About Hellequin (twitter: @XxDarkmaidenzxX)

17 year old Indie Game Developer - 음악 프로듀서 - also a bit of a geek!
Love coding a lot of stuff especially games and websites!
I mainly code in Java but also in C++ and Pascal, I've been coding since 2 years and the LD #26 was my first LD ever! - Last year of high school - Love Korea and kitties ♥ - Also a bit of a poet

심장 멀리
필요 닿다,
영 원한 봄 ❤

"My heart is far away
I want to reach it,
an eternal spring" ❤

Big up, everybody! :D
P.S To download and play all my games check my website http://helkegames.altervista.org/!
-Joe (HelkeGames™)


Ludum Dare 31
Ludum Dare 26

Hellequin's Trophies

Potato-proved! LD 26
Awarded by Hellequin
on April 29, 2013

Hellequin's Archive

Post LD 31 – Azor Soundtrack

Posted by (twitter: @XxDarkmaidenzxX)
Monday, February 9th, 2015 4:22 am

Making the soundtrack for the final version of  “AZOR”


After the awesome LD 31, I just released another track from Azor that could be used for the official release of the game. Check it out!


“A colourful journey into the deep of your soul.

It’s like an eternal spring.”

심장 멀리
필요 닿다,
영 원한 봄

Last day! AZOR

Posted by (twitter: @XxDarkmaidenzxX)
Sunday, December 28th, 2014 10:36 am

Only one day left to the end of judgment process! And we have rated and played more than 250 games so far! It has been an awesome Ludum Dare with such original entries ! If you haven’t played AZOR yet… DO IT NOW!

Also you can check AZOR POSTMORTEM, just if you want to know more about our game!



Title Screen

And we want to thank you all guys for playing our game!!

HelkeGames team

AZOR – Play Sharing!!!

Posted by (twitter: @XxDarkmaidenzxX)
Tuesday, December 23rd, 2014 4:49 am

We are still playing your games… play and rate AZOR and let us know which games shall we play!



Rating process is ending soon! So… Stay tuned and play AZOR!

HelkeGames’ diary #AZOR – POST MORTEM

Posted by (twitter: @XxDarkmaidenzxX)
Wednesday, December 17th, 2014 1:11 pm


Here we are with a Post Portem update after the awesome LD31. We want to talk about how Azor was born and how it has developed throughout the Ludum Dare.


Azor: the concept

I’ve been thinking about making a platformer/adventure game since my last Ludum Dare entry (LD26) and during this year I developed many projects, some of them are somewhere in my computer folders, others are waiting to be resumed and maybe one day the will become a finished project as AZOR.

It was friday night (here in Europe) and I was sitting down in front of my computer waiting for the theme to be announced, as I saw “Entire game on one screen” I couldn’t imagine something better for a platformer game. But immediately I realized this theme would have limited a lot the features of my game because, since I started thinking about a “room” game (with a story and something to explore), putting the entire game on one screen meant to spoil the end of the story! So there were two possibilities: find a solution not to spoil the end or try to not follow literally the theme! After a huge brainstorming I decided not to show the entire game on one screen but to put a dark (loading) screen when the player would have entered in the next room.



AZOR: First day

After facing the theme I began to seriously think about the game. It may seems strange but I got the name before the concept itself! I was thinking and… “A… AS… AZOR!” . Starting from the name I decided to find a plot that would have fitted the theme… AZOR seems something regarding the space stuff or futuristic stuff, isn’t it? So I have the settling… Space! I developed my story throughout the three days… and well it was becoming more complicated than I imagined! At the end I got a cool story, but sadly I had to cut it, since I hadn’t enough time…! But I want to develop the story and for this reason I will continue to develop AZOR… I want to get a final version and maybe upload it to Desura or Steam! After that, it was afternoon, I contacted my team mate for making the soundtrack, and as I told him the concept and the story he decided to help me and he made the splash screens for the introduction and the end. While he was working on the splash screens first, I started the level design and the making of tilesets/graphics! But the first was coming to an end…

AZOR: Second day

The first day I went to sleep late since I wanted to plan the level design for almost the whole game… Immediately as I woke up I started working again… Fortunately I finished to code all the mechanics and the scripts (Oxygen, timers, files, animation… and a lot of stuff!) in time… because sadly I had to go out (to the real life) it was an afternoon evening…. As I came back home (It was 11 pm) I completed the level design for all the levels… I only had to decorate rooms and improving the lighting system, I particularly dedicated a lot of time to lights… I wanted to create a cool and innovative platformer! You can check my lighting work throughout the game… changing of lights intensity, color and position…! So if you haven’t tried it yet… do it now! At the end of second day I had levels, character and light system (almost done)! Terribly tired, I went to sleep…

