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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 55 minutes, 8 seconds
  • October Ends: in 9 days, 0 hours, 7 minutes, 8 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 55 minutes, 8 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Hamumu

    I AM NEAT!


    Ludum Dare 26
    Ludum Dare 20
    Ludum Dare 19
    Ludum Dare 17
    Ludum Dare 16

    Hamumu's Trophies

    The Most Games in a Montage Award
    Awarded by jolle
    on August 20, 2010
    The LD to "Chart Topping" Kongregate Award
    Awarded by PoV
    on March 17, 2010
    I Made a TV Show Award
    Awarded by PoV
    on May 9, 2009
    The Awesome Walking on Instructions Award
    Awarded by Redbone
    on April 20, 2009
    The bats are coming out of the ground award
    Awarded by Cosine
    on April 20, 2009
    The Violent Friendly Dog Item
    Awarded by demonpants
    on December 17, 2008

    Hamumu's Archive

    Finishing Up!

    Posted by
    Sunday, April 28th, 2013 10:40 am

    That was a quick finish… Woke up Sunday morning (contest ends Sunday evening for me, I think 6pm?) with 9 levels done and no sound.  So I ate waffles, opened up SFXR for some sound effects, and cranked out one more really obnoxious level.  Then I submitted at 10:30AM!  Game is done.  It has all the classic Towlr elements, I believe, along with 10 madcap levels, two different endings (well, three I suppose if you count just losing), and surprises galore.  Or a few surprises, whatever.

    Cool to finally finish an LD entry for the first time in years!  And I’m happy with it basically… it’s not the most amazing game, but it contains an amazing amount of content (well, mechanics anyway), not just a bunch of levels of the same thing, but all different gameplay.  I’m very curious to see how anybody other than me plays it.  I think I will get many complaints, and I’m already amused imagining what they will be.  Enjoy my Towlr!  Time to get back to my day job.

    Oh, P.S. here’s the entry: TOWLDR


    To bed I go

    Posted by
    Saturday, April 27th, 2013 10:17 pm

    Towlr making is fun! I am going to bed with my game 90% done.  I think I want to make one more level, and I need a lot of sound effects, but that’s it.  I have a title, an ending, and 9 levels with a wide variety of entertaining scenarios to blow your mind.  Unfortunately I can’t really show any of it without spoiling things… this is a Towlr after all.  Makes me pretty bad at this community thing, but I’m having fun and I’m glad to be making something new and small and ridiculous instead of continuing my months of grinding away at Growtopia (click it, love it, buy some IAP).  I still have to go back and grind on it Monday and for the rest of my life, but for this weekend, it’s party time.

    Saturday Start-up

    Posted by
    Saturday, April 27th, 2013 11:07 am


    I think the difficulty still needs some adjustments, but it’s certainly a minimalist game!  I’m working on TOWLDR, because a Towlr (http://towlr.com) is exactly what this theme demands.

    I’m in?

    Posted by
    Thursday, August 23rd, 2012 2:22 pm

    I’m actually only posting so I can see myself on the world map!  I think I’m in for this LD, but I have SERIOUS deadline issues with the game I really need to be making, so I don’t know.  It’s LD24, on the 24th, how can I miss that?  Plus I hear that LD sold out and now they’re giving out money to people, and possibly strangling endangered animals too.  That’s just the word on the street.

    See you there!  Or not!  I want to!


    The theme better not be Abandoned, that’s just stupid.

    My LD20 Journal

    Posted by
    Sunday, May 1st, 2011 6:25 pm

    As always, I’ve blogged my progress at http://hamumu.com/journal.php instead of here!  This time though, there’s also my live stream at http://www.livestream.com/hamumu .  If you’re wondering what good that is now that it’s no longer live, you can still watch it!  It’s recorded and clickable from there.  Granted, that makes it a *touch* longer than the usual timelapse, but it’s there if you want to see for some reason.  Some parts may be missing, some weird issues at times.

    I’m in!

    Posted by
    Friday, April 29th, 2011 5:39 pm

    I’m livestreaming my participation, at http://livestre.am/JHYU.  Or trying to.  I am going to miss a big chunk of Saturday, so we’ll see what happens!  Good luck with [THEME NAME]!

    Robot Wants Kitty now on iPhone!

    Posted by
    Thursday, March 24th, 2011 2:46 pm

    Robot Wants Kitty LD version


    Robot Wants Kitty on iPhone

    Robot Wants Kitty was my entry for LD16 – Exploration, a simple Metroidvania game shrunk down to LD proportions.  I made it in Flixel (Flash library), so just as an experiment, I thought I’d put it up on FGL and see if I could get any sponsors.  I first spent about a week enhancing it a bit (the big upgrade was music by DrPetter!).  Then the sponsor search exceeded my wildest expectations!  I got a decent deal, and a lot of interest, and (foolishly) signed up to do 2 sequels with the same sponsor.  With such a popular game, I could’ve done much better putting the sequels out for bidding individually.  I just didn’t have that faith in my game!  Remember kids, believe in yourself!  And knowing is half the battle!

