About hamburger (twitter: @davidrlorentz)

Buns and a slab


Ludum Dare 23
Ludum Dare 21
Ludum Dare 18
MiniLD #18
Ludum Dare 17

hamburger's Trophies

hamburger's Archive

Our Tiny World

Posted by (twitter: @davidrlorentz)
Friday, April 20th, 2012 9:34 pm

Why what a cute little theme!

Very little time this weekend but I’m going to try to make a game called maybe “Our Tiny World,” about the tiny world of our lives, and our struggles to maybe expand the borders a little bit.

The Vault is no longer impermeable

Posted by (twitter: @davidrlorentz)
Monday, August 22nd, 2011 8:11 pm

I found out today that the last level was impossible in the game I submitted last night. This was due to some last minute changes that I thought were too small to merit testing.

Oh well! It is at least good to know that players made it that far in!

Or CLICK HERE FOR THE SUBMISSION PAGE – the update is linked on there as well.

The leaderboards are growing, and I am both sad and happy to say I’ve been dethroned on all levels – except of course that last level on which hamburger holds the first and only score.


Posted by (twitter: @davidrlorentz)
Sunday, August 21st, 2011 8:30 pm

My game ‘Vault’ went into the submission morass about 45 minutes ago. CLICK HERE!

This is a game about a security system, a series of barriers you gotta hack your way through in grayscale rectangle land.

As is my wont, I spent more time doodling around with superficials (and lazing about) than working on the game proper, so the experience is rough and feels sort of cloudy. It’s consists of an odd game mechanic where optimization is the most interesting thing, yet the only push to optimization that I put in was points and leaderboards for finishing in X moves. Maybe ought to have added a fuel gauge limiting how many moves you can take. The game could use a lot more experimentation, level design and otherwise.

With leaderboards and that unique hamburger something or other, I hope this Flash game will mean something to someone. :)

Successive Works in Progress

Posted by (twitter: @davidrlorentz)
Sunday, August 21st, 2011 12:01 pm

Here’s two work in progress builds – one from yesterday evening when the site was dead, one from just now.

Play in browser: WIP Build 0.1: Basic tutorial and gameplay.

Play in browser: WIP Build 0.2: Changed to Mouse controls and added leaderboards!

The game is called ‘Vault’ and it’s about a bankvault style prisonvault. The gameplay is iffy, really only interesting if you try to optimize your moves, which is why I decided to spend a really long time figuring out how to integrate Mochi leaderboards. Now I got to add a few new hazards and make levels…. and sound and music. Phew.

Starting now

Posted by (twitter: @davidrlorentz)
Saturday, August 20th, 2011 9:57 am

I think I better start working now. One way or another I aim to make a game about bank vault doors: door after door after door… and all we wanted was to go outside. It’s got to be all about fancy digital vault locks and their minimalistic inner workings.

I found a table

Posted by (twitter: @davidrlorentz)
Friday, August 19th, 2011 6:47 pm

This is an elite table too, grade A, it was designed by Herman Miller and I found it in the garbage.

Hamburger / Flixel

Posted by (twitter: @davidrlorentz)
Thursday, August 18th, 2011 4:08 pm

Yeah I think I will be here this weekend! I will be using Flixel or maybe just plain Flex.

Leave me Alone: Prototype 1

Posted by (twitter: @davidrlorentz)
Sunday, August 22nd, 2010 2:46 am

Prototype number 1, playable in your browser. With music and a couple of teaser levels.

In this game, you entice block things to destroy each other, without destroying you. Use the arrow keys to move, and press Space to restart a level (which is sometimes necessary).

Enjoy, and please share your impressions!


Here’s a Screenshot

Posted by (twitter: @davidrlorentz)
Saturday, August 21st, 2010 10:59 am

The game is called “Leave me Alone.”


I make game now

Posted by (twitter: @davidrlorentz)
Saturday, August 21st, 2010 7:37 am

Game is called Leave Me Alone, is about when life is overwhelming and you just want to be left alone.


