Ludum Dare 36
The Theme is:
Ancient Technology

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LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

About Hempuli (twitter: @@ESAdevlog)


Ludum Dare 35
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 23
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Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
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Ludum Dare 15

Hempuli's Trophies

I approve of your trophie
Awarded by pants
on April 27, 2011
The Wretched Waterfowl Award
Awarded by Gnauga
on May 2, 2010
The "Whee, Ladders!" Award for Most Enjoyable Incomprehension
Awarded by NMcCoy
on April 27, 2010
I Can't Stop Playing This One Award of Addictiveness
Awarded by KavuDX
on April 26, 2010
Cute Pixel Award
Awarded by Ashkin
on April 25, 2010
The Minecraftyest Island
Awarded by Tyler
on April 24, 2010

Hempuli's Archive


Posted by (twitter: @@ESAdevlog)
Sunday, April 17th, 2016 9:19 pm

I made a game

a game

I made a


First day over

Posted by (twitter: @@ESAdevlog)
Saturday, April 16th, 2016 9:05 pm

Time to sleep.

Aiming for the jam!

Posted by (twitter: @@ESAdevlog)
Sunday, April 19th, 2015 8:34 pm

Woop woop


Posted by (twitter: @@ESAdevlog)
Sunday, April 19th, 2015 4:13 pm

I don’t really have high hopes on finishing this in time. Eugh

I’ve no idea

Posted by (twitter: @@ESAdevlog)
Saturday, April 18th, 2015 2:07 pm


Made something, too

Posted by (twitter: @@ESAdevlog)
Sunday, March 29th, 2015 11:38 am

I noticed the mini-LD only this morning after an allnighter, so I didn’t really have the energy to make a finished thing. However, I was inspired by some of the entries and decided to make a little proof-of-concept engine:

Behold, Pong Fortress! Or maybe Pongtress. Had I been less tired I would’ve added some more structures and actual gameplay elements. As it is, I couldn’t quite decide whether the players would be supposed to prevent the ball from hitting their side or their fortress; it’d be interesting to experiment with this more!

There have been some amazing entries and I’m honestly really surprised at how inspiring this theme ended up being. :) Great work!

Post-compo (but not Jam) version!!

Posted by (twitter: @@ESAdevlog)
Monday, December 8th, 2014 3:30 pm

I made a jam version of my game, Where They Once Were! However, since I had already submitted the game to the compo, I couldn’t really submit the same game again, so let’s just call this the post-compo version and be leave it at that, heh.

This version features:
– Sound effects courtesy of! (Credits in the Credits.txt that comes in the zip)
– A new, “ultimate” ending, bringing them to four in total.


Here’s also the compo entry

Where They Once Were

Posted by (twitter: @@ESAdevlog)
Sunday, December 7th, 2014 8:19 pm

Finished in time! I didn’t quite get everything I wanted in, but I’m considering expanding the game for the jam. All in all, this was lots of fun as usual! The name is dumb-bad but no can do.


My precious pet dog

Posted by (twitter: @@ESAdevlog)
Sunday, December 7th, 2014 3:53 pm


Posted by (twitter: @@ESAdevlog)
Sunday, December 7th, 2014 2:57 pm

The left hind leg doesn’t sync up but otherwise I’m pretty happy with it!


Posted by (twitter: @@ESAdevlog)
Sunday, December 7th, 2014 11:19 am

Attic Action

Posted by (twitter: @@ESAdevlog)
Sunday, December 7th, 2014 9:27 am

Dev logs

Posted by (twitter: @@ESAdevlog)
Saturday, December 6th, 2014 10:21 pm

Instant fireplace – just add fire

Posted by (twitter: @@ESAdevlog)
Saturday, December 6th, 2014 8:39 pm

Before the fire it was just a place.


Posted by (twitter: @@ESAdevlog)
Saturday, December 6th, 2014 5:31 pm



Posted by (twitter: @@ESAdevlog)
Saturday, December 6th, 2014 4:31 pm

Not really happy with the artstyle, but it’s something. Maybe.

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