About StuffBySpencer (twitter: @StuffBySpencer)

GameDev, usually with Javascript and pixels... but sometimes with magic.

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Ludum Dare 34
 
October Challenge 2015
 
Ludum Dare 30
 
Ludum Dare 29
 
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It’s On Like Donkey-Kong, and I’m In Like Winston!

Posted by (twitter: @StuffBySpencer)
Friday, August 26th, 2016 7:08 pm

See that? Two monkeys in one title. That’s the kind of talent I bring to this hoo-ha.


 

Anyways, LudumDare is back baby! Let’s do this all proper-like with a post about the snazzy tools I’ll be using this time round:

SUPERPOWERS HTML5 – Game Engine

ASEPRITE – Pixel Art Tool

GIMP – For Any Non-Pixel Graphics

AUDACITY – Audio Editing

Bread for food, possibly water if I’m feeling adventurous.


 

Hope everyone has fun this time round and makes something cool!

Gooooooood luck everyone :)

πŸ’ͺπŸ’ͺπŸ’ͺπŸ‘ŒπŸ‘ŒπŸ‘ŒπŸ‘πŸ‘πŸ‘

Can You Make Your Nation Great Again?

Posted by (twitter: @StuffBySpencer)
Tuesday, December 15th, 2015 11:49 am

“GREAT NATION”

a game about making tough decisions, keeping your people happy, and making your nation great again!


promo1

screenshot_6_24-21


Thank you to everyone who’s played it, I promise to play all the games of the people who leave a comment as a thank you!

To everyone else: congrats on making a game, send me the link on twitter, comment on my game’s page, or simply leave a comment on this post and I’ll make sure to check your game out. Cause LudumDare games are dope!

:)

 

Progress Update

Posted by (twitter: @StuffBySpencer)
Saturday, December 12th, 2015 2:11 pm

working title: Great Nation

So, I got my idea rather quickly this time around, and I’m trying my hardest to make something “simple” [scope is important boys and girls].

Here are a few screenshots of my progress:

#1 Just A Mockup [1 hour & 20 minutes in] –
screenshot_1_1-20

 

#2 Basic Visual Mechanics [3 hours & minutes 28 in] –
screenshot_2_3-28

[click image to play GIF]

 

#3 Basic Gameplay Mechanics [5 hours & 6 minutes in] –
screenshot_3_5-6

[click image to play GIF]

 

#4 More Gameplay Stuffs [16 hours & 56 minutes in] –
screenshot_4_16-56

[click image to play GIF]

 

Screenshots #3 & #4 don’t look like much of an improvement, but that’s mainly because I was focusing on code and not art [also I slept in between them].

It’s fun tracking my progress like this, shows how slow I am haha.

That’s it for now, hope to see the rest of you at the finish line,

good luck everybody!

Things are happening… I guess.

Posted by (twitter: @StuffBySpencer)
Saturday, December 6th, 2014 7:52 am

So, I actually had a rocky start, mainly because some dumb bugs were being, well, dumb. And I wasn’t happy with my pixel art, and also didn’t feel like hand drawing everything. So I settled on an art style that I have been wanting to use for a while now:


ASCII ART!

Well, kind of…
I actually use traditional ascii art, but then print screen them, and use them as sprites. This is to help with more control over the layouts, and to prevent any weird font – computer incompatibility problems that would most likely happen. The maps are actually just tilemaps:

So far, I have movement, and interaction with NPC’s (even though there’s only one for the moment)

And I have a simple “Kick-Transition” thingy!
(Note: even though the gif is slow at the start, it won’t be in game, this is caused by the program I use to make gifs, it tends to lag the game sometimes. Although, the super slow mo kick does look pretty baller.)

Well, I guess that’s all for. I’m going to go sleep, and work on the main story, and combat… and enemies… and everything else… yay!

ideas…

Posted by (twitter: @StuffBySpencer)
Friday, December 5th, 2014 8:36 pm

So I surprisingly got an idea quickly this time around, I just hope it’s not too crazy to finish. Basics of it are all the menus are on the screen at one time, and you must go find buttons to put them back into a nicer looking u.i., but I would like to add a big ‘story’, but most likely won’t have time.

