About IamAcoconut

I'm not a coconut. If I was that would be pretty awesome though...


Ludum Dare 32
October Challenge 2014
Ludum Dare 30
MiniLD #53
Ludum Dare 29
MiniLD 50
MiniLD 49

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IamAcoconut's Archive

Hey guys! (October Challenge)

Posted by
Wednesday, September 30th, 2015 11:19 pm

Hey guys! I haven’t really been around here lately, but I thought I might post something for the October Challenge. I had aforementioned that I would be participating in LD 33, but that resolution fell through. I was too caught up with my current project, (the one I’m thinking of entering.)

The game that I think I’m going to be entering is a text adventure with a bit of modern zest. It uses lots of music, and it’s even got some graphics thrown in there! Here, marvel at its uniqueness:


Did I mention it was called The Player? Anyway the game plays around with the idea of meta-fiction, and I don’t want to say anything for sure, because the game concept is still kind of up in the air, but, maybe also the idea of video games being a virtual escape from reality? I don’t know, the story isn’t set in stone yet.

Anyway, here’s a snapshot of what I’ve been writing:

Screenshot 2015-09-23 18.02.28

P.S It’s not actually this blurry, I just re-sized the image so it would show up in the post nicely.

Yeah. So anyway, the happy days of summer are long past me, and now I’m rushing to finish my game before the IGF deadline, (did I mention I was entering my game into that?) It’s all crazy, and I have school too, so I’m just trying to finish it all up.

Anyway, I just wanted to make a quick post to organize my thoughts. Everything seems kind of crazy. I’m glad to be back in the community, and, I don’t know… Maybe come October 26th I’ll have a cool game to show you guys! :)

Good luck on all your projects!!!!!!!!!!!!!!!!!!!!

Thank you, Thank you, and STATISTICS!

Posted by
Thursday, May 14th, 2015 9:21 pm

thanks animated GIF

thanks animated GIF
thanks animated GIF


Thank you, I succeeded, (well more like terminated), my goal of getting all my rankings above the 1000th place! YAY! :) :) :) :) :) :)


LD #32                                    LD #30                                           LD #29

Screenshot 2015-05-11 20.55.28

Screenshot 2015-05-14 19.10.28

Screenshot 2015-05-14 19.10.32


So, the statistics are pretty great, even with considering that in my first entry in LD #29, I only worked on my game for 10 hours. I’m pretty happy with what I accomplished this LD, and hope to do even better in the next one! :)

LD 32 33– I’m in.

I officially just wrote the first “I’m in” post for the next LD. That’s pretty cool :)

Some Games You Should Play Before Rating Ends

Posted by
Saturday, May 9th, 2015 2:13 pm

Wow. Judging is almost over. Wow. Results are coming. Wow. I’m gonna find out how my game did. Wow.

But before the long, and mighty judging process ends, I am gonna highlight some games that I haven’t seen highlighted before, because they are awesome, and deserve to be rated by the awesome entity that is you.

Well some of you :)

A Childs Night Terror by bossmojoman

This game is really fun, and scary. Seriously, this game deserves a 5 for mood!

Bullet Time by BulletsArePeopleToo

This game is soooo much fun. It can get laggy, but all the blood is worth it :)


I don’t even know what to say here…

Crookman by wearehomebound

Short, simple, gripping.

And, after your gallivanting through vote-needing, LD games closes,  you should probably play my game too… Oh, and you should also comment! Please people, give me some feedback, to prevent me from staring at a never changing screen! Do it now, (or later because there are games that actually need votes out there) !

The Murderers of Originality by The Creator of This Post

Fixed Some Bugs

Posted by
Sunday, May 3rd, 2015 12:14 pm

So, I fixed some of the bugs in my game and updated the builds. Here’s a list of things I edited:

  • Fixed it so you can’t infinite jump on the first level
  • The banana should now always shoot in the direction your facing
  • In standalone build, the instructions don’t get cut off based on your screen size
  • Deleted apples in third level so the game doesn’t lag

That’s it. If you want to play my game click the image below:

Click me! Do it now!

Click me! Do it now! I need more comments to feed off of!

An Amazing LD Story, and a Conventional Post-Mortem

Posted by
Monday, April 27th, 2015 6:33 pm

Before I begin my story of awesome gamedev-iness, I would like to say:


Because that is truly an important part of the story, and a fact of awesomeness in itself. I did a lot this LD. I made three levels, (which is really impressive considering my last entry: http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25337), and implemented three different weapons! It was kind of crazy getting it all done though….