    You can play the post-LD version on Kongregate among many other places (like Hamumu!).  This all led inexorably to a pile more Flash games which made me a lot more money than I had been making in downloadables, so it was like a complete renaissance in the way I do business.  Everything’s different now!

    Then eventually during my heady flash-making days, Raptisoft approached me about porting Robot Wants Kitty to the iPhone.  I was happy with that, but what I totally didn’t expect was that he was going to massively expand the game, as you see in the screenshot.  I expected a straight port, but what we’ve got is obviously totally upgraded visually, has six levels instead of one, and has a built-in level editor, with user level sharing to come soon.  It’s done awesome on iTunes in the week it’s been out, hitting New & Noteworthy in the Adventure category (not overall… yet), and so far garnering 21 five-star reviews, one 4-star, and three 1-star (people who couldn’t get it to run for whatever reason).  Go pick it up, the best $0.99 you’ll spend today!  I didn’t have much to do with creating it, other than making four of the levels and obviously the original concept.  Raptisoft really made something great out of it.

    I am blogging!

    Posted by
    Saturday, December 18th, 2010 7:50 am

    It looks like I’m not because I’m doing it on my site.  To witness my fabulous and unstoppable and sure-to-finish and no-way-going-to-fail progress, check out http://hamumu.com/journal.php .  Thank you for your examining.

    Need LD18 ideas?

    Posted by
    Friday, August 20th, 2010 10:06 pm

    I wrote a post on my blog with about 20 of them!

    Hamumu Journal

    Steal whatever you like, or mock them.  Whatever floats your flagpole.  I just see lots of people always saying they have no ideas, and this theme is chock-full of ideas for me, so here they are.

    My LD History Collage

    Posted by
    Friday, August 20th, 2010 12:37 pm


    There it is!  Can’t believe it’s been 20 entries.  Can’t believe how long it took to make the collage!  Actually, I don’t think I ever submitted Space Cruise, but I was making it for the contest, and I still have it partly done, so there you go.  If you want to check out any of these for some reason, visit www.hamumu.com and search and search until you find them!  A couple aren’t available there, but those are some really really bad ones.  My first one goes back to LD#0 – Indirect Interaction (in 24 hours, not 48!).  Beat that, n00bZ0rz.

    Credit to Jovoc for the artsy hexagonal layout which I stole.

    Infinite Deadly Islands Of Terror complete!

    Posted by
    Sunday, April 25th, 2010 3:03 pm

    I realize this looks like my only journal entry for the whole compo, so click here to see the actual deal.  I really did do some!  Not a lot, just some screenies yesterday, and I’m about to do one more today, which shouldn’t be too tough with 4 hours left to go.  LDs are exciting, but draining.  I am ready for rest and WoW now.

    Die Updaten

    Posted by
    Monday, December 14th, 2009 12:48 pm

    For the sake of German keyboards, Y now works as Z also.  That’s the only change, shouldn’t affect judging in any way, except that now I won’t be berated by angry Germans.  If you are an angry German, and want to consider my ignorance in your rating, pretend Y doesn’t work, because that is in fact the state the game was at deadline, and that would be fair.

    Saturday Night, I Guess That Makes It All Right

    Posted by
    Saturday, December 12th, 2009 10:00 pm

    (you say baby, have you got enough gas?)

    satnight Well, today was a huge bust.  I worked a little in the morning as my previous entry detailed, then it was off to a very distant lunch (about a 1.5 hour drive).  All told that chewed up 6 hours, after which I was home with a big headache and very tired, so another 2 hours spent napping.  Which of course made me feel worse, so popped some tylenol, ate some cake, and gradually recovered not doing much for a couple more hours.

    At long last, I did some work for about 2 hours maybe, and now the game is basically what it needs to be, minus most of the content!  You begin with no abilities, and you can pick up the jump ability as advertised and use it.  The screenshot shows the second power, Shoot.  That’s not actually implemented at all.  Also, the enemies are harmless (but the evil OUCH zone is quite lethal!).  There’s no money to collect and spend on these powers like I wanted, but I think I’ll skip that, so I can just spend tomorrow making the actual game content.  Should be fun and easy!

    Flixel seems quite limited in what sort of game it will manage, but it makes that particular type of game real easy.  If you wanted to make anything but a side scroller, I think you’d have to fight it so much that you’d be better off just making your own code from scratch.

    Saturday Morning Cartoon

    Posted by
    Saturday, December 12th, 2009 8:42 am

    satmornIt’s saturday morning, and thanks to Flixel doing pretty much everything for me, I have a robot rolling around and jumping (gonna have to take that away soon before he can earn it back).  I like his run/roll animation, it really expresses his desire to have a kitty.  The scary space monsters are actually just solid blocks right now.  I guess implementing them is next.

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