Also, this is my first time doing updates, I’m usually too busy with the game, but I’m eating now so why not :)

I’m still figuring some small details, like the art. I’m not sure if I will be using pixel art or not. Might go hand-drawn for this one. Who knows, maybe I’ll scrap this idea all together and do something else.

GOOD LUCK EVERYONE!

In Once Again!

Posted by (twitter: @StuffBySpencer)
Tuesday, December 2nd, 2014 3:49 pm

Ludum Dare has slowly taken over my life. I will probably always be doing these, no matter what. It’s so much fun to challenge yourself, and the community is the fucking greatest!

As always, here are my tools:

TOOLS:

PYXEL EDITPyxel Edit For The GREEEEPHICS

BFXR – BFXR For The MLG-PRO Sounds

SUBLIME TEXT – Sublime Text As My IDE

PHASER – Phaser For The Framework

BANANA – Food To Keep Me Alive And Stuff

Also, just like last year, the music will be made by 1u+2d

And remember:

I’m Out

Posted by (twitter: @StuffBySpencer)
Saturday, August 16th, 2014 9:39 am

Also, it’s opposite day.

TOOLS:

PYXEL EDITPyxel Edit For The’Art’

FAMITRACKER / BFXR – Sounds And Music

SUBLIME TEXT – Sublime Text For The Code

PHASER – Phaser For The Framework

BANANA – Food To Keep Me Happy

STEAMSteam To Make Me Procrastinate… I Mean… For Inspiration…

Good Luck To Everyone Entering, May The Theme Gods Have Mercy On Our Souls

Game Template For Phaser Users

Posted by (twitter: @StuffBySpencer)
Wednesday, July 30th, 2014 4:42 pm
Hello everyone!

As it’s coming closer and closer to Ludum Dare, I decided to make a simple ‘Game-Template‘ (for Phaser) which allows the programmer to skip all the basic stuff, such as setting up their index page, getting there classes worked out, and even let’s you have a very basic character that can move up/down/left/right.

As per the rules, I am releasing this template, and the art in it (which was created by me) for free over on my github page.

If anyone who uses Phaser (which is an html5/javascript game framework, check it out if you haven’t) would like to use this simple starting template for the compo, feel free to. I would recommend that you are comfortable with Phaser, and using the state manager, however if you have any questions about it, I will be more than happy to answer them here on this post.

For any Ludum Dare veterans who see a problem with this (such as I made the template include to much, or something along those lines), please let me know by leaving a comment and telling me what the problem is. The art that is included in the template, is not intended to be used during the compo, you must make your own art/sounds/assets in order to follow the rules. The art is just there to show you it works.

Also, to any Phaser programmers, if you see anything that can be improved with this template, please let me know. I do not consider myself a ‘pro’ at Phaser in any way, so I’m sure I must of done something that can be done simpler. Thanks for the help, and I hope this benefits you!

Good Luck To Everyone Who’s Participating!

Ludum Dare Is Amazing, And You People Are Pretty Cool

Posted by (twitter: @StuffBySpencer)
Monday, May 19th, 2014 6:06 pm

As the results are being calculated, the winners posted, the scores tallied, and the cheese being eaten, I would like to take this time to say thanks to this community for an amazing ‘first’ LudumDare.

The feedback I got was great, the games I played were excellent, and the posts I made were lame and unoriginal, so all around this was an amazing experience.

So, Good Luck to everyone, and don’t give up if you don’t place high. After all this is about making games, not ‘winning’! The point is that people played YOUR game, how fricken cool is that!


GG, everyone, GG

(ld29) Beneath The Memories: POST-MORTEM

Posted by (twitter: @StuffBySpencer)
Tuesday, April 29th, 2014 3:56 pm

Holy crap, I actually did it. I managed to submit a game. This was my first Ludum Dare and my god have I learned a lot.

