About hcs


Ludum Dare 19
Ludum Dare 18

hcs's Trophies

The Textual Sound Effects Award
Awarded by asiekierka
on August 23, 2010
The Nintendo Entertainment Secret
Awarded by asiekierka
on August 21, 2010
IBM model M keyboard club
Awarded by Osgeld
on August 21, 2010

hcs's Archive


Posted by
Friday, April 29th, 2011 3:14 pm

Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.

My last two attempts:
LD18 and LD19 Montage

And the desk, similar to previous years but now located in California:
a room

Glassbox done!

Posted by
Sunday, December 19th, 2010 6:59 pm

Well, I came up with an idea I’m not too happy with, but I did get it finished!


Complete with music and sound effects. Graphics done from a bunch of photos, makes the whole thing feel really weird.

The Muse

Posted by
Saturday, December 18th, 2010 7:31 pm

One day in and no progress on game design. But I did get Rosegarden + Fluidsynth set up and recorded a few little tunes which will probably not have a game to contain them:
Peppy title
Goings On
Obligatory Game Over


Posted by
Friday, December 17th, 2010 8:08 am

This will be my second LD, I enjoyed the last one a lot. Here’s my desk, same set up as last time, just a lousier photo and more junk.

Master Exploder is done (for now)!

Posted by
Sunday, August 22nd, 2010 2:41 pm

I’ve submitted Master Exploder. I learned that a design requiring a large number of interesting levels is a bad choice for LD. I also learned that I’m capable of putting out at least recognizable graphics. There’s some hours left, but I’m exhausted and the game does everything I’d wanted it to.

Master Exploder so far

Posted by
Sunday, August 22nd, 2010 3:12 am

I have 11 levels of my game complete, thought I’d put it up for someone to poke at.  Still placeholder graphics, time will tell if I get around to fixing those at all.
Clickable link!


Posted by
Saturday, August 21st, 2010 7:43 am

Yes, placeholders, but enemies can explode and take out others (and the player, the burnt green square in this shot).  About 10 hours worth of code behind this, looking forward to actually putting some levels together tomorrow.


Posted by
Saturday, August 21st, 2010 3:06 am

Well, while I wait for a debug gnash to compile (trying to track down where this freeze on mouseover is coming from), here’s a shot of my current state 5 hours in:

Master Exploder

Posted by
Friday, August 20th, 2010 7:31 pm

So here’s the thought:  Top down, player has the ability to cause any enemy within some radius to explode, destroying everything nearby.  Has some set number of times he can do this per screen.  So by variously waiting on or luring enemies, can kill the excess enemies and break down walls to progress.


Posted by
Friday, August 20th, 2010 4:39 pm

As is now traditional, my desk, and surrounding Space.

Statement of Intense

Posted by
Friday, August 20th, 2010 3:31 am

Hi, this is my first LD, and really my first game compo since the Minigame compo in 2003 (where I submitted the only 1k NES game).  I enjoy programming contests and I’m trying to get better at making games, so I’m really looking forward to it!

I’ll be using MTASC and swfmill (and likely Inkscape and Gimp) to work in Flash, maintaining swf v7 compatibility.  This due at least somewhat to the idealistic desire to have the game work in gnash.  I’ve been working on a few games in this environment for about a month, so it’s at the top of my mind.

I hope to enjoy playing y’all’s games!

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