About Haversack of Me! (twitter: @http://twitter.com/#!/dufflebagus)

Web developer/ hobbyist game dev. Tends to exaggerate by about 20% on everything.
Tools I like/use:
Engines - Construct2, Unity3D, Flashpunk
Image Stuff - Photoshop, Illustrator
3D - Blender
Sound - SunVox, Bfxr, GarageBand, LMMS

Entries

 
Ludum Dare 26
 
Ludum Dare 21

Haversack's Trophies

Haversack's Archive

I’m in for LD #37

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Thursday, December 8th, 2016 1:23 pm

Just realized this was happening again! Move over old weekend plans cause LD48 is in town!

Personal Goals.

  • COMPLETE.
  • Minimum Viable Product.
  • More than 1 level(If levels are applicable)
  • Menus, Pausing, Saving(I never seem to do these well)
  • Don’t think too hard, just do.

Stuff

Engine: Unity or Construct 2 … maybe Gamemaker

Software: Photoshop, Blender, Garageband … I’m forgetting stuff

Tools. Wacom & Food(I really like food)

I’ve had a bad track record. Looking to reverse my ratio of I’m in to completed jams.

Cheers & good luck everyone!

We’re IN!

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Friday, April 17th, 2015 10:07 am

Woo! I’m in for LD32, and I’m bringin friends with me! It’s SolidCore, Babalama167, and myself. We’re gonna hang out this weekend and build a game with whatever we can!

Tools!

  • Unity
  • Photoshop
  • Bfxr/Sfxr or one of those type of things :)
  • Garage Band.
  • Blender/ other 3d tools depending on what we are doing.

That’s it. We will see ya on the other side!

I have a cold and I’m totally doing this anyways

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Friday, August 23rd, 2013 5:25 pm

I have been debating on doing this all day. Caught a cold at Gen Con that seems to be really hitting full force now. ANYWAYS MORE GAME MAKING.

Tools:

Construct 2

Photoshop

Uhh something for music again maybe(Garage Band?)

SFXR

go!

One of those status update type things.

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Saturday, April 27th, 2013 7:45 pm

Here It is so far!

screenshot

Link to the game: Here

Things To Add/ Work on.

  • Music
  • buggy pause screen
  • Fun(It has none)
  • Player Health(AKA shields, might help with above issue)
  • Put score in win screen
  • add more to the level
  • other enemy types(Maybe)
  • Power-ups(Hopefully)
  • Boss(Maybe)

At this point I’m just super happy with what I’ve accomplished! Hope everyone is having as much fun as I am!

Im in!

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Tuesday, April 23rd, 2013 7:10 am

This will be LD #3 for me. My first was 21 where I entered an awful 1 button game, second was 22 where I failed to produce anything for the “Alone” theme.

Anyways It’s been a bit and I’m throwing in my chips with LD #26.

Tools

  • Unity3d(2dtoolkit most likely)
  • Photoshop/Illustrator
  • Garage Band
  • BFXR
  • Blender (knew I was forgetting something)

Now time to vote for themes!

Cheers!

Declaration of Intent to declare variables. LD23 I’m In!

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Wednesday, April 18th, 2012 8:04 am

I didn’t do so well in LD22 so here’s to trying again!

I tried to make something during Molyjam2012 but I bit off way more than I could chew. I tried to make a chain/cord in Unity3d and All I managed was a whirling mass of doom that exploded across the horizon or flew through the sky like some snake/dragon thing. It was kind of cool in its own way, but definitely not what I was going for :). Lesson learned, keep physics REALLY simple, or don’t have them.

I’m hoping the theme for the next LD is something that wont be crazy for ideas. Either way my goal is to KEEP IT STUPIDLY SIMPLE. I would like to complete a game this time. It doesn’t help that I have a 3 hour class Saturday and a Birthday party to go to right after.

Either way I’m IN!

Tools/Engines n’ Stuff

  • Unity3d: I will probably use the amazing RagePixel add on to make a 2d game. (I’ve been playing with it recently, it’s free and pretty powerful)
  • SFXR/BFXR(one of these thingies, there is like 20 different versions of it): Cause easy sounds are easy.
  • Audacity: I think if I didn’t want to make games for a living I would enjoy being a Foley Artist.
  • Paint.net: I’ve bonded with this program for pixel work.
  • Gimp: For anything Paint.net doesn’t do.
  • Blender: Just in case I feel the need to make 3d stuff(probably not).

 

I’m in

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Thursday, December 8th, 2011 12:07 pm

My last game for LD21 really wasn’t much of a game at all. My goal is to do much more this time.

With a little more experience under my belt,  and one absolutely horrific time programming a lighting system in Flashpunk for a school project, I feel that my familiarity with Flash game engine packages has improved drastically.

Also I may be going for the Jam instead of the compo as my co-worker @mrlukewakefield wants to join me. So depending him is weather or not I do the jam or the compo.

Planned Tools:

  • Actionscript3 (Language)
  • FlashDevelop (IDE)
  • Flashpunk (Engine)
  • OGMO (Awesome level editor)
  • Notepad++(just in case)
  • Paint.net, maybe Inkscape for vector (Graphics)
  •  SFXr (Sound) I have found like 4 or 5 different versions of this thing since last LD.
  • LMMS (music)
  • Audacity (last time I recorded myself banging a pan and saying/singing “do do do” in some amalgam of a action chase melody)
Cheers to all you fellow LD22 participants.

I’m In.

Posted by of Me! (twitter: @http://twitter.com/#!/dufflebagus)
Monday, August 15th, 2011 11:28 am

I’ve never done one of these before. Hoping this will force me to get over being a wannabe game dev.

Tools

  • Flixel
  • Audacity
  • Gimp

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