AZOR: Third day

I woke up really early in the morning since I had to work really hard to complete the game in time (1 day left)… I called my team mate for sending the screens but sadly he was still working on it… I couldn’t make the introduction so… I had to wait him…! I designed all the tiles and put them into the levels… I tried to make it playable but not so hard… (who played my first entry can imagine), for this reason I decided to help the player by putting in some rooms of the Lab oxygen capsules, to regenerate some Oxygen! I sadly had to stop the development of the story and I only put 3 files to find in the game… I couldn’t afford to make a longer game since I still hadn’t got a main menu, an introduction and an end… But… suddenly in the late afternoon my friend called me! He had finished the splash screens! Immediately he sent them to me and working faster than I could I made the introduction and the end… leaving the main screen for the last day… tired I fell asleep.


Main Splash Screen

AZOR: Fourth dat (Final day)

As I woke up I set a target: I shall finish the game in the morning since my friend is working on music. I did it! I finished to code and to design the main menu within the morning and in the afternoon I went to my friend’s house to see the making of the music. He had already made the main theme for the introduction and the main menu so… we only had a few hours to make the levels soundtrack! We worked… and even if I wasn’t so satisfied at the end we got a really cool track that fitted the atmosphere of AZOR! It makes a sense of pressure mixed to paranoia! You can feel it when you play the game and oxygen is finishing but you haven’t got all the 3 files…! I ran at home incredibly fast and I put the music into the game… But there was a problem! 2 hours before the deadline I realized the game was unplayable since there was a huge bug… if you had only 1 file, when you collected the third one it was like you had found 2 files in 1 so it added 2 to your file… you would always win! Moreover when you got to the last room (to the spaceship HELKE 1), it would have subtracted 1 file to your files so… the game was unbeatable! I had to fix these bugs within less than 2 hours! I closed in my room and I worked as hell! Finally 1 hour before the deadline I did it… I tested the game, I sent it to my team mate to test it too (looking for other bugs… I hoped not to find other bugs otherwise well… it would have been a serious trouble!) and finally I published it! I submitted it to LD31 ! AZOR WAS BORN!

AZOR: Post Mortem

I immediately started to play a lot of other entries and I was amazed by seeing a lot of cool and well done entries! You guys did a really good job in this LD (well I haven’t partecipated to the last LDs so….) ! I was really happy when the first people tried my game and actually they liked it! Nothing is better than seeing your product so liked and played by the people! In these days I hosted it to ITCH.IO and GAMEJOLT and as I finish to work on it, in a nearby future I want to publish the final version on Desura, ITCH.IO and maybe Steam?! (I think I’ve already said it ahah I don’t know anymore) Waiting for the results now I’m writing this Post Mortem and I’m trying other amazing entries!

So people! If you haven’t tried AZOR yet… after I’ve been writing this post for 30 minutes now ahahah CHECK IT OUT ! Play, rate and enjoy AZOR… tell me what you guys think!

I think my team mate the last day made a huge work by making the official trailer for AZOR so… check it out!

He also released the main theme soundtrack on SoundCloud !

In these days I think I will also upload AZOR to HelkeGames website… you can check it HERE!

So… well I know this post may seem huge… but I told you guys the making of AZOR and my awesome adventure in this Ludum Dare 31! It’s always a pleasure and an awesome experience taking part into this competition! Waiting the results I will try other games ! So do the same with AZOR… I’d be really glad!

– Joe Recupero (Hellequin) 조셉

Azor PostMortem Update #1

Posted by (twitter: @XxDarkmaidenzxX)
Friday, December 12th, 2014 12:17 pm

We released the “main theme soundtrack” of Azor! If you haven’t played the game yet Do it now! We are still playing and rating your games!


Here’s the official trailer!

Thanks to all for playing Azor!

HelkeGame’s diary #Post-Mortem

Posted by (twitter: @XxDarkmaidenzxX)
Tuesday, December 9th, 2014 1:49 am

Alright as we said in the last HelkeGames’ diary Azor is now published! We have been working so hard on this project and we are happy to announce the official LD release of Azor!

Official trailer is also released !





Year 2050
Galaxy M510

Captain Joe Park, member of ISLA (International scientific labs association), has been travelling for several months in the deep space… Destination: AZOR LAB.

