Today I started to focus on the must have features of the game, like these dual joystick controlled eyeballs…
Tomorrow I’ll have to finish the ever growing list.
MiniLD #72 | MiniLD #71 | Ludum Dare 37 | Ludum Dare 36 |
Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 |
Ludum Dare 31 | Ludum Dare 29 | MiniLD 42 | Ludum Dare 26 |
Today I started to focus on the must have features of the game, like these dual joystick controlled eyeballs…
Tomorrow I’ll have to finish the ever growing list.
I didn’t get much sleep last night, so today I feel not a lot got done. Still this little cube guy is starting to feel alive. Here you can see the wall collision work I did today:
Decided to work with Solifuge this time around, and we decided to go with a pretty basic interpretation. We’re hoping to make up for it in awesome features.
Oh and I made a cube that squidges… it’s adorable.
Probably working solo this time depending on the theme.
I had a lot of fun picking out my favorite games last time, so I’ve done it again. They are still broken up into categories that I think each game excels at. I’ll be interested to see how highly these games rank against all of the entries.
If you liked the list, consider checking out my team’s game “Exponential Cris(m)is!”
It looks like the game is mostly about the image editor at this point…
Hopefully after tomorrows final push the last bits can be put into place!
Spent all day working on an html5 image drawing thing. It might have taken the entire day, but at least it works on mobile…
There are only a few more features that need to be programmed, before we can add all of the content.
Spent the first night brainstorming how to break every entity in every possible universe up using a binary sort…
Our whiteboard got quite messy, and I’m not sure we’re that much closer to a game.
After nearly two weeks I’ve played through 100 (3.7%) of the 2728 games submitted to Ludum Dare 33 “You Are The Monster,” and these are my favorites. They are broken up into categories that I think each game shows the best I’ve seen in. I’ll be interested to see how highly these games rank against all of the entries.
If you liked the list, consider checking out my game “Sweet Dreams!”
I wasn’t a fan of the theme at first, but I’m coming around…
I have big plans for this one, but for now it’s just a simple jumping box:
Goodnight all, I’ll see you tomorrow.
My third time in, but it will be my first time not working with a group. I hope to finish something for the 48 hour competition, but I’ll do the jam if I fail that.
I was too nervous not to use a codebase, so I’ll be using one I just whipped up (hopefully it won’t hurt more then it helps).
“Engine”: https://github.com/hitchh1k3r/JavaGameEngine
Graphics: Inkscape, Photoshop
Audio: Bfxr, Abundant Music, VLC, Audacity
Goal: Finish something that at least one person would call a game ^_^
Good luck everyone!
Previous Post (from Solifuge) http://www.ludumdare.com/compo/2013/08/23/we-be-jam-in/
After five hours work we don’t have any pictures to show for our work, yet. So far we’ve come up with an ambitious end goal, and a basic game loop and graphics rendering system.
After staying up later than intended last night I appear to be the first one up today, once the rest of the team arrives we will start the Livestream! Until then I’m going to eat some oat meal and set up our CVS repository.
Good Luck Everyone!
Just finished my MiniLD 42 game entry.
I’m not super happy with it, but I never did like text adventures… or writing. Come to think of it why did I make a text adventure?
You can check it out here. It was my first time playing around with screen capture software too, I’ll be uploading a video later. Though it’s 80% me typing and 20% me being away from the computer. All in all this was a good experience and looking over the other game I’m excited to see what other people make. While the game is “finished” I had planed more, but lost my motivation and decided to finish it a bit short, hopefully it’s still an okay game.
Nine hours of work in, the engine and graphics are all finished. I just have to add all the game text.
I’m making a text based game (and it’s been a long time), you can try out the first days work here. It doesn’t have a lot of gameplay yet, but it’s starting to function.
I wasn’t sure at first if I was going to have time to participate in the MiniLD, but then I saw the theme and how could I pass it up?
Here’s an obligatory deskphoto:
After mild success in LD26 I wanted to brush up my skills before coming back (and learn to make a proper applet… LWJGL doesn’t like applets I learned), but there’s no time for that so I’m going to make a Java download only game, inspired by the work of Douglas Adams, one of my personal heroes.
My goals are to finish (close to) on time, make an interesting (hopefully funny) game, and produce a time-lapse of me working (I’m thinking about a text based game though, so it might be a bit boring). Here we go!