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Top 25 Themes as of current voting

Posted by
Wednesday, April 24th, 2013 8:28 pm

0: -225 – Potato
1: +321 – Afterlife
2: +302 – Death is Good
3: +244 – Creation and Destruction
4: +207 – No Weapons Allowed
5: +188 – Minimalism
6: +160 – No Enemies
7: +155 – Against the Rules
8: +149 – Parallel Worlds
9: +143 – Dreams
10: +135 – After the End of the World
11: +103 – Islands
12: +68 – You are the Enemy
13: +61 – Beneath the Surface
14: +57 – Colony
15: +55 – Exploration
16: +53 – Ancient Ruins
17: +52 – Every Death is Meaningful
18: +47 – Alternative Physics
19: +14 – Side Effects
20: +12 – Dig Deeper
21: +11 – One Shot
22: -23 – Forgotten Places
23: -30 – Glitch
24: -64 – Survive
25: -82 – Dimensions

My Opinion:

Parallel Worlds
After the End of the World
Beneath the Surface
Ancient Ruins
Alternative Physics
Side Effects
One Shot
Forgotten Places

Death is Good
Creation and Destruction
No Weapons Allowed
Against the Rules
You are the Enemy
Every Death is Meaningful

No Enemies
Dig Deeper

*I was on #TeamPotato, but since it’s not going to be the theme, Potato is on ‘meh’ level.

You people disgust me.

Posted by
Tuesday, April 23rd, 2013 7:22 pm

#TeamNoPotato, you are a disgrace to the human race, and potatos too.

As a punishment, you shall not eat any chips during the Ludum Dare.

You filthy creatures!


Posted by
Monday, April 22nd, 2013 8:17 pm

Team Potato Flag:


Anyone who does not vote +1 Potato is not allowed to eat any chips during the Ludum Dare, you evil people.

Guardian II Testers wanted

Posted by
Monday, April 22nd, 2013 3:51 pm

I posted a deescription of Guardian II yesterday, hoping to get some people interested. I decided that I had better get some more testers. Here is a post from my blog on tumblr:


Guardian II is now at the stage I want some testers. Testers get to play the game extremely early, give feedback on the development, get a place in the credits, and get to suggest new ideas (characters, maps, etc.)

The only condition is that you give reasonable feedback on the game.

I currently have 4 testers. (not a lot, and some may not stay all the way through) I am looking for around 10. You can stop testing any time. I’d like it if you could let me know though, so I can find replacements.

If you want to test, there are a few options:

1. If you are a Java developer, you can PM me on java-gaming.org If you don’t have an account you will need to create one. Only choose this option if you are interested in joining/have already joined java-gaming.org. Here’s the link to my topic: Guardian II

2. If you have an account on tumblr, press the “Contact” link and send me a message saying you want to test. Make sure it’s not anonymous, or I won’t be able to give you the link. This is my preferred method for now, as it is open to more people.

3. I may soon put this on tigsource forums. When/If that happens, you will be able to PM me there. Tigsource is probably the best option for me, as developers and players can give feedback easily. I just don’t want to put Guardian II up there too soon, or it will get blocked out by all the other In-development games.



I am the master of the potato

Posted by
Monday, April 22nd, 2013 12:50 am

I always write down my theme suggestions to see if any make it into the top 100.

I just found the list, and guess what, I was the one (or one of the ones) who suggested potato.


Potato ftw!

Guardian II

Posted by
Sunday, April 21st, 2013 9:51 pm

Guardian II

Hmmm… site’s active, not too many posts, seems like a good time to advertise my in-development game!

I’ve been working on and off lately on a project called Guardian II. Guardian I was a game I made in 5 days which happened by chance to be just before Ludum Dare 25. (The game was good enough after only 3, but I added a bit more polish).

After LD25 I quickly fixed bugs and ported from Java 7 to Java 6 to allow compatibility with Mac*.

Then, later, I adapted the code from Lord of Corruption (my LD25 entry), and turned it into what is now Guardian II.

The original game was a platform/hack-and-slash/tower-defence game. You had a tower, and you had to defend it from a nearby horde of goblins. You could choose between three classes: Warrior, Archer and Assassin. Each had their own unique special attack. Goblins dropped coins, which you could collect. If you got enough coins, you could heal. If you got even more, you could hire another guardian to help you. If goblins got enough coins (stealing them from your chest or picking them up before you) then they could bring in orcs, or even trolls. It was possible to head out to the goblin base to steal their coins, but it was hard unless you were the Assassin. There was no win/lose condition. You lost when the goblins became so many you couldn’t do anything. Otherwise you just tried to get the most coins.

It wasn’t as good as I wanted it to be, but it was reasonably fun. (it would have done well in a Ludum Dare. If only I held out 1 week then I could have entered it for the jam). The new one however, takes the original idea that never really became the game, and develops it further. You now have more control over you team (and a larger team), including the ability to coordinate attack formations with commander controls. There are more characters, and more to come. It’s far far better then the original already, and it’s nowhere near finished.

So I’m hoping that it will end up a nice blend of RTS, Adventure, Hack&Slash, Platformer, and Strategy.

Guardian II is not publicly available yet, but I am letting practically anyone test as long as they give feedback. I’m just trying to see if people are interested. A public Alpha may be available over the next few weeks/months.

Anyway, thanks for reading. I recommend you go and play Guardian or Lord of Corruption if you want to see what this was like when it began.

If you want to watch the development, here is a link to my blog on tumblr.

*LWJGL 2.9.0 out just recently! Mac + Java 7 + LWJGL now works!!!!!!!!!!!!

