About Harsay (twitter: @HarsayHD)


Ludum Dare 36
Ludum Dare 34
October Challenge 2015
Ludum Dare 31
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 26 Warmup
Ludum Dare 25

Harsay's Trophies

Has Beaten SnakeFormer And Lived To Tell The Tale
Awarded by TobiasW
on May 18, 2014

Harsay's Archive

Bloodlust: Dungeon Of Cowards

Posted by (twitter: @HarsayHD)
Monday, December 14th, 2015 1:56 pm


Posted by (twitter: @HarsayHD)
Wednesday, December 9th, 2015 12:08 pm

Sup fellow ludumdarers.

  • Java
  • libGDX
  • Audacity, sfxr
  • pyxel edit

Game made in 0 hours as October Challenge entry!

Posted by (twitter: @HarsayHD)
Sunday, October 25th, 2015 5:17 pm

Summary of Ludum Dare 31

Posted by (twitter: @HarsayHD)
Saturday, December 13th, 2014 5:49 pm

I have written a post on my blog summarizing Ludum Dare 31.

You can read it here.


Posted by (twitter: @HarsayHD)
Sunday, December 7th, 2014 4:20 pm

The shittiest of shittiest games is LIVE!

Posted by (twitter: @HarsayHD)
Sunday, October 26th, 2014 2:13 pm

(removed image due to epilepsy related problems)

The shittiest of the shittiest games is now available on itch.io!

The shittiest of the shittiest gameplays.
The shittiest of the shittiest music.
The shittiest of the shittiest graphics.
The shittiest of the shittiest ideas.

One sentence describes best this game – This is the shittiest of the shittiest games. 

Making this post took more time than making that game.

Reach the square and enjoy shit.

This game was made for 0 hour game jam at first.


Dig! Dig! Dig!

Posted by (twitter: @HarsayHD)
Friday, May 2nd, 2014 6:45 pm

I’m in for the 4th time!

Posted by (twitter: @HarsayHD)
Thursday, April 24th, 2014 10:03 am

Language: Java
Library: libGDX
Tools: Eclipse, Pyxel Edit

Learned a lot from the previous entry. Let’s make something awesome!

Ludum Dare Jam “tool” proposal

Posted by (twitter: @HarsayHD)
Saturday, January 11th, 2014 4:29 pm

Ludum Dare jam “tool” proposal

Posted by (twitter: @HarsayHD)
Saturday, January 11th, 2014 7:08 am

Hi folks!

I have one proposition about jam part of ludum dare.

What are you thinking about making a page or subpage for people who are looking for Jam partners?
Propably a lot of competitors are making games by theirselfes because they aren’t enthusiast making game with team
or they aren’t able to find people in their enviroment. The purpouse of this tool would be to encourage and motivate
people to make new connections with other potential people willing to participate in Jam.

It comes with advantages:

  • meeting new people and potential partners for future projects
  • it can be a good language exrecise when you are communicating with people (for non-english people)
  • new experience for people who didn’t work in team
  • motivation to learn how to use GitHub
  • people can learn about finding good partners

If it this idea will meet with considerable acceptance I’m able to make this kind of page/tool.

Please write comments about your thoughts.

A little advice

Posted by (twitter: @HarsayHD)
Sunday, January 5th, 2014 2:54 pm


Im in

Posted by (twitter: @HarsayHD)
Friday, December 13th, 2013 10:29 am

Hi. Im in again 😀

Language: Java

Library: libGDX

Tools: Eclipse, Photoshop, Chirp (by Rezoner), sfxr, Pyxel Edit, Paint.NET


My 0h game jam game!

Posted by (twitter: @HarsayHD)
Sunday, October 27th, 2013 3:46 am

Epic Moustache of Fury01

Epic Moustache of Fury made in 0 hours for http://0hgame.eu

Download: here

All top games in one package. Was this made before?

Posted by (twitter: @HarsayHD)
Tuesday, August 20th, 2013 12:47 pm

I was thinking about making one big package with all top 100 Ludum Dare 27 games and call it…


What are you thinking about this?

Was something like this made before?

Ludum Dare 27 – I’m in!

Posted by (twitter: @HarsayHD)
Wednesday, August 7th, 2013 11:46 am

Joining Ludum Dare third time! I spended this time learning , learning, learning… (OpenGL and other stuff)

Language: Java

IDE: Eclipse

Library: libGDX or LWJGL (it depends on my idea for announced theme)

Tools: Pyxel Edit, Paint .NET, Photoshop, Audacity, Sfxr

My previous entries:

I’m soooo motivated to participate! :)

See you!


Out Of Darkness – Post mortem

Posted by (twitter: @HarsayHD)
Tuesday, April 30th, 2013 9:47 am

My first Ludum Dare (25) was a shameful fail. I wanted to do too much things for 48 hours and not having much experience with programming. So I decided to make a simple game in next Ludum Dare… and there it is – “Out Of Darkness”

Untitled-2Theme was great for my plan. The goal is to escape from darkness by only hearing sounds and seeing light.

The most minimalistic way to make a game :)

What went right:

  • I have finished my Ludum Dare entry but… (read what went wrong)
  • Made a simple game as I wanted.
  • I know  more now about Slick2D features.
  • I think I came out with a good idea for this theme.

What went wrong:

  • … it was made only in 13 hours. (9 hours of programming + 4 hours to remove all bugs). But why only in 13 hours? There was 35 hours still to add more features or details BUT I had to finish my school competition project. YES I didn’t plan properly my weekend.
  • I had (and still have)  a problem with applet version. Every time when game play sound it freezes whole browser and java console. Have someone a solution for this?


I love this competition and I will participate until I die. I have still much things to learn but I like it! In the future I need to plan next Ludum Dare weekend 2 weeks earlier.




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