Ludum Dare 32
An Unconventional Weapon

Compo Ends in

Jam Ends in

About hadesfury (twitter: @hadesfury)


Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 25
October Challenge 2012
Ludum Dare 23

hadesfury's Trophies

Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013

hadesfury's Archive


Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 5:08 pm

scrncap_cannon01 scrncap_catwalk01 scrncap_central01 scrncap_eng01 scrncap_large1 scrncap_front01 scrncap_topdown01 jorg01 scrncap_ammo01

We’re in

Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 8:07 am
After a heavy brainstorm, we’re ready to start our game.

We are four people, for the moment : 2 programmers and 2 artists. Some friends might join in later.
We’ll mostly be using 3dsMax, Maya, Photoshop, Unity and Visual Studio.
Have fun !

War in VR World

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:51 pm

You goal is to destroy the enemy city as quickly as possible before they extend their defense system to exerminate you!

Win conditon
[ Easy ] You exterminate the red city
[ Hard ] You build 10 cities.

Upgrades unlock as you progress

You can test and rate it at

It's just the beginnig

It’s just the beginnig

12h Left !

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:21 am
12h left - tank has been shot

12h left – tank has been shot

I’m in

Posted by (twitter: @hadesfury)
Saturday, December 6th, 2014 2:38 am

For the first time alone, so I’m tring the compo !

I will use Unity 4.6 as I’m quite experienced with it

Good luck to everyone

Post-Jam version + Mac and Linux Builds !

Posted by (twitter: @hadesfury)
Friday, September 12th, 2014 7:26 am

Hello all, we took some time to improve our game a bit !

We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…

It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )


And it moves too !

More dialogues and cool portraits for characters, it should be much more pleasant to read !

Combat is less buggy!


While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’  to weaken them and then smash them with the Attack !

Example :

  • The first combat is against a WOOD enemy.
  • You must weaken him with the Nerf Riff of the Metal Head ( the [7] Key ).
  • While he’s weaken you can Attack with the Acoustic Guitar Guy ( the [1] Key ).
  • Do the opposite against  a METAL enemy (weaken with [2] and attack with [6]). Your characters can heal each others with the [3] and [8] keys.

All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!

Will you be able to defeat the BOSS ?

screen10Play and rate here :

One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !

Updated description !

Posted by (twitter: @hadesfury)
Friday, September 5th, 2014 9:33 am

Hi everyone !

We just updated the description of Cable Theory on our page !

Things should be more clear now about what’s going on and what you’re supposed to do…

Feel free to visit and play :

While we’re at it, a new version is on the way, and it’s almost done… We might even do Mac and Linux builds!

Cable Theory – How to play !

Posted by (twitter: @hadesfury)
Wednesday, August 27th, 2014 8:16 am

GOAL : Reach the hill

MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach


Left world :
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm

Right world :
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm

Made with Unity 4.6beta



Another screen !

Posted by (twitter: @hadesfury)
Monday, August 25th, 2014 6:46 am


First ingame screenshot !

Posted by (twitter: @hadesfury)
Sunday, August 24th, 2014 9:49 am

Screen Shot 08-24-14 at 06.46 PM

Starting on models !

Posted by (twitter: @hadesfury)
Saturday, August 23rd, 2014 8:37 am

For now it’s a render… In game screens coming soon. Hopefully…

We’re in !

Posted by (twitter: @hadesfury)
Friday, August 22nd, 2014 11:55 pm

Coming back for the 7th time !
We’ll be using Unity as usual, Max, Photoshop etc.

The balrog is in the place

Posted by (twitter: @hadesfury)
Saturday, May 3rd, 2014 3:33 am

To avoid spoil, we’ll not gonna include the end game screenshot … but now it’s in you can see the mighty balrog it you dig too deep.

As our game is called “Beware the balrog”, it was a missing key feature.

We add a post-jam version to make you see it !

Screen Shot 04-29-14 at 03.35 AM

Screen Shot 04-29-14 at 03.36 AM

Beware the Balrog – Jam Version with Fixes

Posted by (twitter: @hadesfury)
Friday, May 2nd, 2014 2:13 am


We’ve just post a fixed version ( no new features ) of our entry for the LD 29

A new version (post-jam) is on the way with smooth level transition, an end game and probably more features !

Screen Shot 04-29-14 at 03.35 AM

Screen Shot 04-29-14 at 03.36 AM

We’ve made it !

Posted by (twitter: @hadesfury)
Monday, April 28th, 2014 7:07 pm

After fighting with a low upload speed … we’ve finaly made a quite correct version of our dig racing game.

Some graphical glitch left to match another theme from the list …

We will probably made a post-jam version with fewer bug.

You can try our entry by following this link

Screen Shot 04-29-14 at 03.35 AM

Team :
Martin Pierlot : Graphiste
Jen Berger : Graphiste
Jean-Micher Vilain : Programmeur
Olivier Griffet : Programmeur
Tristan de Liege : Sound Designer
Quentin Chevalier : Programmeur

We must spare a thought for our beloved friends that were fighting other problems in their life and cannot participate this great challenge !

Screen Shot 04-29-14 at 03.36 AM

Beware the Balrog – Weapons Concept

Posted by (twitter: @hadesfury)
Monday, April 28th, 2014 7:08 am

New target render !


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