About iiechapman (twitter: @https://twitter.com/iiechapman)


Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

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iiechapman's Archive

Windows Port Complete!

Saturday, December 21st, 2013 6:40 pm

Got the Windows Version complete! Now more people can try our awesome game!

Only took a couple of days to port over, mostly due to Windows issues.

Please try it out and let me know how it runs on your Windows machine!!

Download Here: Luminess

New Bug-Killing Update!

Thursday, December 19th, 2013 9:04 pm

Hey there, we found there were some game-breaking bugs that were causing some people to not be able to play our wonderful game!!!

Never fear ! We have abolished all bugs and have an updated link to the game.


Try it out!

Luminess Download

Third Ludum Finished!

Monday, December 16th, 2013 8:12 pm



The game where you light up the world with a light ray gun

Third times a charm!

We pushed ourselves big time for this jam and it payed off!

Try our game!

Luminess Download




Third Ludum Dare!!!

Friday, December 13th, 2013 9:17 am
Wake up , make games!

Wake up , make games!

Its that time again, this will be our third Ludum Dare, it is going to be a blast!



FSCK! Windows Version Now Up and running!

Thursday, August 29th, 2013 8:33 pm



FSCK is my jam entry for Ludum Dare 27 !

People are having a blast playing it, and now all people on Windows can join in on the fun!

Check it out and let me know what you think :)

Thank you!

Download Here!

Updated my game to run on windows + mac !!!

Wednesday, August 28th, 2013 7:36 pm



Hey there just wanted to let everyone know I have updated my game so it is fully cross platform to run on Windows and Mac. I also have put up a gameplay video AND the source code!

Everyone enjoy my game FSCK!

Download here!

Second Dare down, FSCK!!!

Tuesday, August 27th, 2013 9:30 am
This is Bit, he is happy the jam is complete!

This is Bit, he is happy the jam is complete!

So we finished our Second Ludum Dare! It feels great

Boy was this one FRUSTRATING

But we learned SO much……



First the things that went WRONG



Heres the first thing I did wrong. I am running on a OS 10.9 beta. I am writing my code in Xcode 5 beta

Besides all of the crashing, one night I hit a total dead end bug in Xcode where I could not distribute my app. I almost QUIT the dare.


I spent too long trying to make sure my stream was exactly the right way, plus because of rule 1, it kept crashing, total productivity bust


This jam I switched over to SDL for the first time. I hit so many little snags that were simply because SDL works different, a number of times my productivity stopped was because SDL would be handling Floats as Integers, and leaking memory when it renders text, or flat out dropping sound because of an extra curly bracket.


Things that went RIGHT!


-1. Work with friends-

Luckily I had the support from two close friends of mine. Both of which worked with me in the previous jam, but had dedicated time this jam to help. Having three people working on the game felt nearly perfect. The conversations were always motivating and productive. Also having two other people critique your code/sound/music/art is always great. A number of times Id find myself implementing something , and because of lack of sleep/reality/food one of my friends would remind me that what I did looks or sounds RIDICULOUS

-2.Have a Plan-

My friends and I prepared better for this jam. Last jam we did not realize the theme was announced so soon, so we scrambled after work to get together. Not this time, we were together as soon as the theme was announced and spent a good 3 hours whipping up ideas. I have a HUMONGOUS white board that worked so well in capturing and reducing our ideas to the very best ones. We could then get down to work, and glance at the checklist of things we needed to do on the whiteboard.

-3. Share often –

Try to have people test your game as soon as you can, some of the weird little things you know about the games rules or how it plays may not be apparent to others. You have to develop a sense of “communication” to your player , and there is no better way than to see how another player plays your game.

Overall, I feel extremely accomplished having finished a second dare. This time the pieces fell together much better than before. We had the idea down the first night, then got cranking the next two days. My friends and I discovered new talents and developed some since the previous jam. We look forward to finding out when the next jam is, and now I can’t wait to try some of your games!

—Don’t forget to try our game FSCK! Bit needs your help!—-

Download Here!

Second Ludum Dare!

Friday, August 23rd, 2013 4:51 pm

Posting saying hello !

Heres my setup…

Ready to code!

Ready to code!


IDE: Xcode / Visual Studio

SVN: Git/Bitbucket

Sound: Fission/BFxr/Logic

Art: Pixen/Photoshop

This will be my second LD, first being LD26 , I finished my game “Traffic Jam” after nearly losing my mind.

This will be fun! See you all when the theme is announced!!!!


Website up!

Friday, May 17th, 2013 4:47 pm

Just got up the main site for my game,

Check it out at  http://vindince.com

This has the link to my game , and will be updated with links to the post-mortem and links to my friends music who did the music for our game!




Traffic Jam Release Candidate!

Monday, April 29th, 2013 4:24 pm
Traffic Jam Release Candidate!

Traffic Jam Release Candidate!

Final release is almost here ! Try it out for yourself! Let me know what you think!!!






Final Build is almost ready, Try it out!

Monday, April 29th, 2013 2:32 pm

Almost locked down the final build, adding final touches and intro screen and thats a wrap!

Let me know what you think!!


P.S. There is a READ ME file in the download, check it out for instructions!

Nearly final build

Nearly final build


Live stream of Game Dev…

Sunday, April 28th, 2013 10:40 am




Watch Jason and I live!

Wrapping up the final touches!


First test version of Traffic Jam!

Saturday, April 27th, 2013 11:50 pm

Got the basic engine finished, just wanted to have people give me some feedback and any reception .



Requires Mac OS 10.7 or later.

Instructions to play in Zip file.


Work in progress!

Work in progress!



Thank you!

Post code fuel

Saturday, April 27th, 2013 11:24 pm

Post code fuel, much needed!




Version 1 of game finished!

Saturday, April 27th, 2013 11:12 pm

Our minimal game

Office Setup!

Thursday, April 25th, 2013 7:47 pm
Office Shot!

Office Shot!

Here is my office shot, enjoy!

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