About Killbert


Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 30

Killbert's Trophies

Killbert's Archive

Hoarder – Version 1.1 Gameplay

Posted by
Sunday, December 20th, 2015 3:04 pm

I made a short gameplay video of my LD34 entry, ‘Hoarder’.

Vote for it here!

8 Hours Left.

Posted by
Sunday, December 13th, 2015 12:32 pm

There are 8 hours left, in 6 hours I went from this:


To this:


I will stay up late to finish it, even though I have several tests tomorrow – but oh well!

Not looking too bad.

Posted by
Sunday, December 13th, 2015 6:05 am




I still have too much to do, hopefully I can finish it in time for the compo. 3 hours of sleep though! #win

6 Hours In.

Posted by
Saturday, December 12th, 2015 3:24 pm

I started with:













After 6 hours of work and a kebab:



I managed to get to here:





I will make it. Hopefully.

Posted by
Sunday, August 23rd, 2015 7:23 am

Here are some renders of the characters, once I finish the gameplay I will add more levels + characters.

The Minotaur.
















Victims, that you will be consuming.  (Click on image for larger version)










































This also happened whilst I was doing stuff. It’s pretty fun.













There is a whole bunch of programming to do so I will see you guys at the finish line!




Does this look like a minotaur?

Posted by
Saturday, August 22nd, 2015 2:40 am

Give it a heart if it does! <3














First time attempting a voxel game!

Abort This : End of Day #2

Posted by
Sunday, April 19th, 2015 3:27 pm

Ok, most of the gameplay is done. Just need to fix the path finding for the dead fetuses (non zombie).

It’s a jam entry so we still have 24 hours.

Logo/main screen/whatever:


Main Screen

Here is current progress:


(Click on image for higher quality)


You can shoot the zombie fetuses, and pick them back up. The map is implemented and the furniture is interactable with.


The only problem I am having is with the path finding, as the enemies somehow can’t get to any waypoints. (The green boxes are the waypoints)  Even when you can draw a direct line to them without hitting a single collider.


Abort This : End of day 1.

Posted by
Saturday, April 18th, 2015 4:00 pm

My graphics artist and I only started 3 hours ago. Your unconventional weapon is a zombie fetus.

In-Game (Programmer art):

The circle is your fetus, the blue box is you and the green boxes are the walls.

Current map:

End of day #1

Posted by
Saturday, August 23rd, 2014 4:03 pm

All I managed to get done today. As well as a bunch of back end stuff. It’s called Block-Ventures. Good luck everyone.

I’m in.

Posted by
Friday, August 22nd, 2014 9:45 am

First time I am entering the contest.

I am going to focus on random generation as my art skill set isn’t top notch.





Slick2D or libgdx


Photoshop / Randomly generated blocks of colour






[cache: storing page]