About hunttis


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
MiniLD #58

hunttis's Trophies

hunttis's Archive

Day 1 is probably done

Posted by
Saturday, December 10th, 2016 8:37 am

You are a student, in the search for an affordable one-room-apartment! You spend a night in each one, only to find they’re infested with increasingly terrifying things! Grab your broom and go nuts!

I feel my creative juices being pretty spent already for the day. I’ve made good progress and I feel I can finish this game.

Placeholder graphics incoming 😀

Go nuts!

Animated gif with placeholder graphics

Done, as far as I can go

Posted by
Sunday, August 28th, 2016 11:08 am

Didn’t get into the flow as much as last time, but here’s a game for you!

Destroy the invading pyramid aliens with your stonehenge ship!

If you click the image, it’ll take you to my entry. Play the game from the web link, the embed doesn’t like my portait mode game.

Destroy the pyramids with your stonehenge ship!

Destroy the pyramids with your stonehenge ship!

First day progress.. I guess

Posted by
Saturday, August 27th, 2016 1:57 pm

Gahh.. Had a really bad time with the theme and a lack of inspiration. Decided I have to do something, so I ended up with a SHMUP. Haven’t really felt the flow this time, hopefully tomorrow will make a difference :)

You think stonehenge is a stone calendar? WRONG! It’s a crash site! Pyramid ships are coming, destroy them with your powerful stonehenge spaceship!

Let’s see if tomorrow will see some upgrades too :)

I’m in!

Posted by
Wednesday, August 24th, 2016 12:38 am

Plans change, I wasn’t supposed to take part this time, but sometimes the pieces fall in a way that makes other stuff possible!

So yay! I’m in again!

It’s very likely I’ll be using Phaser, and if you also would like to use Phaser, feel free to use my template that will help you set up an auto-building project easily. You can find it in https://github.com/hunttis/phaser-ld-template. I just updated it to use the latest Phaser (2.6.1)

Posthistoric ooze – Postmortem story thing

Posted by
Thursday, April 21st, 2016 10:35 am

So, I finished a game for LD for the fourth time. I have to say that this just becomes more and more fun each time!

Click on the gif to play the game :)


When I woke up and saw the theme, I was pretty terrified (we get the theme here at 3am on Saturday) 😀 All that came to mind was werewolves, damn you Shadows of Innistrad! But then I started thinking, what if you didn’t control the characters directly, but instead guided them with/in shapeshifting. Once I had the idea, everything started to become very clear. The game mechanics and all.

I programmed in JavaScript (Phaser) and used a template I had created for Ludum Dare. Feel free to use it, if you like, and make suggestions if you think something could be improved. You can find it on github 


Progressing nicely!

Posted by
Sunday, April 17th, 2016 3:41 am

All the game mechanics are basically there, you can win levels and lose them.
Some placeholder graphics still in the game.
Stuff still to do: More levels (just two now), sounds, music, story, particles!! SPARKLES EVERYWHERE!

LD35 progress

Coming along

Posted by
Saturday, April 16th, 2016 9:20 am

Almost all game mechanics are in place, placeholder graphics are super pretty too!
I’ll let you know a bit more about the game once it starts to look like something more than just boxes 😀

Placeholder graphics are so pretty :D

Lunchbreak update

Posted by
Saturday, April 16th, 2016 3:40 am

Taking a small break for lunch. Have been at it for four hours now and I’m pretty happy with my progress.

Had my initial troubles with the theme, but then had an idea. I have moving player objects and the physics are running. Next the logic and the goal.

So exciting 😀

My Phaser template for the compo

Posted by
Tuesday, April 12th, 2016 3:02 pm

So, as I’m going with Phaser (again), I decided to get my simple template together actually before the compo and then not waste hours on end trying to get transpiling and all the other things to work 😀

If anyone else is in need of a Phaser Template that allows you to use ES6 and comes with some Phaser states (Boot, Preload, Mainmenu and Game) and a single cursor-key-movable sprite, then here you go!


I’m in, again!

Posted by
Sunday, April 10th, 2016 3:10 pm

This is my.. fourth (big) Ludum Dare, at least with the intent to finish. Last time I entered with a workmate. This time it’ll be hard mode, for a change.

I’ll be using my favorite games engine: Phaser

IDE/Editor will be Atom this time, as it has really good javascript features (sorry, Sublime)

Graphics with Pixaki, Sprite Something (both on iPad) or Pixen (Mac)

During the week before the compo I’ll be making a base template game (with no logic, just a few screens) that will allow me to use ES6 with Phaser. I’ll be sharing that with everyone once it’s good enough to publish.

