About Hypnohustla


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on September 2, 2014

Hypnohustla's Archive

On the Edge of Earth: 5000 – postmortem

Posted by
Wednesday, September 10th, 2014 11:58 pm


What went right:

  • Time management. I’m really glad that I never felt like I was rushing the game. I got a lot done and managed to get a good nights sleep for both of the nights!
  • Mood. I watched the first three Star Trek films and the 1972 film Silent Running prior to the competition. I was really hopped up on sci-fi and I think I conveyed that into a game pretty well.
  • Animations. I decided to try a new (for me) animation technique for pixel graphics and I think it looks pretty fluid. There’s still room to improve so I think I’ll use it in the future also.
  • Audio. I recorded a lot of button sounds with my Super Nintendo and I think it sounds very crisp. Also loving Unitys 3D sound system, makes the whole ship feel more alive with airshafts that actually get louder when standing under them.
  • Pooping.

What went wrong:

  • Lack of tutorials (not counting the hand book for the station). I didn’t think that I’d need to add instructions since the game only uses arrow keys. A lot of players still didn’t realize that you can run by holding down arrow. My bad! I did add a tutorial for it in the post-compo version.
  • Ending. I should have made it a bit more climatic. I had the time for it so there’s no excuse for it. I made up for it in the post-compo version. 😉
  • Theme. I was really uninspired by the theme. So I kinda had to force it in. It’s not as bad as it could be but still a bit far fetched.
  • Polish. I’m playing a lot of good games made for this LD and I wish I too had taken more time to just add that extra little polish. Maybe next time I’ll turn the scope down and just polish the shit out of something smaller.

That’s all I can think of! A big thanks to everyone who has rated the game and offered nice comments and critiques.  And if you haven’t played it yet, there’s still time!




On the Edge of Earth: 5000 post-compo version is out

Posted by
Monday, September 8th, 2014 12:42 pm

Play the full experience on GameJolt:


The game now has more puzzles and some actual story elements. Go find out what happens to our bearded hero!

Hope you enjoy the game, it got a bit out of hand! :)


On the edge of Earth: 5000!

Posted by
Monday, August 25th, 2014 2:03 am

I got my game done and I’m quite happy with it! :) This Ludum Dare went surprisingly smooth, I didn’t run into any major problems during development. Maybe coming up with a name was the hardest part.

In the end I decided to use a name that would remind people of the dumb sci-fi movies from yesterday. After all, the game is inspired by them. :)

Go play and rate it so I know to play yours!



Hallucivian – small resolution version now available!

Posted by
Wednesday, August 28th, 2013 5:13 am
Smaller resolution!

Smaller resolution!

I posted a post-compo version of my bird nesting game with a smaller resolution after many people complained it not fitting their screen.

I also added a bit more thrust for the bird, so it should be a bit more easier to control!



The feedback has otherwise been absolutely great and the game has been featured on IndieStatik and on the frontpage of Newgrounds.It’s been really motivating and I already cant wait for the next Ludum Dare! :)


Roope Tamminen

Posted by
Tuesday, August 20th, 2013 3:11 am

Ready for insomnia, hunger and shitting in a bucket for the second time.
I’ll be using Stencyl and Photoshop once again. Should be fun!

First time in!

Posted by
Friday, April 26th, 2013 8:01 am

This is my first time in. Hopefully everything goes swell and my family wont abandon me for shitting in to a bucket in front of my computer.

Anyway! Tools I’m going to use:




-Panic and paranoia


You can find me at Twitter under @Hypnohustler

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