The day: April 19, 2015. Yesterday I wasted over an hour trying to create and generate music that I didn’t even use. This morning I had to go to church, so I couldn’t work on my game for another hour. I still have to finish Level Two and START Level Three, (including making its weaponry). At around 20 minutes till the competition’s over, I make a build and decide to start testing. I edit, and tweak a few things, but so far everything’s going great and I’m happy. Then at  around 5: 53 pm, I realize I haven’t play-tested Level 3 in the build. The game is too hard for me to be able to get to Level 3 in the current time frame, so I just make a second build with only that scene in it. Anyway, I’m playing the game, and everything seems fine, it’s running at a good speed. But then, right off the bat, I die. No big deal, I think, I’ll just respawn! The problem is: I don’t. There is a null reference error, something that never showed up before!

“I must of respawned thousands of times in this level, in the editor. Maybe the build’s just missing assets from other scenes”, prays the little voice in my head. I try playing in the editor and the same error happens. I look at the code. I have no idea what’s wrong. Everything should be there! I look at the clock, it’s 5:57. I have 3 minutes to solve the error, and absolutely no idea where to start. I try commenting out the line that errors, and the game just breaks down on a later one. It’s now 5: 59. I’m freaking out! In a mad rush, I delete that whole section of code and run the game. I let my character die. I watch the screen, hoping and praying that this works, that I haven’t completely failed! And then, in an instant (because my computer’s very fast), the character respawns correctly. I look at the clock: 6:00 exactly, the jam is over and so am I.

My hear still th-thumping though. I’m sure it can’t work, how can it? I keep playtesting, each time finding nothing wrong with the respawn. I open my chrome tab and notice I need an update, so I let it restart.  I walk away from my computer, and look out the window: It’s over, I think. And then all of a sudden, I hear the start of the Rocky theme tune

playing in my ears. It takes me a few seconds to realize that when chrome reloaded, it refreshed all my tabs, one of which included this great song. I smile. This is a true movie moment, (you know if they made movies about game developers making games in strict time frames).

So anyway, that’s my awesome story. Now time for the post-mortem!


Screenshot 2015-04-19 18.20.22

The Bad

    1. The Jump Bug

I don’t know if any of you that have played my game have come across this, but it doesn’t make its existence any less fake. The Jump Bug, first you’re own the ground, or just jumping regularly, and then all of a sudden your flying. The sky’s not even your limit. I have no idea why this happens, and may or may not have fixed it post-compo, but since I don’t know and no one has asked about this mysterious dilemma, I’m just going to leave the build be.

    2. The Fact That It Can Trap You

Ha ha, this is kind of funny. Ok, so you know that new chrome update that disables NPAPI plugins by default? I got mine way late, like after the compo, (remember it was in the story?) Right after my battle against the raging countdown was down, I updated my browser. THIS WAS THE NPAPI PLUGIN UPDATE! I GOT SO CONFUSED BECAUSE IT CAME SO LATE! I went to play my web build and it wouldn’t load. I was so confused, and no other Unity Web-player games would work either. So I made a standalone build, but having not planned to make a standalone, I didn’t implement any exit full-screen functionality. So yeah, you can get stuck… And die….

    3. The Controls

The camera is zoomed in waaaaaaaaaaay to much. So much so that sometimes you don’t even now where to go. I tried to minimize this with arrows, but what I really should of done was make the camera view bigger. I didn’t want to do this because I’d have to extend my map downward, and thus it stayed a mere idea floating around in my head, that got ignored, and wasn’t implement at all. So sad 

    4. I Wasted Time + Music Failed

This was aforementioned, but I wasted about over an hour trying to make some cool jams for this game. I usually use the music generator Abundant Music, but it just wasn’t giving anything I could go with. I tried making my own tunes, but, (as it turns out), I am no Mozart. Not even a Schubert. Actually, I kind of suck :)

    5. The Voice

Some people like “The Voice”, some people don’t, which makes me sad because it is my voice… I can see how it can get annoying though.

If I had to do it again, I would probably only have “The Voice” say one fail message per level instead of two. This way the people who like “The Voice” get some, and the people who don’t get less.

The Good

    1. I Learned More About Unity 5

To be honest, this was kind of my initiative for getting up to date with Unity’s new updates. They changed the animator a bit, (what with the new entry/exit states), and added some cool new button stuff, and made JavaScript look like C#.

Screenshot 2015-04-24 15.39.33

I mean look at this! I don’t want to have to type more characters!


