About gulaghad


Ludum Dare 23 Warmup

gulaghad's Trophies

gulaghad's Archive

I give up

Posted by
Sunday, December 15th, 2013 1:27 pm

I got sick, still tried my best to complete the game. But now I am exhausted.

The idea was a topdown ‘super crate box’ inspired game with ONE shot per crate. I have simplified the idea to bare essentials however a power outage, sickness and some bugs that I could not track down get on the way. In the end I gave up. Here is last state.


I’m in – a bit late

Posted by
Friday, December 13th, 2013 11:21 pm

Get up and saw the theme. It sprung many ideas. Since I want to finish a game and I’m very rusty, I will go safe and make a ‘one bullet’ kinda game.

  • Phaser.js
  • Gimp
  • Tiled
  • B/sfxr

I don’t know how to make music. We will see, if I have enough time at the end of the compo.

I gave up

Posted by
Monday, April 23rd, 2012 12:50 am

I failed my earth themed game on Earth Day. I gave up yesterday (20.30 localtime) 7,5 hours to end. I was so exhausted, I could not even write a “give up” post. Here is what went wrong.

I started with “Storm God” idea, where player manipulates pressure or add zones which push air to create nice weather, rain for believers and storms and drought for infidels.

  • I had no idea, about realistic cloud movement (I spent time learning)
  • My coordinate system sucked (I constructed earth as 2d, with rows of varying length tilemaps. Rotation was easy, directional movement not)
  • I wrote spaghetti code, since I thought “no time for structured code”
  • Trying to do everything myself (I used flashpunk, since I like it in warmup. But due to my unnatural coordinate system I had to manually manage positions and collisions of everything, within a single entity)
  • I spent more time to debugging than programming+graphics and it  depleted me. (It is both because I choose a language I didn’t use for years [as3] and fdb [debugger] did not trace anything when most needed, e.g. when something went wrong in constructor)
  • I was late to choose a simpler idea and couldn’t let go existing code (I tried to write new idea on the same earth,  thus debugging nightmare continued)
  • Also lost motivation hindered progress

Here is last good state (Sunday morning). Mouse to rotate earth, no cloud movement, because it is so ugly.

Most important lesson was quick development with  scripting languages just an illusion. I learned more from this unfinished game than my warmup entry which is done in less than a day. So I will definitely (if time is right) join next one. In next compo, I will possibly use C++ with my own prototyping library. Because I am so used to compile time checks.

I am going to play games as I do every previous ludum dare. Hail to all who dare to make a game!

Day 1 : a little bit late

Posted by
Saturday, April 21st, 2012 9:53 pm

Morning: I get up late, learned theme is “Tiny World”. It was one of the themes I least like. I thought about theme, a few ideas sprang, none of them was original. I read ludum dare to see what others came up with. I saw a “ludum darer” is making a reverse god game, some others using earth or planets as base for their games. So it seems one of my ideas “God Game” was not far off to the theme. I go to have breakfast.

Noon: Progress was fast. I used things, I had never used before in flash, learning from reference. It turned out flash also has perlin noise, I used it to generate land, no need to write one. Earth rotation was a little bit challenging, since I was all working in 2d, calculation of correct tile at the point required, after a little bit of work I did it.

Evening: I work on the cloud movement, but results were plain awful. I started with noise generated clouds, it did not take much time, however I couldn’t figure out realistic motion of clouds and lost motivation. Plan was to finish them, so I can work in game elements in Day 2, but could not. We will see what is gonna happen today.

By the way, a screenshot:

I’m in!

Posted by
Friday, April 13th, 2012 11:54 am

First time in. I missed last 2 ludum dares, though I wanted to participate. 10th anniversary seems like best time to start anyway. I have more experience with c++ but I’m not sure whether I can complete a game within 48 hours with it. Maybe next time.

  • Language: as3 (flex-sdk)
  • Graphics: gimp
  • Sfx & Music: bfxr, autotracker-bottomup (>schismtracker >ffmpeg, I guess)
  • Framework: possibly flixel (I am gonna decide in warmup weekend), flashpunk
  • Editor: vim

I learned most of these tools from others’ posts. I played with them, but have no real experience. I will try to make a simple game in warmup weekend (update: warmup link), and hopefully be ready for the challenge (LD 23).

Anyway good luck to everyone.

[cache: storing page]