Nobody knows what happened to the last expedition who visited AZOR… your mission? You must recover the lost files about the “experiment”, remember you promised to your beloved that you would come back home alive… but you must be fast once you landed because oxygen is limited… Remember: You are the only one who can do it, Earth is counting on you!!

After 4 LDs HelkeGames is back with a new project: “Azor”!
I would have liked to make a longer story with other features but… We got only 72 hours so… we did our best! The theme was “Entire game on one screen” and I tried to use one screen for the whole game but I couldn’t show all the rooms in one screen for 2 reasons: it would be a bit slowly to load all the instances in the same room and… Since I tried to make a great story (even if short) I don’t want to spoil it… Players shall finish the game and see the end by themselves!





Thanks everybody for making every LD so awesome! You guys rock!

Now I’m going to play and rate your games! I just wanna relax a bit !

HelkeGames’ diary #5 update Final Day!

Posted by (twitter: @XxDarkmaidenzxX)
Monday, December 8th, 2014 2:59 am

I just woke up and I can finally say that Azor is finished…! We will post it in the following hours since we are checking if there are still some bugs. My teammate made the entire official soundtrack and finished the splash screens for the story.
Since I don’t want to spoil the whole game here are just other few screenshot!




Lighting system finally debugged!



Another splash screens, just don’t want to spoil everything!

So …. Stay tuned ! AZOR IS COMING!

Check the official HelkeGames LD 31 diary

– Joe (Hellequin) HelkeGames

HelkeGames’ diary #4 Update (Last one??)

Posted by (twitter: @XxDarkmaidenzxX)
Sunday, December 7th, 2014 3:19 pm


Here we are with another update, maybe the last one… AZOR is now completed, we are currently testing the game and since we join Jam we will post it tomorrow!

Now the lighting system is really improved and also I fixed a lot of bugs I accidentally made during the first day… check it out!


Improved lighting system


And we finished all the splash screens for the story


Now it’s better to sleep a bit, because tomorrow it will be the final day and AZOR will be released!

How’s going with your games? ^^

Joe (Hellequin) HelkeGames

HelkeGames’ diary #3 – AZOR is DONE!

Posted by (twitter: @XxDarkmaidenzxX)
Sunday, December 7th, 2014 10:17 am


Alright… We have been working without a single pause since the last diary update (yesterday night)… and we are happy to announce AZOR is almost done!

  • Game Levels
  • Story
  • Music
  • Graphics – splash screens
  • Bugs *We are currently checking

So guys, are you curious about Azor development? Here are some screenshot!


Main Menu ... You will see what happens ahahah

Main Menu … You will see what happens ^^ !



We have a story, we have splash screens, we have AZOR!



Now you have to collect the “files” to leave the planet but always control your oxygen… if you don’t want to…. well to die alone… there will not be anyone to save you, you are so far from the Earth!

New updates and screenshot in the following hours!

– Joe (hellequin) Helkegames



HelkeGames’ diary #2 update

Posted by (twitter: @XxDarkmaidenzxX)
Saturday, December 6th, 2014 4:20 pm

It’s been almost 12 hours since the first update… we have been working really hard so we couldn’t make some other posts! This first day I’ve been working on the engine and the entire design. And here is what we have now!


AZOR main menu NOTE: the graphics may be not the final one

AZOR is a space adventure game based in an abandoned laboratory on an extraextrasolar planet… well we will reveal the story later as we are finishing it, it will be awesome… ! So about the theme “Entire Game on one screen”, I followed it but… I can’t actually put the entire game on one screen for 2 reasons: it will be really slow to load and I don’t want to spoil the ending of the game. It actually follows a story and I don’t wanna spoil immediately what will happen during the game… But after all it’s a one screen game!


First Screenshot of the Lab NOTE: graphics may be not the final one

This is the first screenshot of AZOR laboratory, as you can see you have limited resources as OXYGEN, you have to keep control on it to finish the game and… many other features will come… and we will reveal them in the following updates. Now it’s Midnight! So….. I go to sleep, to recharge energies for tomorrow as I will finish AZOR! (I think my team mate is now working on music, we made the first song together this afternoon). So Good Luck to Everyone!

Stay tuned on HELKEGAMES!

– Joe (Hellequin) HelkegamesTM

HelkeGames’ diary #1 Update

Posted by (twitter: @XxDarkmaidenzxX)
Saturday, December 6th, 2014 1:41 am


This will be the title of our game… I have to admit that I don’t really like the theme… because if you want to make a huge and creative game with a nice story you can’t actually use only one screen… I’ll try to follow the theme as I can though!

