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INinininININININ IIINNN (IN( IN((INNN!! ) INN!!)))))111-

Posted by
Thursday, December 8th, 2016 10:34 am

that’s right, I’m in. Maybe, depending on the theme. This time going solo. Pretty busy weekend so probably won’t have as much time as I want to work on it, and i’ll be on a laptop for the majority of it, so yea. Pretty much same tools as last time: DLang, my personal engine, and Spacemacs. Probably just going to whip up some font and use it as I’m not good at art.

ININININININININ !! (iiiiiin)

Posted by
Thursday, August 4th, 2016 5:37 pm

YO I’m in ! Or, we are in, because I have two other programmers to help. Last time we were screwed over by using Angel2D so now we’re writing the game in D using my own personal AoD engine. Good luck.

In

Posted by
Monday, August 17th, 2015 1:26 pm

This time around I’ll be doing a Jam with friends. Got three of us programming, and another dude for art. Working in c++ using Angel2D. Fun times.

10 seconds… worst theme.

Posted by
Friday, August 23rd, 2013 6:43 pm

This theme is absolute garbage, but we’ll have to pull through with combining our idea for “Death is Near” with this theme.

Better then expected.

Posted by
Saturday, August 25th, 2012 12:52 am

 

Well, I’m not good at drawing graphics, but that’s fine for me. Your weapon evolves by how you use it (Range, hit/miss ratio, etc.) and enemies evolve by the upgrades you use for long durations, and your level. Enemy variation and strategy increases as you continue. Of course like all my games it’s hard and unbalanced. I’m going to call it a night now.

First Ludum Dare

Posted by
Thursday, August 23rd, 2012 7:27 am

Well this is my first Ludum Dare, I don’t have much back story to tell. Yup.

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