The Good: I surprisingly had a great amount of fun during this. Being my first LD, I thought I would be stressed the entire time, but even though I worked till the very end, I never felt like I wouldn’t make it. It was a great time, and I am sure to do it again.

The Bad: There were a few things that I wish I had done differently. Like I wish I planed my game out a little more, maybe on paper, to make the levels more engaging.

The Ugly: …myself, because I didn’t sleep or shower so I;m sure I looked like a mutant…

What I Learned: Games are awesome, and I absolutely f*cking love making them! I had a blast this weekend, and all ready can’t wait for the next one.

Some Thoughts About My Game: I managed to get a playable thing out there, so I’m happy. The feedback has been amazing so far and I am blown away by how much people like it.

Some Thoughts On YOUR Games: Holy shit… you guys are talented. I seriously think the best part of LudumDare is being able to play and rate so many awesome games. I will never be bored again, there are so many that I bookmarked and plan to play again. Goof job guys, you all kick-ass!

All In All: I had a great time, you guys rock, this community is great, and if you can’t tell I’m pretty happy. :)

Hope you guys had a great time as well, and if you’d like me to play your game, either comment on mine here:
BENEATH THE MEMORIES
or simply leave a comment on this post and I’ll be sure to check it out. Thanks!

Beneath The Memories

Posted by (twitter: @StuffBySpencer)
Monday, April 28th, 2014 1:45 pm

About a week or so before Ludum Dare started, I was going through my collection of games and came across Thomas Was Alone. It was very fun, and inspired me to make what I made for this Ludum Dare.

My game Beneath The Memories, is a short platformer game with a story told through narration. It’s probably pretty simple, but I had a lot of fun making. Hope you enjoy it!

Also, thank you to everyone who has already played it and left feedback, I love your comments and I will be sure to play everyone’s game!

Is this fair?

Posted by (twitter: @StuffBySpencer)
Friday, April 25th, 2014 11:33 pm

I found this online text-to-voice app here: http://www.ivona.com/us/

I wanted some narration for my game, but I’m am not sounding the best at the moment (sore throat) so I was wondering if using this was against the rules in any way.

Thanks for your help, and good luck!

I’m In! (3rd Times A Charm)

Posted by (twitter: @StuffBySpencer)
Thursday, April 17th, 2014 2:54 pm

Hey everyone!

This will be my 3rd LD, and hopefully first ‘official’ one. During LD27, I didn’t follow the theme because I was very new to game dev and just wanted to practice/goof around. During LD28, I got really sick and wasn’t able to make anything. However, this one should be the first one where I actually submit a game!

TOOLS:

  • LANGUAGE: HTML5/JAVASCRIPT
  • FRAMEWORK: PHASER (I notice a lot of other people are using phaser this time as well, good luck to all!)
  • SOUND: BFXR, AUDACITY
  • ART: PYXEL, PHOTOSHOP, TILED (for maps), AUTOTILEGEN (for tilesets, this thing is AMAZING!)
  • TEXT-EDITOR: SUBLIME TEXT 2 (unpaid because I’m a cheap bastard)
  • ENERGY SUPPLY: Good Old Water :) (oh and I guess some food and stuff so I don’t die…)

Good luck to everyone who’s entering, and ‘pray that the gods pick a good theme’.

I’m In! (Second Time’s A Charm)

Posted by (twitter: @StuffBySpencer)
Thursday, December 12th, 2013 6:16 pm

This will be my second Ludum Dare. My first one was LD27, and I didn’t exactly make it. I had a game roughly done, but it didn’t follow the theme and wasn’t that enjoyable to play, so I didn’t submit it. But this time, I WILL! It will be my first official Ludum Dare where I follow the rules, and actually submit something.

If all goes well, I will be streaming the whole thing here: www.twitch.tv/I_Am_Spencer. I’ll also be doing give aways of various games, and I’ll have a Play-Your-LD-Game After-party! So feel free to check it out, it should be fun.

 

Languages: HTML5 and CoffeeScript

Art: Photoshop and PyxelEdit

Sound: Unknown (probablyΒ bfxr or something similar)Β 

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