After a night (now it’s morning in Europe) of brainstorming I finally came up with an awesome concept… I already made the story and the whole design so… Stay tuned later for all the progresses and new updates!


Got tons of notes !

Actually my TeamMate already made splash screens for the game… so I will post it now!

AZOR IS COMING #1 Splash screen

Joe (Hellequin) HelkeGamesTM

Almost 4 hours to LD!

Posted by (twitter: @XxDarkmaidenzxX)
Friday, December 5th, 2014 2:44 pm

It’s the time of last checks and we are getting ready for starting LD 31!



In the last post I didn’t mentioned all my tools because I still didn’t know well what I would have chosen but… here we are!

In this year and a half I’ve been improving my korean and chinese skills as well so… hahah


  • GML


  • Photoshop
  • GraphicsGale


  • Reaper
  • FL Studio Producer Edition 2011
  • SFXR


  • Just something to keep me awake…. ANYTHING! ahah

Sadly HelkeGames is based in Europe so… I will start tomorrow morning, I have to work fast!
So I have to wish you good luck now! I WILL BE READY AS I WAKE UP ^^

Stay tuned tomorrow for every update from HELKEGAMES!

These will be the last few hours of freedom so… ahahah


HelkeGames is back again!

Posted by (twitter: @XxDarkmaidenzxX)
Thursday, December 4th, 2014 11:04 am

HelkeGames is back again after the awesome Ludum Dare 26 (I know, i couldn’t join the last Ludum Dares because I’ve been so busy… I couldn’t update my profile description as well so…. I’m still 16? ahahah). In fact I posted “I’m in” so late because I still didn’t know if I would have had enough time on this weekend… But fortunately I got free time so… I’m ready for a sleepless weekend!


During this year and a half(?) I’ve been improving my coding skills and… I think I’m ready to do much better than my first LD! As the last Ludum Dare I will be lonely and… only my teammate will provide for making the soundtrack of the whole game.
I got a lot of ideas even if, well, I could bet snowman theme will win?! Ahahah

I will try to do my best in every category and to finish the game within 72 hours since i will join Jam.

Many things happened since my last LD (love and passions ? ahahah) and i think more people now join the competition so… it will be more awesome and interesting!

As everyone is usual to do, I’m going to post my tools:

  • Java (Eclipse IDE) or well maybe GML
  • Graphics Gale (Art)
  • Fl Studio producer edition 2011
  • And a lot of tea and coffee (I prefer tea ahahah)

I hope to make a game that everyone will love… Because well… that’s my (and I think also of everyone who is a game developer) aim!

Good Luck to everyone! Let’s have some fun! 파이팅 !

Joe 조셉 Recupero (Hellequin)


HelkeGames update!

Posted by (twitter: @XxDarkmaidenzxX)
Monday, June 10th, 2013 1:08 pm


Here we are with a new post after the AWESOME Ludum Dare 26!
I want to let you know that HelkeGames is now on GameJolt (website maybe i’ll use to host my upcoming games and projects!).
Check Earth Defender on GameJolt!

For further information here are some useful links!


Earth Defender Results!!

Posted by (twitter: @XxDarkmaidenzxX)
Tuesday, May 21st, 2013 10:15 am

After 3 weeks of judging here are the results!
This was my first Ludum Dare ever and i couldn’t be more astonished, i can totally say i had a BLAST ^.^! I think i did pretty well with Earth Defender, i’m so happy my game has got these results. Now i’m ready to do better in the next LD… YEAH!
Congratulations to all the participants, and thanks to everyone who rated my game!

Give it another play!
And Sign in HelkeGames’ official website for updates and other projects!

See you in another LD!


Coolness 100%
#253 Humor(Jam) 2.24
#380 Graphics(Jam) 2.81
#391 Fun(Jam) 2.57
#396 Audio(Jam) 2.19
#427 Theme(Jam) 2.77
#434 Overall(Jam) 2.72
#448 Mood(Jam) 2.37
#527 Innovation(Jam) 1.94

The end is near!!

Posted by (twitter: @XxDarkmaidenzxX)
Monday, May 20th, 2013 9:00 am

Only 9 hours to the end of LD #26!
This will be my last post for LD #26, so i want to thank all the people who have rated and played my entry: Earth Defender!
But the time has not expired, so come on people let’s rate my game, let’s get at least 130 ratings ^.^ !!


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