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Ludum Dare 25
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Posted by
Monday, December 17th, 2012 7:30 pm

Finished work a little early and had time to throw in a few new things including sounds and music! :) I’m going to start working on porting to other platforms and running tests on other OSs other than Windows.


Finished! (Somewhat…)

Posted by
Monday, December 17th, 2012 2:14 pm

I was running along for the main contest but unfortunately I was unable to make it. On Saturday I decided to check out the meet-up in London and the travel cost me 3 hours each way. I did manage some programming during all the moving around but assets-wise it was a nightmare as I couldn’t sprite all that well.

My friend and I spent only like an hour or two at the meet-up before we headed off to check out the Science Museum; it was much more time-consuming than I anticipated! Basically I didn’t achieve a lot during Saturday.

Anyway I haven’t been able to work much again today as I made plans to see The Hobbit and now I have work so the deadline is cut short for me. Overall I finished a game in Java which is my first since moving on from Game Maker since the last jam, so I’m fairly happy and this feels like a nice accomplishment for me.

My game’s located here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4626

Most of my graphics were rushed (mainly the tileset for the landscape) and I said that I would come back to tidy it up later but my time has ran dry.
The game idea was based on JRPGs and instead of saving the world – you rule it. Keeping your towns happy (low tax) makes population grow faster resulting in faster growth, however, higher the taxes and the villages will start getting unhappy. If the villages are unhappy then they’ll send out ‘heroes’ to overthrow you and this is where you can improve your defences by adding bosses to your castle.

I wanted to work more on the idea but my goal was to get basic functionality and game play done – which I did. The game turned out to be more economical than I planned but I had no choice as I didn’t have time to add in the features I really wanted to add.

I would love to continue working on this game post-jam, but we’ll see. :)


First Preview

Posted by
Saturday, August 25th, 2012 9:11 am

I’m not in a fully motivated mood to work so I’m not aiming to beat my last entry which scored pretty high (19th in graphics, 54th overall). Just keeping things plain and simple and probably focus more on some story developments this time around.

The story focuses on a bunny that gets his little heart broken and seeks to evolve to become the dominant male to take the heart of the bunny he loves. Yes, a bunny love story… Don’t ask.

Sorry for the Shakespeare lol.



Posted by
Sunday, April 22nd, 2012 4:29 pm

I woke up like 2 hours ago and I’ve managed to do a little extra onto my game. The games not meant to be difficult and it has more of a casual exploration theme than action. Anyway I’ve added a few more hazards so you have a few more things to look out for, plus now I have more than one enemy. 😛


Finished my game!

Posted by
Sunday, April 22nd, 2012 6:41 am

First time I’ve finished a game for Ludum Dare, given this is my first time entering lol.
I feel like I’m done, sure I can add more things but I need sleep. If I have time after waking up for extras then I’ll add a few if possible.

One thing the game lacks is music, I’ve never composed anything in my life. Saving up for an electronic keyboard so hopefully next time I’ll be able to compose something 😛

Game is available here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4626

Time to sleep!

Almost Finished My Minimum Targets

Posted by
Sunday, April 22nd, 2012 2:33 am

I’m pretty much done with everything now that I would be happy to release as the finished product. I only need to add a few cinematics and the ending scene – possibly multiple endings if I have time.
Of course I’ll be using every minute available to me to further add stuff to the game, it’s just nice knowing I have a little less pressure on me now.

I have a bad habit of winging things as I work, graphics, story, controls, etc… I suppose I did do a little planning with this game but it’s no where near the same as it was originally set out to be. I still don’t even have a name for it yet. Reminds me I also need to do a menu screen – why am I remembering all this now!

I tried adding a few puzzles to the game but as I’m bad at using my head I guess they’ll be easy, anyway – screenshot time 😀


Posted by
Saturday, April 21st, 2012 6:12 pm

Completed the desert terrain set and now I’m working on the snow terrain. With 23~ hours left I think I’ll have time spare when I finish. Meaning I can enhance other things that I had to sacrifice earlier on – if only I don’t keep drifting away from it.

Other things that have been added is the healthbar for the player and enemies now hurt you when they touch you.

Sleep time!

Posted by
Saturday, April 21st, 2012 5:24 am

Started work on the desert terrain but I’m still far from finished on it. I’m heading off to bed now anyway so I’ll work on it more when I wake up.
In the mean time I’ve provided a demo of what I’ve done so far, welcome to any suggestions :)
I still need to add another cinematic where the shuttle falls onto the planet but that can wait and if I have time I’ll add it.

Controls are explained in game apart from: Escape – closes the game, F4 – Toggle Fullscreen/Window mode.

And this is where the demo ends:

Download: link

Shooting, double jumping, enemies.

Posted by
Saturday, April 21st, 2012 3:03 am

Implemented double jumping, shooting, water, and room transitions. The story progresses along a little more and one enemy has been added so far.
I think I’ve done enough for the forest sector anyway, time to work on the desert and more variety 😛

The story currently plays out as: You crash land on this small planet, you then need to search for some water and food. Your search leads you astray and during your hunt for food you can no longer head back to your ship.
The objective is then to run around the planet, back to your ship. Well… that’s a minor objective anyway. As you really can’t leave the planet as your ship is broke.

This guy is here to stay anyway, he just needs to make it more homely :)

Tutorial – sorta done.

Posted by
Saturday, April 21st, 2012 12:08 am

Got most of the animations done for the player (hopefully), including a jump pose. Did a little intro involving the characters ship running out of fuel – thus crashing onto an unknown planet.
I’ve also added some in-game instructions.

Now working on room transitions and getting away from the starting area, finally!

8 a.m here now, soon I’ll be making some breakfast. I already have a hot cup of tea in my hands :3

4~ Hours Progress

Posted by
Friday, April 20th, 2012 9:07 pm

Changed things around so it’s night time and I’ve also spent the last 2 hours spriting my character (running animation was a pain!).
Plus I made a very dodgy tree – I suck at trees, okay?!


First Screenshot

Posted by
Friday, April 20th, 2012 7:30 pm

Progress after 2 hours or so:

A plain grass tileset and the start of what is the HUD for the game.
I have yet to start on the player and the story but I have a few ideas flying around for it

I’m In!

Posted by
Friday, April 20th, 2012 3:32 pm

I said I was going to enter the last one but my girlfriend ended up distracting me and I never bothered submitting anything.

This time I hope to change that and for simplicities sake, I’ll be using Game Maker 8.1. Not planning on using Java this time even though I have more experience with it unlike I did last time.

Anyway, only 2 hours to go and I’m looking forward to it!

Slacking at wor… I meen, I’m in!

Posted by
Friday, November 25th, 2011 9:43 am

My weapons of choice are: Java (libGdx), GIMP, Photoshop, SFXR, and Fruityloops.

Not much else to add other than this will be my first Ludum Dare.


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