The changes weren’t that big, so I would still be able to get around okay without re-learning, it’s just nice to have a solid foundation. And this competition was my motivation to get one!

    2. I Learned The Great Art of The Pixel

My art kind of sucked last year. I was proud of it though because I am a horrible artist. However, I didn’t really score that well in the graphics category. This year I set out to change that! I learned the basics of pixel art by an unhelpful video, experimentation, practice and I fell in

(but not really)

(but not really)

with it! I think my graphics are officially better than last year’s:


(the old graphics are made at this joyous statement)

(the old graphics are mad at this joyous statement)

 3. I Constructed the Most Complicated Animator I’ve Ever Done

 Screenshot 2015-04-23 21.04.13

Ok, I know this must be pretty basic for some of you, but I have never made anything this big before! For me, it’s a total win! :)

 4. I Created More than I’ve Ever Created Before

I already mentioned this like a thousand times, but yeah.  This Ludum Dare was pretty good for content creation, even though I almost died…

To Summarize:

Well, I think this LD was a success. My goal is to place below 1000 in every category. If I do that, than yay! If not, I’ll be a little dissapointed, but at least I attempted, and succeeded my 3rd Ludum Dare, and learned new things in the preparation, and midst of it, that super-charged my game-dev powers. This was the time I achieved the stars when before I had only ever reached the clouds.

P.S (Please note, in the case above the stars are relative to me. My stars aren’t your stars. To put it in scientific terms, we have different skies.)



If “Being In” was Against the Law I’d be a REBEL

Posted by
Tuesday, March 31st, 2015 4:34 pm

I’m in!


Weapons of Choice:

  • Engine: Unity 5
  • Languages: Javascript, maybe some C#
  • Sprite and other 2d graphic-Maker-Thing: Gimp
  • Music: Abundant-Music (or some other cool stuff) + Audacity
  • SFX: sfxr sounds possibly edited in Audacity
  • 3d graphics Blender

I am so sad I missed the last LD, (but not really cause the theme sucked :) !) I have a history of completely failing, but this time I have the daunting goal of achieving a ranking in atleast the 900s, in EVERY SINGLE CATEGORY!

Can I do it? I don’t know. I keep trying to focus on gameplay as much as I can, because I know that’s what really matters. Still, all my games are rather short, since I eventually get tired, and I really like giving them cut-scenes. Little story elements, you know? Making them takes up my valuable time, BUT THERE JUST SOOOO MUCH FUN!

Anyway, good luck to everyone!



Posted by
Sunday, October 26th, 2014 8:34 am

So, I submitted my game for the October Challenge a little while ago, and have gotten some great feedback! Someone is actually following my game on Game Jolt! This has never happened to me before!


Screenshot 2014-10-23 15.29.22

Screenshot 2014-10-23 15.29.45

Screenshot 2014-10-23 15.31.15


The game is a text-adventure, and probably the third one I’ve made. The other ones were really ridiculous though, and I’d made them when I just started programming, so they don’t look as nice. It’s really weird. All the other games I’ve made have not been as liked as this one, (so far). And this is just a story! It makes me think I should make text-adventures more often. I sure have fun doing it!

Click the image to play, and tell me what you think!

Click the image to play, and tell me what you think!

What I’ve got so far…

Posted by
Friday, October 10th, 2014 8:21 pm

I think I’m almost finished with my game  for the October Challenge! It’s a text-adventure I started during last March Break, because I was really bored. I thought it would just be a short little project that I would finish in like a day, but I all I had was the beginning of the story  before the break ended.


The beginning of the story.

I came back to it around August, and fixed, and edited a bunch of stuff. Before I knew it I had a decent plot, and a lot of writing. Now I think I’ve pretty much made it to the end of the story. All I have left to do now is write the end, and edit the story. I plan on putting my game up on itch.io and selling it. I’m not sure how much I will sell it for, but it will probably be under a dollar. This is the first game I’ll be charging people money for. I’m kind of nervous actually. I just hope people will enjoy the story. But even if you don’t like it, I’m planning on donating most of the profits to the ebola outbreak in Africa. So at least you can be happy your money’s going to a good cause!

Here’s a little description I wrote that pretty much sums up what my game, Cheats is about:

Gambling is all about strategy. You know this well. You know when you should bet a little, and when you can play around the rules, to rake in the big money. You play with cheaters, but you don’t care. You’re smarter than all of them. But when one of your own goes over the edge, all of a sudden the stakes are raised, and what used to be money lost, could now be your life.

Random bits of the story.