Posted by (twitter: @davidrlorentz)
Sunday, May 16th, 2010 7:07 pm

Here you go, fellows! Enjoy, and make sure you turn on your speakers, cuz you cannot win without them.

Thanks for the art, Airbasher. Having just one guy as the extent of my art assets added an interesting constraint.

Submission page here.



Blind Date Art from Hamburger

Posted by (twitter: @davidrlorentz)
Saturday, May 15th, 2010 6:46 pm

Sprites! Get ’em while they’re hot!

Apologies in advance for any amateurishness you encounter… this is the first time I’ve done pixel art, really. It’s been pretty fun.

Included in zip file: A variety of props and animated sprite sheets; see readmes therein for explanation. I also included animated gifs and the original .ase files from “Allegro Sprite Creator,” a nifty paint app.

This is a real mixed bag, including everything from pretty flowers to an exploding cloud. Bonus points if you manage to fit all of this into your game. :)

Download Zip File Here



cow1_walk cow2_walk cow2_walk cow2_walk cow2_walk

cow2_walk cow2_walk cow2_walk

cow2_walk cow2_walk cow2_walk



Flying Cow Head

Posted by (twitter: @davidrlorentz)
Saturday, May 15th, 2010 9:42 am


The Cave

Posted by (twitter: @davidrlorentz)
Sunday, April 25th, 2010 8:19 pm

This was a really strange LD for me. I had no Internet all weekend – it was like the eighties, except with Flixel. Without IRC and blogs, making a game by oneself is very lonely; I don’t recommend it.

I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. The whole thing makes very good sense to me and feels familiar. It’s interesting that everyone seems to fall distinctly into one of two camps, people who get Flixel and people who get FlashPunk. It would be interesting to investigate how these two classes of people are different, in ways other than programming. For instance, do we all like the same movies?

My game is called Intercontinental Drift, and it’s posted here. Please play it and come back here to leave comments. The game and I have been in isolation all weekend, and we both thirst for a little human contact.

I think the game is kind of interesting, though it is unpolished and pretty incomplete. I never got a chance to make music or expand the levels very much. As usual, I didn’t start actually churning out chunks of gameplay (levels) until the last few hours. I need to work on this for future LDs, because it’s the most important part.



Silly Choices

Posted by (twitter: @davidrlorentz)
Saturday, April 24th, 2010 8:18 am

What not to do in LD:

  1. Don’t put off thinking about your LD game till the weekend is 25% over.
  2. Don’t decide to learn Flixel over LD weekend.
  3. Don’t decide to also learn Musagi over LD weekend.

Doing what not to do is often a worthwhile experience, as you never know quite what will happen.

I do not know quite what will happen this weekend.

Hamburger 20:10


Posted by (twitter: @davidrlorentz)
Sunday, November 15th, 2009 9:25 pm

Hello! Is anybody here? We’ve got something real good for you here!

It’s called Slapstick!


Play it in your browser here, or download a Windows executable here. Make sure you click in the game window after it loads up, otherwise it won’t receive any of your keystrokes.

Doches and I had a great time making this. This game is our take on Greek theater. You will be playing two games at the same time. The hero’s on top, the chorus is on the bottom. I made the hero, and Doches made the chorus. These are two separate games, guys. Two Ludum Dares in one pot.

WSAD = control the top game. Arrows = control the bottom game. Both games have a progression, and you win the whole conglomeration if you win either game. You cannot lose, but you will find yourself in trouble if you neglect either of the games.

This was a crazy experience for us. Lots of fun. Okay, it’s buggy and it’s rough! But that was part of the plan! These two games didn’t meet each other until a couple of short hours ago, and they are still getting to know each other!

I hope this variety of blindfolded parallel game development can be expanded into some larger events in the future, because it’s been a pleasure. We hope you will have as much fun trying to wrap your head around it as we did wrapping our arms around it.

Doches + Hamburger == Dochburger

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