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I didn’t make it

Posted by
Sunday, April 22nd, 2012 3:04 pm

This is my 4th Ludum Dare and my first one where I won’t finish the game.

The reasons may sound tiny at first but the project was too ambitious to actually turn out good if it was made in 48 hours by a single guy.

The game I made is similar to a regular RTS but instead of defeating an enemy you defend yourself against waves of hostiles by building new units and buildings.

I ran into a couple of problems that I haven’t been able to solve yet, for example where to spawn enemies and how to guarantee the randomized map is “open” enough, sure this could quite easily be done through a couple of formulas.

Another problem is also what to do if a player builds himself into a circle of buildings and therefore can survive all the enemies, if an enemy can’t reach a player it’s supposed to go for the closest building (Which most likely is not a part of the circle the player built himself into, which means the player will have to wait for the zombie to destroy building after building until it gets to one that makes him unable to reach one of your units)

And even if I did fix these two problems I’d still have such an extreme lack of content that the game would simply become boring after just a few minutes.

I’ll upload an exe as well as linking it in this post in case someone wants to do something with it, it’s free for any kind of use, you can even sell it and claim you’re the creator. (The game and it’s source code, that’s not the case with the libraries I used ;))

Exe

Source (Visual Studio C++ Express 2010)

The game currently got:

  • Pathfinding
  • Units
  • Buildings
  • Constructing Buildings
  • Gathering Resources (Not the way I wanted to make it though, they don’t actually collect them and bring them to the main building, didn’t have time for that)
  • Basic Interface (Although highly inpractical in some cases)
  • Extremely messy coding with barely any comments
  • Kittens?*

Thanks for this time LD, it’s been awesome!

*Kittens may not actually be included in your download of the game

Update 1 – Pathfinding

Posted by
Saturday, April 21st, 2012 3:40 am

Just got pathfinding working, it’s written by simply guessing how popular algorithms work so it’s no doubt less efficient.

However the world is only 40×30 tiles so it most likely won’t be that bad, if it becomes worse later in development I’ll move it to another thread, however I’m avoiding multithreading to keep stuff simple and therefore problem free to keep the time span.

Here’s a screenshot showcasing the pathfinding:

Oh, as you can see I also got a tile system in with the ability to make tiles occupied / solid and so on.

There’s also a stationary unit under the red line.

I’m in!

Posted by
Friday, April 20th, 2012 3:41 pm

I’m in for the 4th time in a row!

  • Language: C++
  • Library: SFML 2.0
  • Graphics: Paint / Photoshop
  • SFX: SFXR
  • Music: Either randomly generated or none at all
  • Platforms targeted: Windows

Finally Done!

Posted by
Sunday, August 21st, 2011 3:29 pm

After WAY too little sleep and way too much programming my Ludum Dare 21 entry is finally done!

Even though this is the first stealth game I’ve done I gotta say it turned out quite nicely.

It only takes a couple of minutes to finish so why not give it a try? :)
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3537

Anyways, a time lapse will be up in a couple of hours.

/HighQuality

Posted by
Saturday, August 20th, 2011 11:58 am

What happened: No message showing “Press Space to interact with door was showed”

Why it happened: There was another door deleting the message because I used the string as an identificator.

Lesson: Never use a single system in two places before verifying it works at 1.

That was the worst timewaster in a 48-hour competition ever.

My entry so far

Posted by
Saturday, August 20th, 2011 3:55 am

I started working on my entry for about 3 hours ago and so far it’s coming along quite nicely.

My game will be somewhat puzzle based because you’ll need to find a way to pass each guard.

ScreenshotAnyways, the very basic engine is pretty much done and I got some cool 3D-ish doors working properly.

I’ll most likely redo the character design before publishing the game.

I’m having some problems coming up with cool puzzles though.

Finished my game

Posted by
Sunday, May 1st, 2011 4:48 pm

I just finished first Ludum Dare entry EVAR, evvaaaahhhhr.

It’s a short story driven adventure platformer.

I hope you like it :)

Anyways, here is the link:

http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3537

Btw, a screen:

I thought I’d share some screenshots with you

Posted by
Saturday, April 30th, 2011 5:01 am

This is a couple of the traps from my Ludum Dare Comp entry:

It’s a story driven game.

More info to come soon.

Development blog:
http://ludumdare-hq.tumblr.com/

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