Barbarians with Cannons

Posted by
Monday, December 14th, 2015 2:21 pm

Phew, finally done.

This time, I worked in a team and it was really beneficial to the productivity. Didn’t wander around facebook and twitter basically at all. When I got stuck, I could ask for help and the other way around.

Some hours were lost due to fighting with the tools (we decided to use webpack, so we could use ES6 stuff and it would work with older browsers too) and to the fact that we had some trouble figuring out the theme 😀

All in all, it was good fun again. Try out Barbarians with Cannons!

Animated Screenshot

I’m so in

Posted by
Friday, December 11th, 2015 7:03 pm

Been waiting for this for months 😀

Super happy Ludum dare is upon us again. Will find out the theme when I wake up tomorrow (weird Finnish timezones), but I don’t mind. I’ll have plenty of time to.. panic, rush, panic some more, make terrifying coder graphics and so on 😀

Going with:

  • Game Engine: Phaser (JS)
  • Graphics: Sprite Something, Seashore, Pixen
  • Sounds: Bxfr and maybe something else? Any tips?
  • Music: All the music soft I have on my ipad.. Figure, Garageband, Take, Nodebeat. Hopefully will have some rhythmic bleeps in the game.

Phew.. I’m spent and done

Posted by
Sunday, August 23rd, 2015 1:05 pm

Two days of coding, drawing, racking my brain behind me.

The outcome is Forest Monster! An action game that you can play on a mobile device as well (as long as it is somewhat recent).

I hope you can get some fun out of it, there’s a lot I’d love to fix and change, but such is the time limit (and pretty much the limit of my brain too :D).

I hope you’ll give it a go and let me know how you like it!

You can play it on the submission page, but I recommend clicking the link, just so you’ll get a “bigger” game.

Cheers, it was fun once again :)

Uhh.. Procrasti-palooza

Posted by
Saturday, August 22nd, 2015 5:12 pm

Was very distracted today :(

Oh well, I still do have something to show for Day 1!

My game is a pretty literal interpretation of the theme as well. You are a creature from the forest angry at villagers who have been chopping down your forest. You can eat the villagers, activate a dash ability and complete levels currently. Works on mobile too. Looks like poo, but I’ll work on that tomorrow :)

Animated screenshot of monster game

Click for a bigger gif

I’m in!

Posted by
Friday, August 21st, 2015 4:34 pm

Taking part the second time (with the intent to finish, fourth time total), I was super happy about myself that I actually finished the last time, so I’ll be striving to repeat that. Even if the timezones are screwing me over a bit, cannot start until six hours after the start, but at least I’ll have plenty of time before I need to sleep again 😀

This time I’m trying keep simplicity in mind all the time, even when my mind starts flying and plans start to turn into xcom or something 😀

I’m a lot more confident with Phaser (and Javascript) now, so getting things done shouldn’t take as long as it did last time. I’m also hopeful that the theme won’t be quite as problematic to figure out as the last one was 😀 I spent almost three hours the last time trying to think of ANYTHING.

I’ll be using:

“IDE”: Sublime Text 3 (it’s awesome, I love it)
Programming language: Javascript
Game Engine: Phaser. I’ve created a super simple project skeleton to start with. Feel free to use it, it has no game logic or anything, just catches keypresses and creates a phaser canvas. You can download it at: http://hunttis.fsck.fi/ludumdare/hunttistemplate.zip (~1MB)
Graphics: Pixen, Seashore, Sprite Something
Music: Garageband, Figure, Nodebeat
SFX: Bxfr, Chiptone
Other stuff: Tiled if needed.

Oddest Jobs – Update 3 – Done

Posted by
Sunday, April 19th, 2015 6:27 pm


It’s done. I didn’t get as much content and features in it as I would’ve wanted, but I made something that can be played from start to finish. I hope someone finds it fun too! This was partly to prove to myself that I can do it and partly for fun (it was pretty much all fun though, even the proving part 😀 ). I learned a lot, even though I have to say I’m not proud of the source code. There is a lot to clean up and it could’ve used better structuring. Anyway here it is, Oddest Jobs. Go throw a razor-rimmed bowler hat at an enemy agent!  -> http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=41000

I heartily recommend Chrome, as at least I seemed to have some performance issues with Safari.

[cache: storing page]