About Hatscat (twitter: @hatscat)


Ludum Dare 31
Ludum Dare 26
MiniLD #39
Ludum Dare 25
October Challenge 2012
Ludum Dare 23

Hatscat's Trophies

Hatscat's Archive

We’re out…

Posted by (twitter: @hatscat)
Monday, August 26th, 2013 4:18 pm

As usual we were too ambitious. A little more than usual I think ^^ ”
So we will not end today…


Here is what we expected to create :

– Our first multiplayer game (the connection is established, and the communications flow correctly, but we encounter obscure bugs that we have underestimated),
– A level editor, which generates binary exploitable data from a picture (it’s operational but perfectible),
– AI bots,in case that there are not enough players (with A * path finder, but we didn’t even had time to start it),
– And all of this in a language (Processing) that we don’t master at all 😀

However, we particularly love the gameplay, it’s very dynamic thanks to this theme and we expect to complete this project.

In any case we, as usual, learned a lot!

if you wish to follow this project, here is the github link : https://github.com/Hatscat/HunTiming
and this one for the editor : https://github.com/Hatscat/HunTiming_MapEditor

here is a map …



… and the image required for the level editor :


now it’s time to play your games :p

We’re In

Posted by (twitter: @hatscat)
Friday, August 23rd, 2013 1:25 pm

Hi there!

We’re in, in team, for LD27!

This time, for fun, we’ll use Processing2 as IDE and language.

For the graphics : Paint.NET (probably).

For audio : sfxr + abundant-music.com + Audacity.


Good luck everyone! And have fun! 😀

Game journal 3

Posted by (twitter: @hatscat)
Monday, April 29th, 2013 10:10 am

9 hours to go jam entry!

It will be hard to finish in time, there will be probably a post compo to polish things not finish in time :(

I have to implement many arts, make a menu, correct bugs, balance the difficulty, highscores, polish… And alone to finish it :'(

Here is our last playable demo :




Game journal 2

Posted by (twitter: @hatscat)
Sunday, April 28th, 2013 3:42 am

Our game is far from be complete, we took a lot of hours to understand the quaternion logic …

But we’ll make it for the Jam session, and we should have time to polish it, the gameplay will be pretty minimalist 😉

here is our first playable demo :




Game journal 1

Posted by (twitter: @hatscat)
Saturday, April 27th, 2013 1:45 am

So, minimalism… Not so easy!

We will try to apply it to each game elements :

– a simple gameplay

– a clear interface

– clean graphisms (we’re go with Voxatron to draw voxels)

– basic sounds and music


We’ve choose to make a simple 3D space shooter with some potatoes (space is pretty clean, so good for minimalism ;))

Here is a screen of our game desing document write in Xmind (in french)


Our dropbox organisation ^^


And two screenshots from the Voxatron editor :

Capture d’écran 2013-04-27 à 10.13.23

Capture d’écran 2013-04-27 à 10.11.31

(so hard to make voxel potato ><)

We’re in, with or without potatoes!

Posted by (twitter: @hatscat)
Tuesday, April 23rd, 2013 2:37 am

Discussions about potatoes made me hungry… So I’m in LD 26, with two friends :)

This time we’ll use :

Mind map : Xmind
Game engine : Unity 3D
3D : Blender + Pixexix
GUI : Paint.NET
Sounds : usfxr
Music : abundant-music.com
Food : potatoes

And as a bonus here is a tribute to potatoes :



Have fun everyone!

Pacmob is now available on iOS

Posted by (twitter: @hatscat)
Tuesday, February 12th, 2013 5:38 am

The running game I made for the mini LD 39 is now out on iOS (for free), after long week of “in review”, and because Apple don’t like that my graphics looks like pacman ^^”

So, the web and android version looks like that :



and the iOS version is like that :



Have fun!

Mini LD #39 Entry – Pacmob

Posted by (twitter: @hatscat)
Thursday, January 24th, 2013 10:51 am

Here is my entry for the mini LD 39 :




Click to know the hindsight 😉


Posted by (twitter: @hatscat)
Monday, December 17th, 2012 6:21 pm

Fiou just at time… :-p

I Haven’t time to polish, and I’m too tired to comment now…

Here is my entry : http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10471


I will sleep, it’s currently 2:20 am in France…

The playable demo for The Parasite (provisional title :-p)

Posted by (twitter: @hatscat)
Saturday, December 15th, 2012 4:37 pm

Here is a playable demo of my game :





Enjoy :-)

I go sleep now ^^

What a villain aim!

Posted by (twitter: @hatscat)
Friday, December 14th, 2012 11:29 pm

What will be the evil goal in my dark game?
To kill this nice goat ! Muahahaha 😀



But how?
From inside of course! Let’s parasite it!


I’m in too!

Posted by (twitter: @hatscat)
Tuesday, December 11th, 2012 3:28 am

Hi there!

I’m in again and I hope to finish in time this time :-p

I’ll use :

  • Stencyl
  • Paint.NET
  • Pickle
  • sfxr
  • FL studio
  • Audacity

Good luck to all!

Not finish in time :'(

Posted by (twitter: @hatscat)
Thursday, November 1st, 2012 3:00 am

I’m far from finished my game, it lacks lot of contents and story …

I lacked time and I had to deal with unexpected, but I don’t give up, that’s my November challenge, maybe December :p

I published what I did so far : here

I plan to publish it on Appstore and Google play, when Stencyl 3.0 will be release.

Good luck everyone for your sales 😉

I’m in October Challenge

Posted by (twitter: @hatscat)
Friday, September 28th, 2012 10:06 am

I’m in!
I start from scratch, and alone, but I have time and motivation! :)

First Screenshot

Posted by (twitter: @hatscat)
Saturday, August 25th, 2012 4:49 am

i feel a little late :(

I’m in !

Posted by (twitter: @hatscat)
Thursday, August 23rd, 2012 11:06 am

Hi there !

This will be my second LD.

Here is my previous entry :


But this time I will not use Unity, but rather that :

– Stencyl

– Paint.NET

– Pickle

– sfxr

– Audacity

– Famitracker

– and Freemind to write the game design


Good luck everyone ! :)

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