About hellforge (twitter: @HellforgeGames)

Small indie game studio based in Switzerland/Germany
Two guys who love to making games.
Tom the developer and Tobi the designer

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Ludum Dare 37
 
Ludum Dare 32

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hellforge's Archive

Time for some sleep

Posted by (twitter: @HellforgeGames)
Saturday, December 10th, 2016 9:40 pm

👤👁📸 A first shot on what we working on for time for some sleep 😴💤 Hope you guys had a great Jam, too! Next stop – Animations & implementation of the assets into Unity – yay!

Hellforgegame

We are in

Posted by (twitter: @HellforgeGames)
Friday, December 9th, 2016 8:44 am

Hi all, third time, programmer & 2d artist, code, Unity, Photoshop,
gl & hf, partytime, exelent, kk thx bye!

We missed it :(

Posted by (twitter: @HellforgeGames)
Tuesday, December 15th, 2015 9:12 am

Hello everyone, today is a sad day because we failed to deliver our ludum Jam game. We had some huge internet provider issues in the last hours and on top of that a bizarre game breaking bug with our enemies:(

But there is hope for those of you who want to play it. We will release it today and will continue to work and improve it until friday.
There are some things that we want to add:

– FX & Particles
– Music & SFX
– BOSS Fight
– Improved Herosprites
– Bug Fixes

Technically and Artwise it was overall a better game than our last entry.
You can play it in your browser and on your smartphone.
We established a fresh look and optimized our workflow processes.

So all in all it was a good learning and a good experience for us.
Thanks for hanging out in the stream and we really looking forward this week for your feedback on “The Legend of the iron flying paws”

cya on the next one

Update 4

Posted by (twitter: @HellforgeGames)
Monday, December 14th, 2015 10:34 am

Whats up guys – hope you enjoying the last day of the jam :)
We finalized the design und putting everything together now – next stop is testing and putting the music and sfx into this.
mainCharacterAnimations

GameScreenUpdate

Third Update

Posted by (twitter: @HellforgeGames)
Sunday, December 13th, 2015 8:48 am

We have a title for our LD Jam game – yay 😀

title

Second Update

Posted by (twitter: @HellforgeGames)
Saturday, December 12th, 2015 7:13 pm

We almost finished our first character for the LD Jam game. Oh yeaa the 70s KungFu spirit is strong is this one 😀
Animations done quick and dirty just the way we like it. Be water my friends! Cya tomorrow we need some sleep here in europe.

mainCharacterAnimations

First Update

Posted by (twitter: @HellforgeGames)
Saturday, December 12th, 2015 11:20 am

Hi guys we enjoying our third LD Jam so far :) what about you, works everything like you planed? We working on our characters, planing the animations and putting the two button prototype together. Looking good so far. Way smoother then our first ludum dare 😀

Cu later guys, take care and don’t forget to sleep!

hellforgepreview

We are in

Posted by (twitter: @HellforgeGames)
Friday, December 11th, 2015 7:55 am

Hellforge – third time – we are in – nuff said :)
We will livestream our Ludum Jam at: HellforgeStream

We will use Photoshop & Phaser most of the time.

Take care we will see you on the other side!

Glatto boy – First LD entry – UPDATE 01

Posted by (twitter: @HellforgeGames)
Tuesday, April 21st, 2015 3:21 pm

UPDATE 01 

We added a UnityPlayer Version!
And we decided to work on a post LD Jam verison of the game because we managed our time not so well 😀 We will add  more features, content and polishing that didn’t make it in the LD Jam build.

Thanks for the read and thanks for checking our first LD game out! 
Take care!
_______________________________________________________

Hi there Ludum Dare community!

We finished our first ludum dare game Glatto boy! Hell yeah!

glattoboy logo
After some sleep we are ready to spread the word about it 😀
We had a lot of fun making it and we hope you have fun playing it! Its a little rough around the edges and sure it needs some polish but we made it this time, and we learned so much in that 72 hours! Ludum Dare is such an intense experience and we will come back next time! <3

Please play, and tell us what you think about our first Ludum Game!


>>> PLAY GLATTO BOY
<<<

GlattoBoyFight
Glatto Boy Screenshot

Glatto Boy Screenshot

Glatto Flap

Glatto boy – First LD entry

Posted by (twitter: @HellforgeGames)
Tuesday, April 21st, 2015 9:30 am

UPDATE 01: 
We added a UnityPlayer Version!
And we decided to work on a post LD Jam verison of the game with more features, content and polishing that didnt make it in the LD Jam version

Thanks for the read and thanks for checking our first LD game out! 
Take care!
_______________________________________________________

Hi there Ludum Dare community!

We finished our first ludum dare game Glatto boy! Hell yeah!

glattoboy logo
After some sleep we are ready to spread the word about it 😀
We had a lot of fun making it and we hope you have fun playing it! Its a little rough around the edges and sure it needs some polish but we made it this time, and we learned so much in that 72 hours! Ludum Dare is such an intense experience and we will come back next time! <3

Please play, and tell us what you think about our first Ludum Game!


