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Ludum Dare 26
 
Ludum Dare 24
 
Ludum Dare 23

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Looking forward to LD#34, it’s been a while!

Posted by
Thursday, December 10th, 2015 10:35 am

Geez, it’s been a while since I completed a successful entry. We were expecting our second when I first joined LD and now he’s turning five!

adam-resized

Tools:

Processing
Game Control Plus
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
Piskel
Tiled
ChucK
LiCK

Looking forward to LD#29

Posted by
Friday, April 25th, 2014 3:16 pm

Looking forward to LD#28

Posted by
Tuesday, December 10th, 2013 4:10 pm

Better late than never!

I am in and looking forward to LD#28. My last successful entry (LD#26) was thoroughly enjoyed by no one other than my six year old!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864

Tools:

Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
Inkscape
Pickle
Tiled

Looking forward to LD#27

Posted by
Friday, August 23rd, 2013 1:52 pm

Better late than never!

I am in and looking forward to LD#27. My last entry was thoroughly enjoyed by no one other than my six year old!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864

Tools:

Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
MeeBlip synth
Inkscape
Pickle
Tiled

Looking forward to LD#26

Posted by
Monday, April 22nd, 2013 7:21 pm

Looking forward to LD#25

Posted by
Friday, December 7th, 2012 11:18 am

I’m in and looking forward to LD#25.

I ran into a few problems with some library code during LD#24 and so have cleaned it up and published to github as new Processing libraries:

 

Executor library for Processing
https://github.com/heuermh/executor-processing

Scheduled executor service for Processing. Run tasks (reflective method calls to your PApplet) later, repeat tasks at intervals, and schedule tasks to happen after other scheduled tasks.

 

Animation library for Processing
https://github.com/heuermh/animation-processing

Sprite sheet and frame animation support in Processing.

 

Other Tools:

Processing
ChucK
LiCK
IanniX
MeeBlip synth
Loopy
Figure
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

Darwin Award post-compo version available

Posted by
Wednesday, September 12th, 2012 3:03 pm

My LD24 48-hour entry Darwin Award was an infectious disease simulation with some population genetics thrown in.

A new post-compo version is available that allows the user to tweak all the various simulation parameters and adds some visual indicators to make the game play less opaque.

Darwin Award entry, gameplay video

Posted by
Monday, August 27th, 2012 1:44 pm

My entry Darwin Award is mostly an infectious disease simulation with some population genetics thrown in.

If that description doesn’t sell a game, I don’t know what will.

A gameplay video perhaps?

Darwin Award gameplay video

Simulation ok, interaction next

Posted by
Saturday, August 25th, 2012 12:12 pm

Seems like the simulation part of my LD#24 entry is going ok.

LD#24 work in progress screenshot, darwin_award

LD#24 work in progress screenshot, darwin_award

 

Next up is working on the interaction part.  And sprite animations.  And background.  And music.

&c.

Looking forward to LD#24

Posted by
Friday, August 10th, 2012 2:14 pm

I’m in and looking forward to LD#24.

My entry for LD#23 tr-3012 was primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.

This time I think I’ll go for making a more traditional game.

Tools:

Processing
ChucK
LiCK
IanniX
MeeBlip synth
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

tr-3012 postmortem

Posted by
Tuesday, April 24th, 2012 10:19 am

My entry tr-3012 is primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.

This time around I did a lot better at removing code that wasn’t necessary and dropping ideas I wouldn’t have time for. I had all of these digitized robot voices recorded that my five year old loved but which didn’t really make the game any better.

One thing I regret not having time to implement was an introductory zoom from outer space into the playing grid, to make it look like the robots were isolated and adrift in space. That would have helped fit the theme better.

The tools I used:

Processing
Piccolo2D
Piccolo2D library for Processing
Beads library for Processing
Garage Band
Animoog
Audacity
TAL-Dub-2 audio unit plugin
GIMP

I plan to add a few new features to tr-3012 later, to make it more useful as a musical instrument

– allow user-provided samples
– external MIDI sync, or at least set a tempo in BPM internally
– send MIDI and OSC events in place of/in addition to playing samples

tr-3012 submitted!

Posted by
Sunday, April 22nd, 2012 5:31 pm

Fourth’s times the charm!

I dropped enough functionality & design to actually complete and submit an entry.

> tr-3012 entry

Looking forward to LD#23

Posted by
Sunday, April 15th, 2012 10:13 pm

Got real close to completing an entry for LD#22.

OK, not that close. Fourth time’s the charm?

Tools:

Processing
ChucK
LiCK
IanniX
MeeBlip synth
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

Writing code on release night

Posted by
Saturday, December 17th, 2011 3:02 am

Yep, the team is actually writing code to fix bugs on release night, now 14 hours in.

Good thing I have LD22 to distract me.  Screenshot of work in progress:

Looking forward to LD#22

Posted by
Saturday, December 3rd, 2011 10:54 pm

Looking forward to LD#22. Day job release date of Dec 2nd was missed and moved to Dec 19th, so it will be fun to have more than one thing to stress about that weekend.

Tools:

Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

Looking forward to LD#21

Posted by
Wednesday, August 17th, 2011 8:49 pm

Looking forward to LD#21, though (as usual) I won’t have much time to spend this weekend, am going up north to the lake.

I was hoping Looping would win for the theme, now I’m leaning toward Immortality.

Tools:

Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

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