About hadesfury (twitter: @hadesfury)


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October Challenge 2012
Ludum Dare 23

hadesfury's Trophies

Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013

hadesfury's Archive

Ahoy! Introducing ‘Bite the Pain’

Posted by (twitter: @hadesfury)
Sunday, December 18th, 2016 8:41 pm

We haven’t posted much this time, so we thought we’d say a little word !

First, we’re really impressed by the overall quality of your entries, looks like it’s getting better with every edition !

And last, since we don’t have an online highscore this time, here’s our personal best so far :


If you want to try and beat it, here’s the link to our entry:


Stone sacrifice

Posted by (twitter: @hadesfury)
Monday, April 18th, 2016 9:59 pm

We finished our game. And it works. The UI is a little rough, but we achieved a good set of outgame of feature like the leaderboard and a scoring system that will make you sweat.

The game should really reveal itself with a multiplayer mode but to match with the format of the jam we chose to make it playable alone.

Thanks to the team, as usual it was amazing.



The great shape-shifting god requires a sacrifice ! The sacrificial crowd needs to be put in place. This is a two man job : one moves these worthless minions around and the other dominates the scene from his high vantage point and makes sure the holy instructions are followed.

Use space to switch from one to the other. While playing the man on the ground hold shift to run and left click to yell at the mindless sheep to guide them to their proper positions. Ctrl grabs them and throws them around and when you feel ready, the observer can summon the gods using the END key.

Art by François Mauge and Vincent Schneider
Programming by Quentin Chevalier, Fabien Kalinowski and Vincent Schneider
Game Design by Timmy Gilbert, François Mauge and Vincent Schneider
Sound by Vincent Schneider

We posted our game ! It’s called URBO

Posted by (twitter: @hadesfury)
Monday, December 14th, 2015 9:30 pm

Basically it’s a minimalist city builder where you only get to choose between two options every once in a while and watch your districts grow, the rest of the time.

We were aiming for sort of a zen experience.

Check it out here !

Builders are usually complex games that require lots of tweaking but we love them so much that we could hardly resist trying to make one (again).

Hope you like it 😉 !!!




Last stretch !

Posted by (twitter: @hadesfury)
Monday, December 14th, 2015 11:30 am

The game is slowly coming together but we’re still missing the most important part of the project : The name !

(and some other minor details as well…)

Less than 10 hours left… Good luck to us all !

We’re in !

Posted by (twitter: @hadesfury)
Saturday, December 12th, 2015 3:02 pm


Actually we were already in several hours ago, but we were so excited to try our ideas, that we forgot to post about it 😉

We’re doing an indirectly controlled city builder.

Our team, right now, is composed of 2 programmers, 2 artists and one writer. We’re using 3dsMax, Photoshop, Unity and Visual Studio.

Good luck to everyone !!


The Gun Keeper : Trailer

Posted by (twitter: @hadesfury)
Tuesday, April 28th, 2015 2:56 pm

Hey folks !

Check out our nice trailer for The Gun Keeper !

Play and rate it here :


The Gun Keeper : Video Commentary

Posted by (twitter: @hadesfury)
Friday, April 24th, 2015 1:05 pm

Hey, all ! For those interested we made a video commentary about our game, The Gun Keeper.

You can find the game here :


Hope you like it.


The Gun Keeper : Post version – !Huge update!

Posted by (twitter: @hadesfury)
Wednesday, April 22nd, 2015 7:16 am

Amazing new version with the most of annoying bugs fixed :

Ennemies are killable

Added explosion effects

The gun doesn’t stop working for no reason

Feedback on firing the gun and taking dammage


Better sound design



Try it out here :




Bugfix : Functionning leaderboard

Posted by (twitter: @hadesfury)
Tuesday, April 21st, 2015 9:20 am

Just to let you know : we fixed a bug in The Gun Keeper that prevented the leaderboards to display your name and score instead of anyone just being called “anon”.

Try it out here : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263


We’re DONE

Posted by (twitter: @hadesfury)
Monday, April 20th, 2015 9:16 pm

This is it. The game is uploaded, time to go to sleep.


Quick recap of our team :

Programming by Quentin Chevalier and Pierre Mauge.

Art by Vincent Schneider and François Mauge.

Sound design by Bruno Jarles.

Highscore Server Programming by Fabien Kalinowski.



Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 5:08 pm

scrncap_cannon01 scrncap_catwalk01 scrncap_central01 scrncap_eng01 scrncap_large1 scrncap_front01 scrncap_topdown01 jorg01 scrncap_ammo01

We’re in

Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 8:07 am
After a heavy brainstorm, we’re ready to start our game.

We are four people, for the moment : 2 programmers and 2 artists. Some friends might join in later.
We’ll mostly be using 3dsMax, Maya, Photoshop, Unity and Visual Studio.
Have fun !

War in VR World

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:51 pm

You goal is to destroy the enemy city as quickly as possible before they extend their defense system to exerminate you!

Win conditon
[ Easy ] You exterminate the red city
[ Hard ] You build 10 cities.

Upgrades unlock as you progress

You can test and rate it at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10263

It's just the beginnig

It’s just the beginnig

12h Left !

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:21 am
12h left - tank has been shot

12h left – tank has been shot

I’m in

Posted by (twitter: @hadesfury)
Saturday, December 6th, 2014 2:38 am

For the first time alone, so I’m tring the compo !

I will use Unity 4.6 as I’m quite experienced with it

Good luck to everyone

Post-Jam version + Mac and Linux Builds !

Posted by (twitter: @hadesfury)
Friday, September 12th, 2014 7:26 am

Hello all, we took some time to improve our game a bit !

We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…

It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )


And it moves too !

More dialogues and cool portraits for characters, it should be much more pleasant to read !

Combat is less buggy!


While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’  to weaken them and then smash them with the Attack !

Example :

  • The first combat is against a WOOD enemy.
  • You must weaken him with the Nerf Riff of the Metal Head ( the [7] Key ).
  • While he’s weaken you can Attack with the Acoustic Guitar Guy ( the [1] Key ).
  • Do the opposite against  a METAL enemy (weaken with [2] and attack with [6]). Your characters can heal each others with the [3] and [8] keys.

All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!

Will you be able to defeat the BOSS ?

screen10Play and rate here :


One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !

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