About Harsay (twitter: @HarsayHD)
Entries
Ludum Dare 36 | Ludum Dare 34 | October Challenge 2015 | Ludum Dare 31 |
October Challenge 2014 | Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 |
Ludum Dare 26 | Ludum Dare 26 Warmup | Ludum Dare 25 |
Harsay's Trophies
![]() Has Beaten SnakeFormer And Lived To Tell The Tale Awarded by TobiasW on May 18, 2014 |
Harsay's Archive
Bloodlust: Dungeon Of Cowards
Monday, December 14th, 2015 1:56 pmSup fellow ludumdarers.
- Java
- libGDX
- Audacity, sfxr
- pyxel edit
Game made in 0 hours as October Challenge entry!
Sunday, October 25th, 2015 5:17 pmSummary of Ludum Dare 31
Saturday, December 13th, 2014 5:49 pmI have written a post on my blog summarizing Ludum Dare 31.
The shittiest of shittiest games is LIVE!
Sunday, October 26th, 2014 2:13 pm(removed image due to epilepsy related problems)
The shittiest of the shittiest games is now available on itch.io!
The shittiest of the shittiest gameplays.
The shittiest of the shittiest music.
The shittiest of the shittiest graphics.
The shittiest of the shittiest ideas.
One sentence describes best this game – This is the shittiest of the shittiest games.
Making this post took more time than making that game.
Reach the square and enjoy shit.
This game was made for 0 hour game jam at first.
Language: Java
Library: libGDX
Tools: Eclipse, Pyxel Edit
Learned a lot from the previous entry. Let’s make something awesome!
Ludum Dare Jam “tool” proposal
Saturday, January 11th, 2014 4:29 pmLudum Dare jam “tool” proposal
Saturday, January 11th, 2014 7:08 amHi folks!
I have one proposition about jam part of ludum dare.
What are you thinking about making a page or subpage for people who are looking for Jam partners?
Propably a lot of competitors are making games by theirselfes because they aren’t enthusiast making game with team
or they aren’t able to find people in their enviroment. The purpouse of this tool would be to encourage and motivate
people to make new connections with other potential people willing to participate in Jam.
It comes with advantages:
- meeting new people and potential partners for future projects
- it can be a good language exrecise when you are communicating with people (for non-english people)
- new experience for people who didn’t work in team
- motivation to learn how to use GitHub
- people can learn about finding good partners
If it this idea will meet with considerable acceptance I’m able to make this kind of page/tool.
Please write comments about your thoughts.
Hi. Im in again 😀
Language: Java
Library: libGDX
Tools: Eclipse, Photoshop, Chirp (by Rezoner), sfxr, Pyxel Edit, Paint.NET
LET’S ROCK!
All top games in one package. Was this made before?
Tuesday, August 20th, 2013 12:47 pmI was thinking about making one big package with all top 100 Ludum Dare 27 games and call it…
LudumCade
What are you thinking about this?
Was something like this made before?
Joining Ludum Dare third time! I spended this time learning , learning, learning… (OpenGL and other stuff)
Language: Java
IDE: Eclipse
Library: libGDX or LWJGL (it depends on my idea for announced theme)
Tools: Pyxel Edit, Paint .NET, Photoshop, Audacity, Sfxr
My previous entries:
- Ludum Dare 26 – Out of Darkness
- Ludum Dare 26 Warmup – Road Crosser
- Ludum Dare 25 – Mr. Cylinder ( my first and failed entry
)
I’m soooo motivated to participate!
See you!
Out Of Darkness – Post mortem
Tuesday, April 30th, 2013 9:47 amMy first Ludum Dare (25) was a shameful fail. I wanted to do too much things for 48 hours and not having much experience with programming. So I decided to make a simple game in next Ludum Dare… and there it is – “Out Of Darkness”
Theme was great for my plan. The goal is to escape from darkness by only hearing sounds and seeing light.
The most minimalistic way to make a game
What went right:
- I have finished my Ludum Dare entry but… (read what went wrong)
- Made a simple game as I wanted.
- I know more now about Slick2D features.
- I think I came out with a good idea for this theme.
What went wrong:
- … it was made only in 13 hours. (9 hours of programming + 4 hours to remove all bugs). But why only in 13 hours? There was 35 hours still to add more features or details BUT I had to finish my school competition project. YES I didn’t plan properly my weekend.
- I had (and still have) a problem with applet version. Every time when game play sound it freezes whole browser and java console. Have someone a solution for this?
Conclusion:
I love this competition and I will participate until I die. I have still much things to learn but I like it! In the future I need to plan next Ludum Dare weekend 2 weeks earlier.