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And with 30 minutes to spare!

Sunday, April 28th, 2013 6:43 pm

My game is done and submitted, feel free to check it out here!

This is my second Dare and it felt a lot more relaxed than LD24. Maybe I’ve gotten better at time management. Maybe it’s because I’m not dead stinking new at this anymore. Or maybe it’s just the fact that I didn’t have to make any art this time around. Either way, it was a fun ride and I hope you all enjoy the game!

And now, a nap x_x

I made my thing-that-resembles-a-game into a game! Play it here!

WASD/arrows to move. Avoid the color zones for as long as you can, but don’t worry about colors you’ve already touched. The game ends after you have touched red, yellow, and blue.

Tomorrow is polishing, cleaning up the sound a bit, maybe adding randomized “stages”. Good night and godspeed!

Ye gods! Secondary colors!

Piet Mondrian Is Trying To Kill You

Saturday, April 27th, 2013 5:17 pm

I made something resembling a game. Play it here!

WASD/arrows to move. Try to avoid new colors, but don’t worry about the ones you have already touched. The game “ends” after you have touched all three colors.

Next up is some kind of scoring system, and then sound. This is really one of those games that works best when everything’s grooving along to a nice tune.

Feels SO good man

Sunday, August 26th, 2012 6:16 pm

My first time in the Ludum Dare (and first jam in general) and I managed to not only finish a game, but make a decently entertaining one to boot! I’m still wrapping my head around that one 😀

Check it out here

One art, please

Sunday, August 26th, 2012 12:10 pm

Now for sprites, hurrrrgh…

Tomorrow: Art

Sunday, August 26th, 2012 2:27 am

Kinda got an old arcadey-feeling thing going on. It doesn’t look like much but it gets hectic a lot quicker than you’d expect.

Now that it walks and quacks like a duck, tomorrow it gets to LOOK like one!

Progress report! (21 hours down!)

Saturday, August 25th, 2012 3:00 pm

After much pondering over ideas, hammering out gameplay details, and skeleton coding all the while, I finally got around to making an actual game!

For the game concept, I didn’t feel up to the “breeding” and “physical/mental growth” subtexts filling my notes. This was mostly because they struck me as requiring too much art or unfamiliar algorithms for just two days, especially since I was horribly unprepared in the first place. I wound up settling on “evidence of evolution,” and convincing people one way or the other on creationism vs evolution. The thing is, in this game it turns out that all the talk about evolution and fossils being a trick of the devil is actually true, but you don’t want people to know that. You play as his minions helping to plant fossils in the earth, swaying people to the heretic’s theory and keeping your own existence a secret.

A painting of the soul!

Gameplay-wise, it kinda resembles one of those castle defense games where you mash dudes with a catapult. People dig down from the surface, looking for evidence of hell and thus confirming their faith. If too many succeed, you lose. You combat this by launching fossils up into the ground for them to discover instead, causing them to return to the surface with evidence of evolution and increase your score. Charging your shots can also produce more convincing and higher-scoring fossils, but takes a lot of time you may need for blocking lots of incoming foes. It’s kinda like using a catapult full of landmines to stop soldiers, except you’re ramming satan’s lies into the earth at high velocities. By the way, don’t overcharge your shots and hit people because gibbing them with flaming hell-bones is almost as bad as letting them see where you live.

The player’s mechanics are feature-complete so I’ve finally got something playable, if not yet a real game. Next comes the enemies, a score system & failure condition, and art where I actually tried. If I have time I may also add highly-faithful foes who aren’t convinced or stopped except by those super-charged fossils.

Red newbie, standing by

Friday, August 24th, 2012 2:50 pm

3 hours to go and ridiculously unprepared for what lies ahead, but what the hell. I haven’t made anything since the Pirate Kart and can feel the rust creeping in, and besides that it just sounds like a blast!

Code: AS3, FlashDevelop, Flixel

Graphics: Paint, GIMP

Sound: Bfxr, Audacity, Reaper (not sure if using a half-expired trial version is an issue, but if so I’ll gladly find a free music repository or something instead)

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