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Drift – my first compo entry!

Posted by
Sunday, August 24th, 2014 6:42 pm

the_flotilla

Having participated in the game jam  for the last two Ludum  Dares, I decided this time that I’d go all-out on the compo.  I even made my own font from my handwriting for the text!  (…my handwriting’s terrible.   sorry!)

It’s been a fun 48 hours.  You can find my entry – Drift – here.  Let me know what you think!  I’ll be back in just a bit to start rating games :-)

 

‘One Cold Night’ post-mortem

Posted by
Wednesday, April 30th, 2014 9:39 pm

In the immortal words of Strong Bad, ‘it’s over!’

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Depending on how you count things, this was either my second or third Ludum Dare attempt (I made a game for LD24 but never submitted it). I took a relatively laid-back approach this time, opting to go the jam route rather than the compo and utilize some existing voxel code  that I had on hand.  Overall, I’m happy with how things turned out!  That’s not to say that everything went 100% smoothly, though…

(more…)

Didn’t we just *escape* winter?

Posted by
Sunday, April 27th, 2014 8:52 am

Apparently not.

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The game I’m working on is called ‘One Cold Night’.  Dig avalanche survivors out of the snow; try not to freeze to death or wake up any bears.

…well, there aren’t any survivors yet.  Or bears.  But I have a whole nine hours to implement them!

 

Seedscape released! (in the nick of time, too)

Posted by
Sunday, December 15th, 2013 6:36 pm

Just finished my first-ever proper entry to a Ludum Dare compo – Seedscape!  You have one seed to rebuild the world.  Where will you plant it?

 

seedscape_screen_01

A few things fell on the cutting-room floor in the scramble to get her out the door (no editor mode… sigh.)  But all in all, it’s remarkably complete.  Many thanks to the LÖVE team for their awesome free 2D engine.

Give it a spin and let me know what you think.

 

 

 

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