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Ludum Dare 35

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"Because Reasons" Trophy
Awarded by Malsanity
on April 16, 2016

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Dapper Penguin Studio – 24 Hours Check-In

Posted by (twitter: @AlecWeekes)
Saturday, April 16th, 2016 7:33 pm

Previous Update: Dapper Penguin Studio – Day #1

Welcome to another update from the team at Dapper Penguin Studio.

Before we get started on what we’ve achieved over the last 24 hours, I’d like to remind you, that I am constantly tweeting about our development, the challenges we face, and also answering questions and offering advice via my own personal Twitter Account. Got a question I’m not quite sure of? Don’t worry, I’ll put it to the team here, and they’ll draw on their combined experience of over 35 years of Game Development knowledge, from Indie to AAA development, to give you the best advice we can!

Now, with that all out of the way, let’s get down to business. (To defeat, the Huns!)


Dapper Penguin Studios – Day #1

Posted by (twitter: @AlecWeekes)
Saturday, April 16th, 2016 8:56 am


A quick introduction into who we are. We’re Dapper Penguin Studios, a small Indie Dev company of 10 people that are currently working towards to release of our first game in the coming few months. We’ve taken some time away from our flagship project, to relax and work on something unique and different; Ludum Dare!

Our Theme

We wanted to make sure we went with a design that felt different than the usual “Player Shapeshift” mechanic, and after a long night of design meetings and a whole lot of scribbles, drawings and notes, we’ve settled on what we feel is quite a unique, and interesting design.

Our game is currently titled; Mimic. You take on the role of the mythical RPG creature; The Mimic.

You play as the Mimic, in your own Dungeon where Heroes will come and attempt to stake their claim of loot, treasure and glory. Rather than taking on the role of the Hero yourself however, your job is to stop them. You’ll be fighting against a constant swarm of Heroes attempting to take your precious and hard earned goodies. The Hero A.I. will act just like that of a normal player, looking for treasure in an attempt to improve their gear, and you’re going to stop them!

We’ve taken this inspiration from the other theme that was a possibility this year; “You are the Dungeon”.


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