About hughsk (twitter: @hughskennedy)

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Ludum Dare 27
 
Ludum Dare 26

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In!

Posted by (twitter: @hughskennedy)
Thursday, December 12th, 2013 10:30 pm

As per my last two attempts, I’ll be sticking with JavaScript, NPM and Browserify. This time I’m contemplating giving WebGL a shot, now that I’m getting more familiar with it. If I have time for some backend work I’ll use Node too, but that’s probably pretty unlikely.

I’ve got a fair few generic open source modules which I and some others have written which I’ll be using as the base of the game – in particular, Mikola Lysenko‘s gl-* modules and whatever I need from this list or my own repos :)

Edit: oh, and here’s the boilerplate build script stuff in the project repo.

hurry!

Posted by (twitter: @hughskennedy)
Sunday, August 25th, 2013 7:50 pm

The theme is a little loose, but essentially each round lasts 10 seconds – at which point the enemies start to get harder. I prefer the look of my last entry, but this feels like more of a game, and it was really fun to try and get it feeling a bit more fast-paced.

You can play/rate the game here

Annnd… I’m done

Posted by (twitter: @hughskennedy)
Sunday, August 25th, 2013 5:41 pm

Slowly but surely…

Posted by (twitter: @hughskennedy)
Sunday, August 25th, 2013 1:13 am

I’m In

Posted by (twitter: @hughskennedy)
Friday, August 23rd, 2013 5:18 pm

Second time :)

I’ll be using JavaScript, browserify and a bunch of modules on npm. I’ve been writing a fair few reusable bits of code over the last couple months, so it’ll be interesting to see how much they help. May also play with node-webkit if I have the time!

Done!

Posted by (twitter: @hughskennedy)
Sunday, April 28th, 2013 11:16 am

Screen Shot 2013-04-29 at 3.47.13 AM

Just finished the game, now it’s time to get to sleep.

Here’s the entry page, and the game itself.

Source code’s here if you’re curious, though it’s a bit of a shambles – I might post the timelapse in a day or two too.

Getting there…

Posted by (twitter: @hughskennedy)
Sunday, April 28th, 2013 4:33 am

Just a couple of progress screenshots:

Screen Shot 2013-04-28 at 9.25.40 PM

Screen Shot 2013-04-28 at 9.28.32 PM

Screen Shot 2013-04-28 at 9.27.41 PM

Slowly but surely :)

I’m In

Posted by (twitter: @hughskennedy)
Friday, April 26th, 2013 6:51 pm

Ludum Dare’s been on my radar for years, but this’ll be my first attempt – still not sure I’ll find the time to do it, but will give it a shot for kicks.

Language: JavaScript

Tools: Browserify and Node for HTML5 Canvas – possibly three.js

IDE: Sublime Text 2

I wrote a quick boids implementation last night which I may or may not use, but just open sourced it. MIT licensed, so use it however you please :)

And will probably be using some combination of my own modules and/or mikolalysenko’s along the way.

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