Mini post-mortem:
My entry, Comfort Zone, didn’t go quite as smoothly as last time. I’m please with the result, but it still has some annoying bugs – I’m going to try to fix the most egregious ones today and post a link to a fix version.
The puzzle mechanics are cool, but I honestly still don’t know how to solve the later levels without trying random things yet. I think the mechanics are a little too complex to make for great puzzles (or else they just take a lot of learning to get used to). I mean, the basic mechanic is trivial, but the ways you can manipulate it get pretty complex.
Good bit: It was getting late in the game (2 hours before deadline I think), and I wanted several hours for polish (finishing sfx, title screen, etc…). But I still wanted one more level. I played around for nearly half an hour trying to come up with something interesting, and kept having to dumb it down in an attempt to find a solution. I was about ready to give up, because my latest iteration was seemingly also unsolvable. Then I did something weird navigating around the items on the board that I hadn’t foreseen, and suddenly the solution came into view, and I was like “Oh, cool!” Whew, close one.

I knew going in that it was a bad idea to battle with Unity’s physics system. And it turned out to be. My mechanics require subverting the physics in many places (since it’s sort of tile-based), and as a result I have a number of bugs (for instance, where the player can glitch out of the walls). Lesson learned, I should have done the collisions/physics manually, since all I need is basic box collision and springs.