As per my last two attempts, I’ll be sticking with JavaScript, NPM and Browserify. This time I’m contemplating giving WebGL a shot, now that I’m getting more familiar with it. If I have time for some backend work I’ll use Node too, but that’s probably pretty unlikely.
I’ve got a fair few generic open source modules which I and some others have written which I’ll be using as the base of the game – in particular, Mikola Lysenko‘s gl-* modules and whatever I need from this list or my own repos
Edit: oh, and here’s the boilerplate build script stuff in the project repo.