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Day 2: The crystals, UI, radio mechanics and level design!

Posted by (twitter: @Haokarlos)
Sunday, August 28th, 2016 7:41 pm

Hey guys!

Day 2 report:

(Our programmer hasn’t 5 World Wars in Europa Universalis today, Thank God)

Our little traveller has to explore a planet looking for rare crystals.


This is the main interface of the game. There are 3 zones with crystals in that planet!




This is the main radio mechanic: As u move close to the radio emitters, the points turns asterisks.


Then you can switch the radio frecquency in order to listen the channels.

Oh no! Someone needs help!



This is the provisional design for the zones 1 and 2

Zone 1 (with creepy squeletons)



Planet 2 (without creepy squeletons)


One day left!

Wish us luck 😉


Day 1: Nice gif, early prototipe and planet tiles

Posted by (twitter: @Haokarlos)
Saturday, August 27th, 2016 8:10 pm

Hi guys!

We want to share with you our current progress!

The game is about an archaeologist exploring an old civilization’s planet


Early prototype: grid movement with fog of war looking for artifacts


Final tiles: houses, trees and rock!

More news tomorrow 😉


Posted by (twitter: @Haokarlos)
Friday, December 11th, 2015 5:28 pm

This is my first LD, and I’ll try GameMaker (never used) and do some PixelArt (never done) by myself 😉

I’ve done some things with Unity some months ago, but #LDJAM for trying new things!

Wish me luck

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