Challenge Accepted

Posted by
Thursday, April 4th, 2013 8:38 pm

HeroesGrave Game Development, bringing you extra epic since LD24.

This will be my 3rd Ludum Dare.
So far I have a perfect track record: 2/2 completed Ludum Dares. I do not intend to break my tradition.

As usual, I will be using the following setup:

Language: Java (SE 6 for compatibility with Mac). Why choose anything else?
Libraries: LWJGL and my own utilities. A download will be up closer to the weekend as I am constantly creating more utility classes as I learn.
Tools: Eclipse, Paint.NET, Notepad++, BFXR?, JarSplice,
Food: Whatever I can find.
Goals: Get higher than 400th in at least one category.

What I need to do different:

  • Be more active on the posting.
  • Play even more games than my last two entries combined.
  • SOUND! I have never done sound before. I think I should, but LD is not really a time for learning completely new stuff.
  • Be more creative on the theme. I can partly blame this on LD25’s uncreative theme. So last time I attempted to get more fun. This time, I hope to get a better score in theme (and humor)
  • MOAR FIRE!!!!!!!!!!!!!!!!!!!!

Happy Ludum-Dare-mas!


Lord of Corruption Post-Mortem

Posted by
Friday, December 21st, 2012 9:18 pm

Well, I think I did okay this time around. Better than LD24 (my first LD)

This time I made a game called Lord of Corruption

Mon Dec 17 13-30-19 NZDT 2012

Play it here


What went right

I was more experienced. I have now been programming for almost 1 year. Which means I have 1.5 times as much experience as LD24.
No school. Last time school got in the way and I lost all Monday morning (timezone offset means I finish the compo on moday afternoon).
Had a simple GUI framework. Last time I tried implementing my own GUI system and wasted half of Sunday morning.
Focused on fun even if my interpretation of the theme was just… simple. Result: It’s fun, so no-one cares about the theme.
I did so well that I submitted 1 hour before the end because I was done that early.
I had just started developing a platformer engine a few days before the compo, so I was able to rewrite that, and as a result, I now have an even better engine to use for bigger projects.

What went not-so-right

No music/sound. I should try to get this going next LD.
It was too hard for some people to win.
There were a few problems with enemies bunching up at the side of the world and insta-killing you whenever you respawned.

Overall, I think it went well. ;D

Play Lord of Corruption!

Posted by
Monday, December 17th, 2012 2:18 pm

Mon Dec 17 13-30-19 NZDT 2012

Play it here

It is a beat-em-up hack-and-slash platformer but with extra Awesome and lots of gameplay.

You play as the new Lord of Corruption, and your mission is to corrupt planet ‘Erth’, by poisoning/killing all living things and blocking out the sun with chaos.

You can even make your own maps from .png files. (up to 16 levels can be played in a row)

Mon Dec 17 13-19-01 NZDT 2012

Please give me some ratings, as last time I didn’t get enough to have a final placing.

Slay those Paladins! (I finished!)

Posted by
Sunday, December 16th, 2012 5:46 pm

Finished! In fact, I finished because there was nothing left to add!

Mon Dec 17 13-30-19 NZDT 2012

It’s a kind of beat-em-up/hack-and-slash platformer except with a goal in mind: Corrupt the planet with your chaos powers. The last level is quite challenging too. Even I haven’t won it yet, and that’s only level 7. If you make your own maps all the way to level 16… you will get pwned.

Yes, that’s right, you can make your own levels. From images. All you need is creativity and a painting program.

Check it out here

Have fun slaying paladins, using special powers for evil, and ultimately, poisoning a planet to the point where everything dies and chaotic forces block out the sun.
Oh, and there’s lots of blood.


My game is too fun

Posted by
Saturday, December 15th, 2012 10:02 pm

I keep on finding myself playing again and again ‘testing’ features when I haven’t actually done any code.

Must… STAY… focused…

I believe you can’t fly…

Posted by
Saturday, December 15th, 2012 6:29 pm

…unless you unlock the fly power.

Sun Dec 16 14-24-50 NZDT 2012




Memory Leaks… in Java

Posted by
Saturday, December 15th, 2012 3:30 pm

Just fixed a major memory leak caused by creating lots of new Direct Buffers (for LWJGL)
Now memory usage is tiny.

(I really need to switch to OpenGL 3 rendering, but now is not the time to learn)

What’s a villain without their minions?

Posted by
Saturday, December 15th, 2012 2:45 pm

Well, in this case, they would be a dead villain.

Sun Dec 16 10-43-10 NZDT 2012

Sun Dec 16 10-43-11 NZDT 2012


This is getting Awesome. I have finally got some inspiration back.

Day 2

Posted by
Saturday, December 15th, 2012 1:48 pm

It is now Day 2 (for me) of Ludum Dare. (I only got 5 hours done yesterday) and I am going good.

I was really disappointed with the theme, so I failed with creative interpretation. However, I’m putting lots of work into the fun aspect, and also the art.

I may even have a working prototype out shortly.

Back to work…

A screenshot…

Posted by
Friday, December 14th, 2012 11:38 pm

Here is a screenshot.

Early prototype of Idea #2.

Sat Dec 15 19-34-32 NZDT 2012

I am currently making a game where Heroes fight Villains in an attempt to destroy the other team. If possible int eh amount of time, I may be able to let people play as the Villains of Villains (aka the Heroes).
This game is inspired by my current full project and most of the core mechanics are the same or similar.

I can load levels from a PNG file using the code I created in the first few minutes (it was easier than expected).

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