About headchant (twitter: @headchant)

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

headchant's Trophies

Innovation - 3rd Place - LD29
Awarded by r2d2upgrade
on May 20, 2014

headchant's Archive

SFW: The day after

Posted by (twitter: @headchant)
Monday, April 20th, 2015 7:58 am

Hung over and tired but proud that I finished. I almost gave up on sunday afternoon because I the design was quite challenging. More on that later. For now:

4232-shot2-1429493087

Super Fruit World is an “sandbox” game. A kind of crossover of harvest moon and tower defense. Build your home, grow fruit and make juice. Defend yourself and your crops from the missiles.

>>>>>>>>Play it here<<<<<<<<<

Let me know what you think. I will probably write a post mortem in a couple of days. See you soon!

Screenshot 2015-04-20 03.02.18

home in the sky

Posted by (twitter: @headchant)
Saturday, April 18th, 2015 1:24 pm

Basic Idea: Built your own little homey satellite. Farm fruits and other things. Use the harvest (for example: bananas) as ammunition against the incoming enemy missiles.

Still needs a lot more content, but the basic gameplay is there. You have a jetpack to fly around with limited but self-recharging energy. You start with a banana that you can plant. Slowly expand your home with building blocks you can trade for fruit. The type of fruit you put in determines how long a tower will have ammo.

Coming Soon: More Fruit. More towers. More baddies. Shields. Handguns. Background art?

Screenshot 2015-04-18 20.16.20

I’m In

Posted by (twitter: @headchant)
Monday, April 13th, 2015 12:14 pm

I’m in for Ludum Dare 32!

My Tools: Löve, Boilerplate, Sublime/Vim, Pixen/Photoshop, Supercollider/FL

Made little track for motivation, you can also download it on soundcloud.

 

LD31: Starside Takeover

Posted by (twitter: @headchant)
Wednesday, December 10th, 2014 12:33 pm

Screenshot 2014-12-08 20.24.36

CHECK IT OUT

I made a shmup this time. It has a map switching mechanic and shows both maps on one screen. I tried to make it hard and I think I succeeded. The boss shown in the screenshot will probably never be seen by most of you. I will most likely upload an easier version to itch.io in a couple of days. Still, I hope you have some fun with it and let me know what you think!

 

Done for the day

Posted by (twitter: @headchant)
Saturday, December 6th, 2014 2:23 pm

 

 

 

My little shmup progressed quite far but I need to implement some core mechanics on sunday. Now it’s time for beer and chill.

Screenshot 2014-12-06 20.20.24

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12th I’m in as time becomes a loop

Posted by (twitter: @headchant)
Monday, December 1st, 2014 3:54 am

Tools:

  • Löve
  • https://github.com/headchant/love-boilerplate
  • Vim/Sublime
  • FLStudio/Supercollider/Bfxr
  • Photoshop/Pixen

Annex Kharon

Posted by (twitter: @headchant)
Wednesday, September 3rd, 2014 10:05 am

Hi. My name is headchant and I made Annex Kharon for Ludum Dare 30. It is a weird roguelike with spaceships about connecting planets to a trade network and is very much inspired by games like 868-HACK or Hoplite.

Screenshot 2014-08-25 01.13.39

Spaceships in space!

>>>Play It Here<<<

I don’t want to write a full blown postmortem so I will keep it simple:

What went right?

Had a lot of fun making this one. I tried to focus on something simple and after a couple of revisions the gameplay. I think I did manage my time quite well this time: A whole mock of the game was finished after day one. The second day was used to polish it and fix all little bugs.

What went wrong?

The first sketch used asian ascii symbols but I wasn’t quite happy with the looks so I used PFXR as inspiration for the ships. But I sadly didn’t have time to draw nicer ships. Connecting planets was a nice simple idea but I have the feeling that I could have used it more especially for the abilities. I also didn’t have time to make more abilities.

Conclusion

I am did some minor fixes and alteration to the game for the post-compo version but I don’t think that ever will make a big game out of it. As said earlier: I had a lot of fun making it and that is the most important for ludum dare.

End of Day 1

Posted by (twitter: @headchant)
Saturday, August 23rd, 2014 3:15 pm

 

Screenshot 2014-08-24 00.11.54

 

It’s very much a broughlike but it seems to be fun.

