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In the jam again :D

Posted by
Sunday, August 10th, 2014 12:33 pm

This will be my 5th attempt, and hopefully my first LD success story.

Tools:

  • C++ with OpenGL, because I’m a sadist
  • Paint.net or Aseprite for artwork
  • My slave teammate
  • Coffee

I’ve just started work on a simple cross-platform game engine thing (2d graphics, collisions), which I’ll share here when I’ve finished.

Worm Simulator 2012: Post Mortem

Posted by
Monday, April 28th, 2014 11:09 pm

This was my fourth attempt at Ludum Dare, and my first time working in a team. How did things go? Well, play the game and you’ll see. Let’s just say that they didn’t go perfectly. While I think the concept was the game’s strong point, it was probably also a mistake. The thing about simulators is that you’re simulating one thing to a high level of detail, which in my case meant that 90% of the game was in a single file. This resulted in my teammate spending most of his time on reddit as there was only really one thing that could be worked on at a time. However, by far the biggest problem was the game’s performance. When I added a level for the worm to explore, 32×32 tiles, the game would run at 5 frames per second. This was my first time working with the Java 2D api, so I had basically no idea what to do at this point. I ended up having to use the Slick2D library for graphics, but I screwed up a bunch of stuff while adding that and I didn’t get the game back to where it was until Sunday afternoon. The end product was basically fun to screw around with, but nowhere nowhere close to being a game. However, we like the idea of this game and we think we’ll keep working on it.

 

IN

Posted by
Friday, April 26th, 2013 5:14 pm

This is my fourth LD. Normally I enter the compo, but since all of my other attempts have been largely failures I’m doing the Jam this time. I’m using Java, with Paint.net for graphics and maybe sfxr for sound (if I get around to that). Anyways, looking forward to it.

Well this is awkward

Posted by
Saturday, December 15th, 2012 9:18 pm

For the past four hours I have been searching for a game breaking bug, in which causes units to teleport unexpectedly with a fancy effect that I neved actually put in the game. My computer is posessed, I swear. At this point I have concluded that it is unfixable and now have to cut some of the game’s main features.

3rd time’s a charm

Posted by
Thursday, December 13th, 2012 1:20 am

Despite learning OpenGL since last LD, I think it would be best to keep things simple this time. That was my downfall last time, that ultimately resulted in me not being able to submit a working game. I will be using:

Javascript/HTML5 canvas

Graphics: Paint.net

Sound: sfxr

Music: Renoise maybe, but I’m not sure yet

Outlook not so good

Posted by
Saturday, August 25th, 2012 12:06 pm

Things aren’t looking so well for me. To continue my current game, I will have to re-write most of it. I don’t want to do that. Also, because I’m sick of getting angry at AS2, I’m switching to Javascript and html5. Problem is, I really need a refresher on those. I guess my goal for the competition will be to just get that working, and maybe have a game by the end of the jam.

Slowly but surely-ish

Posted by
Saturday, August 25th, 2012 3:50 am

I’m in! Again!

Posted by
Sunday, August 19th, 2012 3:59 pm

So my last LD didn’t work out so well. My game was terrible. I spent nearly all of my time making levels (37, in fact) but forgot to make the game fun. This time, however, I think I’m a little more prepared. My coding has improved a lot in the past four months, as well as my time management skills (which I learned the hard way last LD).

I will be using Flash with AS2, Paint.net for graphics, but I still have no idea what I will use for sound effects and and music. Right now, I am working on a physics engine for my game which, if I finish it in time, I will post about. Anyway, have fun everybody, I can’t wait to see your games 😀

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