About HeroesGrave


Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 25
Ludum Dare 24

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HeroesGrave's Archive

I’m In

Posted by
Friday, December 5th, 2014 5:34 pm

See here for the list of tools and stuff I’m using. Not that you’re likely to be interested.

I’m in

Posted by
Friday, August 22nd, 2014 4:03 pm

Basecode (And excuse for it being so late)

Posted by
Friday, April 25th, 2014 5:45 pm

I was sick all this week (still am a little bit) and was camping before then, so that’s why I’m so late getting my basecode up.

It’s also quite unfinished.

HeroesGrave Utils for Rust:

Mainly just boilerplate stuff and wrappers around GL types.

I don’t know why people even voted for that.

PotatOne Post-Mortem

Posted by
Monday, December 23rd, 2013 6:32 pm

I’ve written Part 1 of my post-mortem up on my blog here

You can play/rate my game here

You can view the development posts here

I don’t have much else to say.
There are entries to be played, and games to be developed!


Screenshots so far…

Posted by
Saturday, December 14th, 2013 1:33 pm

Introduction Screen


Most of my progress is posted here.


Change of plans. Now using Java

Posted by
Thursday, December 12th, 2013 5:48 pm

Before I had an I’m In post saying I was going to be using Rust. (Here’s the post)

However, using Rust proved to difficult due to a few important features not being implemented yet (Rust is an in-development language)

So, I am using Java instead.

Language: Java
Libraries: LWJGL, my personal libraries which can be downloaded from here
Tools: Eclipse IDE, KDE Advanced Text Editor (KATE), Paint.JAVA (my cross-platform Paint.NET clone).

That’s all I need to add.

Good Luck.



Posted by
Thursday, December 12th, 2013 12:11 am

I am in for my 4th Ludum Dare.

However, this time I am trying it in a new language. And I don’t mean just new for me. I’m talking about a language still under development.

It’s called Rust, and it is being developed by Mozilla. See here for more info.

This is a risky move, as a bug in the language may cause problems for me, but if that happens, I will just fall back to Java, my primary language.

I am working hard on porting my Java library over the Rust before the compo starts. If I don’t, I’ll fall back to Java.
Below are links to the Github repositories, but they are mostly empty at the time of writing this post. I have a lot of work to do.

I haven’t been using Rust very long, and the strict compile-time safety is quite hard to get used to, and it doesn’t help I’m not used to pointers and such, but hopefully I’ll be fine.

I don’t think I’ll get sound this time (Still haven’t got around to learning OpenAL).

Anyway, I’ll skip to the info.

Language: Rust.
Libraries: gl-rs, glfw-rs, and my own personal libraries: hgutils-core-rs and hgutils-opengl-rs.
Tools: KATE (KDE Advanced Text Editor), Paint.JAVA (In-development cross-platform Paint.NET clone, started by me).
Food: Whatever I can find.
Goals: To not make the game too hard like every other LD entry I’ve done so far.

Good Luck, and have fun.


Presenting my entry

Posted by
Sunday, August 25th, 2013 11:00 pm

Who you are, where you are, or how you got here is irrelevant.
You have 10 seconds to do whatever you can to find the lost Shield of Awesomeness.

Then you start again.


As you pull levers and collect powerups, they carry over after you’ve died.
The goal is to advance more and more until you can finally reach the goal.

I (unoriginally) called my game TenSeconds.

You should play it for yourself. Here is the link.

I’ll do a proper post-mortem later.

It’s a puzzle-action hybrid, so is challenging in two aspects.

I admit some parts are hard to get right, but that’s the idea.
But just in case it was ruined for someone, I included a walkthrough.

Good luck, rate it fairly, and leave a comment if you want.


I. AM. IN.

Posted by
Thursday, August 22nd, 2013 9:28 pm

This is my 4th Ludum Dare event, and 3rd Ludum Dare.

I previously took part in Ludum Dare #24, Ludum Dare #25, and MiniLD #44.
I missed LD26, and with the pathetic theme, I’m glad of it.


Language: Java
Libraries: LWJGL, My personal library.
Tools: Eclipse IDE, Paint.NET, Notepad++ (just in case).
Fuel: Whatever food is unlucky enough to pass by when I take a break in the kitchen.
Workspace: A desk, a reasonably comfy chair, a laptop, an external wireless mouse.

Good luck to all participants, and please vote creatively and sensibly for the theme.
Just because a theme requires you to actually use your brain to come up with an idea doesn’t mean it’s bad.
The hardest themes are usually the best.


Posted by
Thursday, July 25th, 2013 8:43 pm

See Here


Posted by
Wednesday, July 24th, 2013 5:41 pm

Sneaky Preview

Posted by
Tuesday, July 23rd, 2013 11:52 pm


Presenting my RTS: Day 3-ish

Posted by
Tuesday, July 23rd, 2013 7:55 pm

Presenting my RTS so far:

(picture of my workers building something. Sorry I don’t have any better screenshots)

Basically, it’s a Dwarf-Fortress styled RTS.

It involves lots of work on micromanagement, which leads to a lot of work in macromanagement too.

See here for more info. – Most of my updates will be there or on my blog

I just got back from a holiday. I have worked on the game 2-ish days prior to make up for the lost time.
Good luck to all the other participants.



Posted by
Friday, July 5th, 2013 11:13 pm

I’m tempted to join.


My current project, Guardian II (See my development blog) could technically be an RTS, and other than that, I’ve never programmed an RTS before.

^ Screenshot of Guardian II

I also suck at GUI programming, and as that is an important part of an RTS, I’m unsure of what to do.

I’ll have to decide closer to the event.


I’m out

Posted by
Thursday, April 25th, 2013 7:19 pm

Going away this weekend.

Originally it was going to be Sunday, so I would have Saturday afternoon to compete.
But now plans have changed.

I might give myself a personal challenge to use the same theme and make a game the following weekend.

Good luck to everyone who takes part.

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