Ludum Dare 33
The Theme is:
You are the Monster

PlayRate80Star

Judging Ends in
3 weeks of Playing and Rating games!

About hadesfury (twitter: @hadesfury)

Entries

 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 25
 
October Challenge 2012
 
Ludum Dare 23

hadesfury's Trophies

Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013

hadesfury's Archive

The Gun Keeper : Trailer

Posted by (twitter: @hadesfury)
Tuesday, April 28th, 2015 2:56 pm

Hey folks !

Check out our nice trailer for The Gun Keeper !

Play and rate it here :

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263

The Gun Keeper : Video Commentary

Posted by (twitter: @hadesfury)
Friday, April 24th, 2015 1:05 pm

Hey, all ! For those interested we made a video commentary about our game, The Gun Keeper.

You can find the game here :

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263

Hope you like it.

 

The Gun Keeper : Post version – !Huge update!

Posted by (twitter: @hadesfury)
Wednesday, April 22nd, 2015 7:16 am

Amazing new version with the most of annoying bugs fixed :

Ennemies are killable

Added explosion effects

The gun doesn’t stop working for no reason

Feedback on firing the gun and taking dammage

EXPLOSIONS

Better sound design

EXPLOSIONS !!!!

 

Try it out here :

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263

 

screen_boom

Bugfix : Functionning leaderboard

Posted by (twitter: @hadesfury)
Tuesday, April 21st, 2015 9:20 am

Just to let you know : we fixed a bug in The Gun Keeper that prevented the leaderboards to display your name and score instead of anyone just being called “anon”.

Try it out here : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263

0

We’re DONE

Posted by (twitter: @hadesfury)
Monday, April 20th, 2015 9:16 pm

This is it. The game is uploaded, time to go to sleep.

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10263

Quick recap of our team :

Programming by Quentin Chevalier and Pierre Mauge.

Art by Vincent Schneider and François Mauge.

Sound design by Bruno Jarles.

Highscore Server Programming by Fabien Kalinowski.

0

Advancement

Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 5:08 pm

scrncap_cannon01 scrncap_catwalk01 scrncap_central01 scrncap_eng01 scrncap_large1 scrncap_front01 scrncap_topdown01 jorg01 scrncap_ammo01

We’re in

Posted by (twitter: @hadesfury)
Saturday, April 18th, 2015 8:07 am
After a heavy brainstorm, we’re ready to start our game.

We are four people, for the moment : 2 programmers and 2 artists. Some friends might join in later.
We’ll mostly be using 3dsMax, Maya, Photoshop, Unity and Visual Studio.
Have fun !

War in VR World

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:51 pm

You goal is to destroy the enemy city as quickly as possible before they extend their defense system to exerminate you!

Win conditon
[ Easy ] You exterminate the red city
or
[ Hard ] You build 10 cities.

Upgrades unlock as you progress

You can test and rate it at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10263

It's just the beginnig

It’s just the beginnig

12h Left !

Posted by (twitter: @hadesfury)
Sunday, December 7th, 2014 7:21 am
12h left - tank has been shot

12h left – tank has been shot

I’m in

Posted by (twitter: @hadesfury)
Saturday, December 6th, 2014 2:38 am

For the first time alone, so I’m tring the compo !

I will use Unity 4.6 as I’m quite experienced with it

Good luck to everyone

Post-Jam version + Mac and Linux Builds !

Posted by (twitter: @hadesfury)
Friday, September 12th, 2014 7:26 am

Hello all, we took some time to improve our game a bit !

We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…

It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )

screen07

And it moves too !

More dialogues and cool portraits for characters, it should be much more pleasant to read !

screen08
Combat is less buggy!

screen09

While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’  to weaken them and then smash them with the Attack !

Example :

  • The first combat is against a WOOD enemy.
  • You must weaken him with the Nerf Riff of the Metal Head ( the [7] Key ).
  • While he’s weaken you can Attack with the Acoustic Guitar Guy ( the [1] Key ).
  • Do the opposite against  a METAL enemy (weaken with [2] and attack with [6]). Your characters can heal each others with the [3] and [8] keys.

All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!

Will you be able to defeat the BOSS ?

screen10Play and rate here :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !

Updated description !

Posted by (twitter: @hadesfury)
Friday, September 5th, 2014 9:33 am

Hi everyone !

We just updated the description of Cable Theory on our page !

Things should be more clear now about what’s going on and what you’re supposed to do…

Feel free to visit and play :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

While we’re at it, a new version is on the way, and it’s almost done… We might even do Mac and Linux builds!

Cable Theory – How to play !

Posted by (twitter: @hadesfury)
Wednesday, August 27th, 2014 8:16 am

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

GOAL : Reach the hill

MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach

COMMAND :

Left world :
————
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm

Right world :
————-
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm

Made with Unity 4.6beta

 

 

Another screen !

Posted by (twitter: @hadesfury)
Monday, August 25th, 2014 6:46 am

screen03

First ingame screenshot !

Posted by (twitter: @hadesfury)
Sunday, August 24th, 2014 9:49 am

Screen Shot 08-24-14 at 06.46 PM

Starting on models !

Posted by (twitter: @hadesfury)
Saturday, August 23rd, 2014 8:37 am

screen01
For now it’s a render… In game screens coming soon. Hopefully…

[cache: storing page]