Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
???
 
Recent:
MiniLD #XX

About hadesfury (twitter: @hadesfury)

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 25
 
October Challenge 2012
 
Ludum Dare 23

hadesfury's Trophies

Best Belgian Unity Teacher
Awarded by lorancou
on May 3, 2013

hadesfury's Archive

Post-Jam version + Mac and Linux Builds !

Posted by (twitter: @hadesfury)
Friday, September 12th, 2014 7:26 am

Hello all, we took some time to improve our game a bit !

We added support for Mac and Linux, but so far we were not able to test these versions. Still no Web version as we used the Unity 4.6 beta…

It now has a fancy… Start Menu! With Options that allows you to switch between English and French (some texts will remain in english even if you pick French, sorry ^^ )

screen07

And it moves too !

More dialogues and cool portraits for characters, it should be much more pleasant to read !

screen08
Combat is less buggy!

screen09

While I’m at it I should explain the combat a bit as there’s no tutorial… The enemies are whether made of METAL or WOOD. You have to use the Opposite ‘Nerf Riff’  to weaken them and then smash them with the Attack !

Example :

  • The first combat is against a WOOD enemy.
  • You must weaken him with the Nerf Riff of the Metal Head ( the [7] Key ).
  • While he’s weaken you can Attack with the Acoustic Guitar Guy ( the [1] Key ).
  • Do the opposite against  a METAL enemy (weaken with [2] and attack with [6]). Your characters can heal each others with the [3] and [8] keys.

All keyboard keys must be hit on the first beat to be efficient. That’s when the purple bar touches the top of the buttons. The preciser your timing is the more powerful the effect will be!

Will you be able to defeat the BOSS ?

screen10Play and rate here :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

One last thing. If you don’t get how to start a fight, you must speak with the enemies with both characters. When one characters says “What’s the other guy doing? I can’t fight him by myself…” you have to finish the dialogue with the other character. Or just hit Space once the dialogue has started with both characters if you want to skip directly to combat !

Updated description !

Posted by (twitter: @hadesfury)
Friday, September 5th, 2014 9:33 am

Hi everyone !

We just updated the description of Cable Theory on our page !

Things should be more clear now about what’s going on and what you’re supposed to do…

Feel free to visit and play :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

While we’re at it, a new version is on the way, and it’s almost done… We might even do Mac and Linux builds!

Cable Theory – How to play !

Posted by (twitter: @hadesfury)
Wednesday, August 27th, 2014 8:16 am

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10263

GOAL : Reach the hill

MEAN : Kill enemies by weakening them with opposite rhythm to increase your “cable” length and increase your reach

COMMAND :

Left world :
————
wasd : movement
Left ctrl : action
Combat : 1,2,3 in rhythm

Right world :
————-
arrows : movement
Right ctrl : action
Combat : 6,7,8 in rhythm

Made with Unity 4.6beta

 

 

Another screen !

Posted by (twitter: @hadesfury)
Monday, August 25th, 2014 6:46 am

screen03

First ingame screenshot !

Posted by (twitter: @hadesfury)
Sunday, August 24th, 2014 9:49 am

Screen Shot 08-24-14 at 06.46 PM

Starting on models !

Posted by (twitter: @hadesfury)
Saturday, August 23rd, 2014 8:37 am

screen01
For now it’s a render… In game screens coming soon. Hopefully…

We’re in !

Posted by (twitter: @hadesfury)
Friday, August 22nd, 2014 11:55 pm

Coming back for the 7th time !
We’ll be using Unity as usual, Max, Photoshop etc.

The balrog is in the place

Posted by (twitter: @hadesfury)
Saturday, May 3rd, 2014 3:33 am

To avoid spoil, we’ll not gonna include the end game screenshot … but now it’s in you can see the mighty balrog it you dig too deep.

As our game is called “Beware the balrog”, it was a missing key feature.

We add a post-jam version to make you see it !

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263

Screen Shot 04-29-14 at 03.35 AM

Screen Shot 04-29-14 at 03.36 AM

Beware the Balrog – Jam Version with Fixes

Posted by (twitter: @hadesfury)
Friday, May 2nd, 2014 2:13 am

Hello,

We’ve just post a fixed version ( no new features ) of our entry for the LD 29

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263

A new version (post-jam) is on the way with smooth level transition, an end game and probably more features !

Screen Shot 04-29-14 at 03.35 AM

Screen Shot 04-29-14 at 03.36 AM

We’ve made it !

Posted by (twitter: @hadesfury)
Monday, April 28th, 2014 7:07 pm

After fighting with a low upload speed … we’ve finaly made a quite correct version of our dig racing game.

Some graphical glitch left to match another theme from the list …

We will probably made a post-jam version with fewer bug.

You can try our entry by following this link http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=10263

Screen Shot 04-29-14 at 03.35 AM

Team :
——
Martin Pierlot : Graphiste
Jen Berger : Graphiste
Jean-Micher Vilain : Programmeur
Olivier Griffet : Programmeur
Tristan de Liege : Sound Designer
Quentin Chevalier : Programmeur

We must spare a thought for our beloved friends that were fighting other problems in their life and cannot participate this great challenge !

Screen Shot 04-29-14 at 03.36 AM

Beware the Balrog – Weapons Concept

Posted by (twitter: @hadesfury)
Monday, April 28th, 2014 7:08 am

New target render !

BTS_WeaponsConcept

We’re in !

Posted by (twitter: @hadesfury)
Saturday, April 26th, 2014 11:47 am

We’re making a Game using Unity, Photoshop

And we are quite busy at the moment !

Here’s our render target !

BTS_Concept_1


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