Yeah so that’s pretty much it. Thanks for reading, and good luck to everyone else who’s participating in the October Challenge! I hope you all succeed!

DON’T. BREAK. MIRRORS. | Post Mortem

Posted by
Wednesday, August 27th, 2014 10:23 am

I worked a lot harder on this Ludom Dare then the last one. Did it pay off? Well, I think it did… I mean, my game is kind of amusing, and longer than my last entry. But there are still some things I would like to have worked on more, or added.

The Good

I kept on schedule through this LD. Everything I did took as much time as I thought it would. Friday, I started the project. I came up the concept for my game, and once I got back from dinner with my family, I made a few sprites, and a background. I also started music. I finished the fight scene on the Saturday, and even made some extra sounds and graphics for Sunday. On Sunday, I finished the intro and handed in the game!

I came in luck with the music. I can’t make good music, no matter how hard I try. I tried fake music generator, but it wasn’t generating the type of music I needed. And I couldn’t make what I wanted on Otomata, (which is a really cool music device btw), so I went to Abundant Music. It generated a super slow song, that had potential. I sped the song up (a lot), on Audacity, and boom! Nice background music, (well I think it’s nice)!

I figured out how to check if the player is walking on ground in Unity2D, for the first time. I also made it so he has to jump over a gap, which was pretty good.

I learned the more about the differences between OnTriggerEnter2D, and OnCollisionEnter2d, which is great because I always seem to have trouble with collision detection in Unity2D, and not knowing the difference between the two, was probably was part of the reason!

Graphics were pretty good. I’m not very good at making them, but thanks to the powers of Gimp, they didn’t look to shabby!

Screenshot 2014-08-27 09.09.02


The Bad

Difficulty. The game was way to easy. For some reason Unity had this glitch where, some of the mirror beams would travel faster than I coded them to when I ran the game in the editor, (thank God it doesn’t happen in the build)! This made it harder for me to win when I was testing, so I thought the game was harder.

The intro was too long, and the game was to short. I should have made the intro faster, and more interactive, and the game longer, and harder.  I find it sad that my game didn’t have a lot of gameplay, because that was what I was trying to focus on this competition!

I should have made it so you are able to skip the cutscenes. They really get annoying after a while.

Controls were a bit funky. You have to press the down arrow to go duck, and the down arrow to get up again. I used to have it so you press the up arrow to get up, and up arrow to jump once standing. But I found that made it harder to jump over the mirror beams , (especially with Unity  making them super fast). So I made it so you can press the up arrow to jump when ducking, and the down arrow to stand when ducking. It’s kind of confusing to press the down arrow to get up though. It’s actually ironic in a way…

Animation wasn’t the greatest, but I do suck at graphics, so how good could it have been?

I had to make a lot of sprites. One for each deformation of Alex, in jump pose, duck pose, and stand pose. What I should have done was make four different versions of his head, each with a different deformation, and moved them whether he was jumping, ducking or standing. But oh well, what can you do?

In the scene where Alex’s mirror breaks, I should have made the text “My reflection.”,  fade out faster. And I should have made the scene after fade in, because it all of a sudden just appears!

My Overall Feelings

Overall I think this was a pretty good LD. I learned some things, and found some cool new tools that I might use in the future. Though my game is short, and there wasn’t that much game play, it’s crazy, and funny, and I had fun making it!


And finally if you want to play my game, you can find it here.

Well at the end of the day…

Posted by
Saturday, August 23rd, 2014 10:09 pm

I got a lot done. I finished my fight scene (yay), a few images for the story, and generated some cool sound effects. Hopefully the rest will just easily fall into place.

Some images:




Screenshot 2014-08-23 22.00.26

Screenshot 2014-08-23 22.03.30


It’s kind of a weird game…but hopefully it will turn out good!

Yet another “I’m in!” post

Posted by
Monday, August 18th, 2014 10:15 am

My last LD didn’t work out so well. I didn’t have enough time, and my entry was waaaaay to short, and easy. Now I’m in for the 2nd time, and hope to create something that’s actually fun to play.


Engine: Unity

Languages: Javascript, maybe some C#

Music: Fake Music Generator, or Abundent Music

SFX: sfxr

Graphics: Gimp

Modelling:  maybe Blender, but it’s a pretty BIG maybe


I got my hours mixed up…

Posted by
Saturday, April 26th, 2014 7:11 pm

For some reason I thought I only had 24 hours to make a game. Oh well!  Now I have time to make fun to play!  :)

Screenshot 2014-04-26 18.49.57

                          This is what I have so far…

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