As usual we were too ambitious. A little more than usual I think ^^ ”
So we will not end today…
Here is what we expected to create :
– Our first multiplayer game (the connection is established, and the communications flow correctly, but we encounter obscure bugs that we have underestimated),
– A level editor, which generates binary exploitable data from a picture (it’s operational but perfectible),
– AI bots,in case that there are not enough players (with A * path finder, but we didn’t even had time to start it),
– And all of this in a language (Processing) that we don’t master at all 😀
However, we particularly love the gameplay, it’s very dynamic thanks to this theme and we expect to complete this project.
In any case we, as usual, learned a lot!
if you wish to follow this project, here is the github link : https://github.com/Hatscat/HunTiming
and this one for the editor : https://github.com/Hatscat/HunTiming_MapEditor
here is a map …
… and the image required for the level editor :
now it’s time to play your games :p