About hadesfury (twitter: @hadesfury)
Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013
You goal is to destroy the enemy city as quickly as possible before they extend their defense system to exerminate you!
[ Easy ] You exterminate the red city
[ Hard ] You build 10 cities.
Upgrades unlock as you progress
You can test and rate it at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10263
For the first time alone, so I’m tring the compo !
I will use Unity 4.6 as I’m quite experienced with it
Good luck to everyone
Hello all, we took some time to improve our game a bit !
We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…
It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )
More dialogues and cool portraits for characters, it should be much more pleasant to read !
While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’ to weaken them and then smash them with the Attack !
- The first combat is against a WOOD enemy.
- You must weaken him with the Nerf Riff of the Metal Head ( the  Key ).
- While he’s weaken you can Attack with the Acoustic Guitar Guy ( the  Key ).
- Do the opposite against a METAL enemy (weaken with  and attack with ). Your characters can heal each others with the  and  keys.
All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!
Will you be able to defeat the BOSS ?
One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !
Hi everyone !
We just updated the description of Cable Theory on our page !
Things should be more clear now about what’s going on and what you’re supposed to do…
Feel free to visit and play :
While we’re at it, a new version is on the way, and it’s almost done… We might even do Mac and Linux builds!
GOAL : Reach the hill
MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach
Left world :
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm
Right world :
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm
Made with Unity 4.6beta
Coming back for the 7th time !
We’ll be using Unity as usual, Max, Photoshop etc.
To avoid spoil, we’ll not gonna include the end game screenshot … but now it’s in you can see the mighty balrog it you dig too deep.
As our game is called “Beware the balrog”, it was a missing key feature.
We add a post-jam version to make you see it !
We’ve just post a fixed version ( no new features ) of our entry for the LD 29
A new version (post-jam) is on the way with smooth level transition, an end game and probably more features !
After fighting with a low upload speed … we’ve finaly made a quite correct version of our dig racing game.
Some graphical glitch left to match another theme from the list …
We will probably made a post-jam version with fewer bug.
You can try our entry by following this link http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263
Martin Pierlot : Graphiste
Jen Berger : Graphiste
Jean-Micher Vilain : Programmeur
Olivier Griffet : Programmeur
Tristan de Liege : Sound Designer
Quentin Chevalier : Programmeur
We must spare a thought for our beloved friends that were fighting other problems in their life and cannot participate this great challenge !