On Sunday I will add more abilities, online highscores and fancy cutscene graphics.

 

1’m 1n – Time to invent the universe

Posted by (twitter: @headchant)
Wednesday, August 20th, 2014 9:05 am

 

Joining for the 11th time.

My tools:Löve+Basecode+Libs+Sublime/Vim+Pixen+FL/Supercollider/Bfxr

Good luck and have fun making apple pie!

It is happening again

Posted by (twitter: @headchant)
Friday, April 25th, 2014 11:41 am

I’m in for my #9 LD.

Tools: Computer and Paper. Probably LÖVE+Boilerplate+Audacity+FL+Supercollider+Pixen+PS.

 

Let’s do this!

Post Mortem: You only get 1-1

Posted by (twitter: @headchant)
Monday, January 6th, 2014 8:43 am

The end of rating is ‘nigh and I feel the urge to put together my thoughts on the last ludum dare.

Play the game.

The theme

As usual I tried to stay away from the obvious interpretations of the theme. I had the strong desire to make something in the platformer/action area and decided on the theme ‘you only get juan’: a mexican princess gets married against her will – everytime you try to break out of this arranged marriage your father says: “you only get juan” with juan being you future husband.

The story was cut out in the end and during development I found out that all the underlying Ideas were centered around the mario games. Inversed roles of the princess and mario, a corrupted mario, a redux version of mario: all of this has been done before. I looked at pictures of the first mario level  from super mario bros on vgmaps and really wondered how a world could be expanded. Especially if there was some kind of underworld beneath 1-1. In the end I decided to expand on that idea and turned the game into what it is now: A deeper and darker exploration of the first super mario bros level and the life and death of game characters. “You only get 1-1”.

What went right

As complicated as the design process was, I think in the end it turned out all right. Level design was my major concern and level design in this case involved a lot of testing. Luckily I had some local people who helped and made some great suggestions. People are great :)
I am at a point right now that I can really work fast with Lua and the Löve framework. I have some good workflows and patterns in place. My code in (generally) structured and stays readible for me.
Implementing plattforming physics is always ‘fun’ and a bit tedious but this time I think I nailed it: no major bugs like in some former LDs.

What went wrong

There is some code that I really want to tidy up and I think I still have some design issues.

First of all there is a coingate which only lets you through to the last part of the level, which is the replay of the first part. You have to have a specified amount of coins so that the gate opens. I played around with different values but decided to reduce the coins in the end. The gate was built because I wanted to encourage exploration and discourage speed runs. But for LD game it you also should be able to play through most of the game in 10-15 minutes, so I lowered that. In the end the value was a bit too low, as most players didn’t felt that there was a barrier here.

The code had some major delta time issues, especially on slower machines, so that in the end I decided to give upper values to delta time to still get predictable and expected behaviour of the collision detection. I’m really tired of things falling through grounds 😮

Media

I made a walkthrough of the game which covers most (but I think not all) of it.

You can also find the music track from the title screen on soundcloud:


I appreciate everyone who has taken the time to try my game.

 

Progress

Posted by (twitter: @headchant)
Saturday, December 14th, 2013 4:48 am

Something something platformer.

Screenshot 2013-12-14 12.47.31

I’m in

Posted by (twitter: @headchant)
Monday, December 9th, 2013 10:57 am

Hello everybody, I will join the ludum dare compo once again! It is my 9th time, I believe. I will use

There is a list of ideas for the first voting round over at my blog. I’m excited, let’s do this!

crunch time!

Posted by (twitter: @headchant)
Sunday, August 25th, 2013 4:44 pm

Screen Shot 2013-08-26 at 1.43.52 AM

“10 Second Grind”

Posted by (twitter: @headchant)
Sunday, August 25th, 2013 9:15 am

 

Screen Shot 2013-08-25 at 6.13.35 PM

 

 

 

Here we go again

Posted by (twitter: @headchant)
Thursday, August 22nd, 2013 12:09 am

Back for the 8th time. No time, let’s cut to the chase:

Or I’ll just make a boardgame…

I wish everyone a fun weekend

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