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Wrapped Up, Man

Posted by (twitter: @0xSMT)
Sunday, December 13th, 2015 4:51 pm

Alright, I think I’ve done enough damage. I’m not completely happy with how it turned out, but hey, live and learn. You can try out ‘Nybble Nybble’ here, although fair warning, it may be very, very frustrating.

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Is it nap time? I think it’s nap time. Then to start playing games.

First Day Progress

Posted by (twitter: @0xSMT)
Sunday, December 13th, 2015 12:49 am

Progress has been good the past 24-and-change hours, the game as I had sketched out and planned is complete, all that is left is to modify the artistic direction, because as it stands, there really, uh… isn’t one…

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Oh and music, that also needs to happen. But the code is fundamentally done, and for my first foray into LÖVE2D, it wasn’t too bad, although there were a lot of things that I should have done better. But hey, at least that’ll leave me material to put in the Post-Mortem.

I too am in!

Posted by (twitter: @0xSMT)
Saturday, December 12th, 2015 2:11 am

First Ludum Dare Jam for me! Normally I would use C++ and SDL, but I think I’ll give Lua a stab this time.

Programming: Lua and LOVE2D

Art (lol): GraphicsGale (The free one, mind you)

Sounds: SFXR, maybe Audacity

Motivation: Eventually sleep

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