Ludum Dare 23
About icefallgames (twitter: @https://twitter.com/#!/IceFallGames)
This will be my 2nd Ludum Dare
I’ll be using my sample project from this article as a code base:
It’s an entity-component framework I developed.
This will be my second Ludum Dare. As before, I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.
I wish I was familiar with a framework that would let me make this a browser game, but unfortunately I never got around to that. So XNA it will be again.
I’ve been pretty busy (Today I just released my first Xbox game: http://www.youtube.com/watch?v=qiKqb13Pmd4 ), but hopefully I’ll find the time this weekend to put in a good effort.
For any of you that have played my game Quantum Entanglement, there are some fixes for bugs in the levels which allowed for easier solutions than I had intended.
I think it turned out pretty well for my first LD. It would have been nice to have a little additional time to think through my levels a little more, and also improve the music. But I was able to put in a good amount of polish, so that was nice. I wrote a little post-mortem here.
The entry is here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11319
I’m still a little worried my quantum entanglement mechanics aren’t sufficiently interesting, but it seems to be getting better and better the more I “explore” my world. I’d like to spend the remaining hours tomorrow on polish, but I feel I still have some discovery to do about what interesting puzzles can arise in this world where orientation and position are linked…
This is my first Ludum Dare. I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.
I wanted this to be playable in a browser, so I looked into also having a Silverlight version using the SilverSprite library, but that is looking less and less likely. So it will likely just be a Windows executable.