Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About hirsch (twitter: @evilhirsch)

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
7dRTS
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
MiniLD #34

hirsch's Trophies

Chased a Dragon
Awarded by gritfish
on May 29, 2012

hirsch's Archive

I’m in – now I will start making my game

Posted by (twitter: @evilhirsch)
Saturday, December 15th, 2012 8:24 am

I have developed a game idea for this complicated theme: It will be a multiplayer ASCII (trunbased? - do you think thats fun?) topdown shooter :)

Thanks to the IRC #ludumdare members who motivate you if you have no idea what to do and where to get started.

Graph of the #ludumdare activity and user relations:

http://dl.dropbox.com/u/84142058/ludumdare.svg

 

Timelapse: Helix – A DNA Editor / Creature Platformer

Posted by (twitter: @evilhirsch)
Tuesday, August 28th, 2012 10:02 am

Do you want to play it? It’s available here. And do not forget to leave a nice comment :)

I am working on a new (Ninja!) post-compo levelpack, which will be online soon.

And if you have nothing to do – the leveldesigner is included (Just read the notes before using) ;)

End of the first day

Posted by (twitter: @evilhirsch)
Saturday, August 25th, 2012 3:04 pm

I did not worked hard today, but I got many things done (Graphics, Music, 1/2 Code). My game is a plattformer with procedual generated levels (boring :p) – no badguys (boring :p) – And one collectable item (boring :p)
I wanted to make it awesome, I would have been able to do this, but I have already pushed the ‘engine’ (== AutoIt & GDI+) to its limits. I should use irrlicht.dll or sdl.dll tomorrow, but i have no experience with them (creating backbuffers etc.)

Frustrating…

Good night :)
Hirsch

1/2 Day – Preview

Posted by (twitter: @evilhirsch)
Saturday, August 25th, 2012 4:49 am

Animal<-IceElephant

In my game you can manipulate DNA, which modifies the character’s design and abilities.

I just don’t know if i make a plattformer (I have already drawn all sprites) or something else (in which i can use my sprites) :D

 

Already Excited (2nd LD attempt)

Posted by (twitter: @evilhirsch)
Friday, August 24th, 2012 3:41 pm

Just 2:15h remaining and i am really excited. I failed in the last Ludum Dare 23 and hope, that i manage to submit a working game this time. Since the last Ludum Dare Compo i have been creating games for some MiniLDs/NanoLDs, so i think i am well prepared.
I will use:

AutoIt – interpeter
SciTE – IDE
(Irrlicht – 3D engine) or GDI+
TuxGuitar – composing music
GXSCC – creating 8bit music from *.midi files
or Audacity + my real guitar
Corel PaintShop Pro X – graphics

Good Luck (and hopefully a bit fun :D)

Hirsch

8hLD – Drache

Posted by (twitter: @evilhirsch)
Saturday, May 26th, 2012 7:23 am

In this game made for the first 8h LD http://www.ludumdare.com/compo/2012/05/09/i-call-first-8hld/ you play Drache, a young dragon. Graphics/Sound/Music/Code was created by myself in 7 hours.

Help Drache to reach Redisland while avoiding green butterflies – he has a butterfly allergy.

Controls:

[left ] -> Fly up

[right] -> Fly down

[space] -> Shoot fireballs

 

Do not hit the ground or the ceiling.

Good Luck

Hirsch

 

Download (Source included*): Windows(32/64)

*Please excuse spaghetticode because of the short amount of time (7h!)

 

Screenshots:

Feedback is desired :)

 

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