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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 18 hours, 48 minutes, 0 seconds
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  • Ludum Dare 31 begins: in 43 days, 19 hours, 48 minutes, 0 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About hadesfury (twitter: @hadesfury)


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 28
    Ludum Dare 25
    October Challenge 2012
    Ludum Dare 23

    hadesfury's Trophies

    Best Belgian Unity Teacher
    Awarded by lorancou
    on May 3, 2013

    hadesfury's Archive

    Post-Jam version + Mac and Linux Builds !

    Posted by (twitter: @hadesfury)
    Friday, September 12th, 2014 7:26 am

    Hello all, we took some time to improve our game a bit !

    We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…

    It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )


    And it moves too !

    More dialogues and cool portraits for characters, it should be much more pleasant to read !

    Combat is less buggy!


    While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’  to weaken them and then smash them with the Attack !

    Example :

    • The first combat is against a WOOD enemy.
    • You must weaken him with the Nerf Riff of the Metal Head ( the [7] Key ).
    • While he’s weaken you can Attack with the Acoustic Guitar Guy ( the [1] Key ).
    • Do the opposite against  a METAL enemy (weaken with [2] and attack with [6]). Your characters can heal each others with the [3] and [8] keys.

    All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!

    Will you be able to defeat the BOSS ?

    screen10Play and rate here :


    One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !

    Updated description !

    Posted by (twitter: @hadesfury)
    Friday, September 5th, 2014 9:33 am

    Hi everyone !

    We just updated the description of Cable Theory on our page !

    Things should be more clear now about what’s going on and what you’re supposed to do…

    Feel free to visit and play :


    While we’re at it, a new version is on the way, and it’s almost done… We might even do Mac and Linux builds!

    Cable Theory – How to play !

    Posted by (twitter: @hadesfury)
    Wednesday, August 27th, 2014 8:16 am


    GOAL : Reach the hill

    MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach


    Left world :
    wasd : movement
    Left ctrl : action
    Combat : 1,2,3 in rhythm

    Right world :
    arrows : movement
    Right ctrl : action
    Combat : 6,7,8 in rhythm

    Made with Unity 4.6beta



    Another screen !

    Posted by (twitter: @hadesfury)
    Monday, August 25th, 2014 6:46 am


    First ingame screenshot !

    Posted by (twitter: @hadesfury)
    Sunday, August 24th, 2014 9:49 am

    Screen Shot 08-24-14 at 06.46 PM

    Starting on models !

    Posted by (twitter: @hadesfury)
    Saturday, August 23rd, 2014 8:37 am

    For now it’s a render… In game screens coming soon. Hopefully…

    We’re in !

    Posted by (twitter: @hadesfury)
    Friday, August 22nd, 2014 11:55 pm

    Coming back for the 7th time !
    We’ll be using Unity as usual, Max, Photoshop etc.

    The balrog is in the place

    Posted by (twitter: @hadesfury)
    Saturday, May 3rd, 2014 3:33 am

    To avoid spoil, we’ll not gonna include the end game screenshot … but now it’s in you can see the mighty balrog it you dig too deep.

    As our game is called “Beware the balrog”, it was a missing key feature.

    We add a post-jam version to make you see it !


    Screen Shot 04-29-14 at 03.35 AM

    Screen Shot 04-29-14 at 03.36 AM

    Beware the Balrog – Jam Version with Fixes

    Posted by (twitter: @hadesfury)
    Friday, May 2nd, 2014 2:13 am


    We’ve just post a fixed version ( no new features ) of our entry for the LD 29


    A new version (post-jam) is on the way with smooth level transition, an end game and probably more features !

    Screen Shot 04-29-14 at 03.35 AM

    Screen Shot 04-29-14 at 03.36 AM

    We’ve made it !

    Posted by (twitter: @hadesfury)
    Monday, April 28th, 2014 7:07 pm

    After fighting with a low upload speed … we’ve finaly made a quite correct version of our dig racing game.

    Some graphical glitch left to match another theme from the list …

    We will probably made a post-jam version with fewer bug.

    You can try our entry by following this link http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263

    Screen Shot 04-29-14 at 03.35 AM

    Team :
    Martin Pierlot : Graphiste
    Jen Berger : Graphiste
    Jean-Micher Vilain : Programmeur
    Olivier Griffet : Programmeur
    Tristan de Liege : Sound Designer
    Quentin Chevalier : Programmeur

    We must spare a thought for our beloved friends that were fighting other problems in their life and cannot participate this great challenge !

    Screen Shot 04-29-14 at 03.36 AM

    Beware the Balrog – Weapons Concept

    Posted by (twitter: @hadesfury)
    Monday, April 28th, 2014 7:08 am

    New target render !


    We’re in !

    Posted by (twitter: @hadesfury)
    Saturday, April 26th, 2014 11:47 am

    We’re making a Game using Unity, Photoshop

    And we are quite busy at the moment !

    Here’s our render target !


    Beaver’s last log, now with more penguins !

    Posted by (twitter: @hadesfury)
    Monday, December 30th, 2013 5:24 pm


    Our little LD28 Jam Point & Click now has a Linux version, for those who couldn’t try it in Unity webplayer !


    It’s basically the same game that we submitted for the jam, we didn’t find time to improve and debug…We couldn’t test the version ourselves, so give us your feedback if something’s wrong !

    Beaver’s Last Log

    Posted by (twitter: @hadesfury)
    Wednesday, December 18th, 2013 6:37 am

    For the fifth time, we completed the Ludum Dare Jam Version after a long week-end of very hard work (especially the last hours).

    Here’s our result, feel free to try it out :

    We were a team of four : Vincent Schneider, Francois Mauge, Fabien Kalinowski and Quentin Chevalier. Two artists and two programmers.

    Influenced by the weather at our main location during the jam, we chose to focus our story on our hero’s quest to not freeze to death in a point and click adventure game.

    You can ask for hints and follow the evolution of the project (We hope to add more scenes and types of death) on  https://twitter.com/Hadesfury

    We are currently working on a post-Jam version to fix most of the bugs.

    Thanks for your time.

    All posts, images, and comments are owned by their creators.

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