>>> PLAY GLATTO BOY
<<<

GlattoBoyFight
Glatto Boy Screenshot

Glatto Boy Screenshot

Glatto Flap

Progress

Posted by (twitter: @HellforgeGames)
Sunday, April 19th, 2015 12:28 pm

Our ‪#‎ludumdare‬ jam session is going very well so far. Nailed down our concept and working towoards the first, real playable prototype. Exiting! RunHeroAnimations_polish_ShootHeroAnimations_polish_Flappy_FlyHeroAnimations_polish_RocketJumpHeroAnimations_polish_JumpHeroAnimations_polish_Idle
Sorry for the pink pixel erros, its a pyxel edit error :( 

fwok

demoScene2
HeroAnimations_polish_Flappy_Stay Cu guys!

Little LD Update – Leech

Posted by (twitter: @HellforgeGames)
Sunday, April 19th, 2015 5:49 am

Hi there ludum dare community, how is it going?

We had a blast so far. We are doing a little sidescrolling game with a boy and his alien arm buddy 😀

The Alien arm can eat enemies and shoot them out as meatballs – or something like that. The Player can rocket jump and fly with this little Alien companion as well. 😉 *OFC!*

Right now we are doing all kinds of stuff. animations, character movment, backgrounds and Music.
Here are some shoots to keep you up to date and where we came from:

First Concept drawing

First Concept drawing

002

First Concept drawings of the hero actions

003

First concept drawings of the hero actions

004
colors
HeroAnimations_polish
demo Scene - Leech
We hope you like it as mutch as we do and we wish you all the best for your LD Compo or Jam! You can join us at our live stream at: www.hellforge.to/tv (Eng & Ger)

Take care.

Hellforge back again!

Posted by (twitter: @HellforgeGames)
Friday, April 17th, 2015 8:24 am

Hellforge Entertainment banner for Ludum Darer 32 - we are in

Hi there fellow Ludum Community!

We are in.

Last time we didn’t make it in time – but we learned our lesson after our first ld jam and we strongly belive that we will make it this time.

By the way, we finished the work on our new website just in time for the Ludum Dare 32. We added a Ludum countdown to our livestream site as well. When ld32 begins a 72 hour countdown will start there as well. So we can always see how much time we wasted and how little is left 😉 You are welcome to join us and say hello, ask things or talk about the weather in English or German. We will start the stream at 9:00 am GMT – because we live in Switzerland/Germany and we decide that we don’t want to waste our sleep this time. Lesson 1 learned: be well rested for LD!

The tools we will use:

Unity
Pyxeledit
Photoshop
Spriter
Open Broadcast for streaming
Logitech Webcams, a blue yeti mic, coffee and pizza.

We wish you guys the best of luck!
Take care!

Music from our (not released yet) Ludum Game

Posted by (twitter: @HellforgeGames)
Friday, December 12th, 2014 1:25 am

Hi there LD Community!

We hope you all had a great week so far – and some sleep and recovery :)
To give you a little update and something to listen to – here is the Music for our game Soulorb.

We thank our friend Hank Noize for making it happen – like we said the whole weekend was a blast and we learned so mutch!
Next time we are prepared for what is coming!

Oh and ofc the game will be available this weekend – unfortunately our day jobs got us back and they are robbing our time again 😀
As you all sure know its a bit of a hard time to go the last steps and cross the finish line – but thats no excuse!

Thx guys – and now enjoy the epicness of Hank Noize!

We didnt make it! But we are proud of our happy little accidents!

Posted by (twitter: @HellforgeGames)
Tuesday, December 9th, 2014 1:18 pm

waiting

Hi there Ludum Dare community! We didnt make it :(

But before we start: A big thanks to all the great people that supported us on this journey! ONE LOVE TO YOU <3 – We streamed the whole weekend and we met very cool people that belived in this little game and what we do, that we easly decide – we will finish it – and even further. We will push it to the limit!

Now then, this was our first Ludum Dare and it was a blast! We learned so mutch in this intense 72 hour jam! And we are proud of what we created so far – we had some AI bugs at the end and the Menus and Logic was not finished/polished enough so we decided that we will not submit it . But we will finish it by the end of the week. WE PROMISE! :) We are also doing a post mortem about our failures and the successfull moments of the development process. Starting from the concept phase, to the awesome MUSIC  to the last Screenshot and ofc the playable game.
no

Thanks Ludum Dare – we will be back! Oh and here are some Screenshots from what we created in the 72h period – We hope you like it. A playable game will be available soon!

startscreen

Tutorial

 

screenshotingame002

 

screenshotingame001

 

gameover

 

HeroRig

 

 

SOUL ORB WILL CONTINUE!

yes

Update 002 – time is running!

Posted by (twitter: @HellforgeGames)
Monday, December 8th, 2014 9:08 am

Design work almost done! Tom is coding his ass off to make it all work! 😀

SoulOrb Update

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