the turning. You hang your head to catch your breath a little. Looking down something catches your eye. There is a piece of paper held under a small rock. Picking up the paper, you also see a whistle. Like in the aeroplanes, how they tell you “and a whistle for attracting attention”. You brush off the sand and put it in your pocket.
The note reads “It’s Dangerous to Go Alone! Take this!”

“A Whistle? Someone left me here in the desert with just a whistle?”

Your head pounds. “I think I’m coming down”. The last thing you remember dancing in a trendy nightclub in Prahran at 7am. Handbag house, your favourite. Memories of dancing on couches, and your head inside a lamp shade hanging from the roof. Your hair was getting hot, and the light was bright in your eyes. You felt the love.

Sticking your head in a lamp shade was probably not the best idea you ever had.

Your head is pounding with a beasty inside your head bashing drums from the inside of your skull, and it feels like a budgey died in your mouth. Despite this you put the whistle to your dry lips. Your lips taste of strawberry lip gloss and sand.

You brace yourself for the loud whistle sound.


A force pushes all around you outwards. It blows small shrubs and sand away from you. Yes, magic. A magic fucking whistle. Collosal.

You consider the note again: “It’s Dangerous to Go Alone! Take this!” This whistle might just come in handy after all. You wonder what is dangerous out there?

Determined to make it out of here, you set off into the desert to make your way home.

I is in.

Posted by
Friday, April 29th, 2011 1:44 pm

I’m a ninja who needed to do some pirating to makes ends meet, but ended up becoming a zombie from a voodoo curse after hexing a detergent salesman with a shark that looked remarkably like the large mouthed one from the movie one time.

So there.

oh, “I is in”. Unless they catch me and send me back to the mental hospital for awesome game makers who can’t make games good.

I is doing a game. Isn’t it.

Posted by
Thursday, April 22nd, 2010 7:57 am

JS ninja ATTACK!

So there.

Particles for the Win! (PFTW)

Posted by
Sunday, December 13th, 2009 9:40 am

Got some particle system lighting coming from the characters flare. All the darkness should give a nice dark atmosphere… and a sense of exploring the caverns.


A new source release here if you wanna have a look (requires python/pygame/numpy):

Or check it out with bzr…

bzr clone lp:exploratio

started on new lighting code… kind of works ok.

Posted by
Sunday, December 13th, 2009 8:55 am

The basic idea for the lighting code seems to be working ok now.  Now have to put in some lights for around the character so you can see the character :)

Got the character spewing blood… I mean throwing flares.

Posted by
Sunday, December 13th, 2009 7:32 am

Got my character moving around and throwing flares.  Going to limit my player controls.  So there is less work for me to do.  Forwards/backwards along the bridge, and throw flare up… throw flare down.  Now instead of a whip/gun or other attack, the flare will both be the weapon and the way to light up the level.  UP,DOWN,LEFT,RIGHT.

The rendering is still pretty bad. Not at all how I want it.

After I fix up the drawing… next will be to put in the BIG BAD code, make some lasers, then do collision detection between the particles and the BIG BAD, and also collisions with the cavern.

For lighting and shadows I’ve decided to have a lighting layer with per pixel alpha.  Which will just be an image that is blit across the whole screen.  It will be all black, except in areas where it will have parts taken away by lighting. So I will draw the lights onto this lighting layer, so that it leaves alpha at 50 or so, and instead of black an orangey color where the lighting is… the rest will be shadows.

So now to implement that… but here is a screenie of ‘Exploratio‘ so far…



drew a bad BIG BAD.

Posted by
Saturday, December 12th, 2009 11:55 am

Started to quickly draw a baddy.  A dwarf was suggested… which then turned into a dwarf with lasers on it.  Since the baddy needs to shoot up and down you see.

Drew a really bad BIG BAD… turned out more like a flying green pumkin than a dwarf with lasers on it.


The laser will just be an animated line, and a sound that goes bzzzzzzzz.  With of course a particle effect explosion when it hits something.

Speaking of particle effects, I kind of got my flare going.  So the flare can light up areas either thrown left or right.  Maybe will make it follow the mouse… not sure yet.

Now it’s time to go down to the pub for a friends birthday.  Feel kind of ok about maybe getting some gameplay in tomorrow… and maybe getting a basic game going.

first source release of Exploratio

Posted by
Saturday, December 12th, 2009 10:35 am

ok… my first source release!!!    http://rene.f0o.com/~rene/stuff/exploratio-0.1.0.tar.gz

It needs python/pygame/numpy. Doesn’t do much… just shows off the particle system and the bridge graphics.

or for those with bazaar installed:

bzr clone lp:exploratio

Some food… healthy… then not so healthy.

Posted by
Saturday, December 12th, 2009 9:58 am

healthy pumpkin soup for lunch…
… and not so healthy junk food – corn chips and salsa.

Cavern artwork prototype for ‘Exploratio’.

Posted by
Saturday, December 12th, 2009 9:12 am

Cavern artwork prototype… (part two, this time with ropes)


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