About Jonny D (twitter: @grimfang4)

I'm a physicist and game programmer!

Check me out at http://code.bluedinosaurs.com

Entries

Jonny D's Trophies

Bird Destruction Award
Awarded by plams
on December 20, 2010
The gameloop.cpp Keepsake
Awarded by Doches
on August 22, 2010
giving pants12 a pants12 approval
Awarded by pants
on May 19, 2010

Jonny D's Archive

Runaway Money

Posted by (twitter: @grimfang4)
Tuesday, April 30th, 2013 2:41 pm

It’s been a full year since my last LD…  ::sigh::  But it’s great to do it once again!

This time I made Runaway Money, a party game about being invisible and stealing money.  Sounds kinda fun, right?  Does it also sound kinda strange that a multiplayer game would use invisible players?  Yeah, me too.  I had to think a while to make sure it was possible.

As it turns out, it is and it’s pretty fun.  Give it a try with your friends!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=654

tiny world war

Posted by (twitter: @grimfang4)
Monday, April 23rd, 2012 11:35 am

All done!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=654

 

I managed to finish in time, adding menu music, a level, basic splash screens, multiple weapons, sound effects, and more animations.

I had to trim some features to make it, but everything turned out just fine.  The final product is definitely worth it.

It’s still not up to my standards of originality, but it’s fun regardless.  I would have liked to add secondary weapons, so we’ll see what happens to it in my spare time.  I was able to build a reasonable level.  It’s not that pretty and was annoying to make, so I only made one… :(  I was really hoping to make a couple more, like desert and river levels.  Also, “tiny world war” is a demonstration of my latest framework using the SDL_gpu library to drive 2D OpenGL accelerated graphics and using Box2D for collision physics.

Overall…  Success!  I’d like to put networking into a future version, which will be a good preliminary step toward doing the same to my current main project, Don’t Blow It!  When that does happen, there may be a new release on my website.

See ya guys next time!

tiny world war – almost there

Posted by (twitter: @grimfang4)
Sunday, April 22nd, 2012 1:00 pm

It’s almost over!  I updated the graphics to a pixellated style, which surprisingly I’ve never done before.  There’s sound now, too.  I just had to fix a long-standing issue I had with SDL_mixer. :)

 

tiny world war – day 2

Posted by (twitter: @grimfang4)
Sunday, April 22nd, 2012 7:28 am

Lots of work done: Simple AI, teams, some graphical effects, ammo, and such.  I have to make some actual levels soon.  It’s going well, so I think I will actually be able to polish an entry!

 

LD 23 progress (tiny world war)

Posted by (twitter: @grimfang4)
Saturday, April 21st, 2012 12:02 pm

So, I guess my game is going to be “tiny world war”.  I have movement, collisions, projectiles, and hitpoints working.  The plan is to make it multiplayer (local for now) and have some AI going on.  Here’s my simple screenshot:

Not available in stores

Posted by (twitter: @grimfang4)
Friday, April 20th, 2012 5:18 pm

If only…

Posted by (twitter: @grimfang4)
Sunday, May 1st, 2011 8:15 pm

It appears that I didn’t get enough time on my game.  That’s okay though.  Lots of other things demanded my time (like screaming kids), but I managed to make a really fun game.  Really, me and my wife were having more fun with this than with all of my previous entries.  It’s not ready for the compo and I might not bother with the jam because work starts again tomorrow.  That means there will be a post-compo version for sure!  Stay tuned to my website or the LD planet.

I had a great time, as usual!

Here are some screens to part with.  Behold, “Don’t Blow It”.

More than just blocks now!

Posted by (twitter: @grimfang4)
Saturday, April 30th, 2011 9:28 pm

It’s moving along slowly…  I have level loading and animations in.  Now I need some goal triggers.  Once I have that and some custom control setup, I’ll be ready to pump out some fun, playable levels.  It’s a puzzle platformer, so the level design will be enjoyable.  :)  It’s likely that the game will feature different levels depending on the number of people playing.

A name would be nice, but my preschool kids have only been able to come up with “Throw Jump”, “Throw Everything”, and “Backpack Throw Jump Everything”.  With that kind of creativity, I’m sure it’ll have a name sometime next month…  and it might involve peanut butter and jelly.

Some progress

Posted by (twitter: @grimfang4)
Saturday, April 30th, 2011 2:03 pm

Here it is so far.  There’s been a lot of distractions today which I’d rather not talk about.  Suffice to say there are bad bugs outside!

In my game, four players can throw each other around.  I’m not sure yet how it will turn out for voting if I require four players.  I can’t even test it well!

 

It’s Dangerous to Play Alone!

Posted by (twitter: @grimfang4)
Friday, April 29th, 2011 7:48 pm

Can I swing that?  Probably not.

Anyhow, I thought of a nice idea…  But as usual, I like to keep my secrets until I have something to show for it.  See ya tomorrow.  Maybe there will be a screenshot. 😉

MiniLD #23 Pretty Much Over!

Posted by (twitter: @grimfang4)
Sunday, January 23rd, 2011 7:03 pm

Well, looks like time is up, but don’t worry if you need a bit more time to wrap things up.  This is for you, after all!  However, if we have to name your game 2012, then there’s a problem.

The things I’ve seen out there so far look pretty sweet.  Good job, all!

My Mini Idea – Will I get the time?

Posted by (twitter: @grimfang4)
Sunday, January 23rd, 2011 8:35 am

I came up with a fine idea, but I had a full day workshop yesterday in another state and I have to go pick up my wife from yet another state today.  At least here’s a mockup:

MiniLD #23 Go!

Posted by (twitter: @grimfang4)
Friday, January 21st, 2011 7:02 pm

Here goes!  The Title of your game must be a Year!  Feel free to use the round 6 variant: Game based on a year.

And the subtheme: Spring Physics
If you’re not doing an action game, I suppose you’ve got to be creative! :)

Good luck to everyone out there.  See you at the end of the 48 (or during if you’ll be in IRC)!  Go LD, go!

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Notice of MiniLD 23 Update

Posted by (twitter: @grimfang4)
Sunday, January 16th, 2011 5:43 pm

Hey guys,

I’ve decided to move MiniLD 23 to the 21st of the month.  Check the announcement post for details.  See ya there!

Time to vote for a theme! MiniLD 23 On Its Way!!

Posted by (twitter: @grimfang4)
Monday, January 10th, 2011 8:14 pm

Hosted by yours truly, Jonny D…  MiniLD 23 will be a good time (see below).

MiniLD 23 will begin at 9pm EST (2am UTC) on Friday, January 21st (moved up from the 28th due to conflict with Global Game Jam).  It will end at the same time on Sunday, January 23rd.

MiniLD 23 begins [fergcorp_cdt_single date=”Fri, 21 Jan 2011 19:00:00 -700″]

Until then, you can vote on the main theme.  There will be a sub theme announced as well when the mini compo starts.  There will be either an immense amount of groaning or excitement, since your choices for the main theme are taken from LD 19’s Round 3 list.

That’s right! Vote here!! And like the monkey said at the fruit playoffs: Go bananas!

Retirement of the Space Shuttle Discovery

Posted by (twitter: @grimfang4)
Sunday, December 19th, 2010 6:48 pm

Wow, I really didn’t expect to participate this time, but I thought of a simple concept and put it together in time!

http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=654

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