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METROCRAFT 3D – a week later

Posted by
Saturday, May 4th, 2013 12:43 pm

Wow, a lot of nice games are online and it’s taken me some time to play through even a small amount of them.

Metrocraft is my fourth LD attempt (3rd submitted) and it turned out well for the limited time I had. Never as polished as I would like but it’s nice to see all of the constructive feedback. I fixed the mouse bug so the controls should be much smoother.



Would like to hear more feedback on what types of features and changes you think would make this game much more successful and move away from the simple timed levels that even I don’t like.

Some ideas I have: Creative mode, Score based on time to complete, Obstacles.

You can play it here: METROCRAFT (I recommend downloading the windows version and play on full screen)


Thanks for the support, challenging games and great inspiration!


Let’s do this thing!

Posted by
Friday, April 26th, 2013 6:41 pm

Hi All,

I’m in again. Let’s see if I can make something better, more playable, more enjoyable, more entertaining, more potato-ee than before. Using Unity as usual, Illustrator, Photoshop, Audacity most likely, my phone if I need to record anything and Notepad++!!!

This is my fourth LD.


Good luck to all!

Posted by
Friday, December 14th, 2012 8:50 pm

Hey Guys,

Wish I could join in, skipping due to the holidays and working on my main game.
My last LD24 Evolve Larry game has been in the AppStore for a while if you want to check out how it came out:


Good luck, I’ll make be back to see the results!


EvolveLarry the aftermath

Posted by
Monday, September 17th, 2012 12:41 am

There are tons of really great submissions (still playing them). There are way too many to manage between work and stuff. :)

I wanted to post something about my LD24 submission Evolve Larry.  I approached my third LD attempt with a personal task:

“To make a playable iPhone/Mobile game that I could do in 48 hours and submit to the Apple App Store shortly after.”

Here’s how that went…

– Came up with the idea quickly and went for it right away. I started sketching and building the game mechanics in the second or third hour and was done with the overall gameplay by Friday night. I took some LD advice I had read (can’t remember who posted it) about having the gameplay basically finished by the first night.
– I had all of the sketches and  placeholders in place and by Saturday I relaxed a little and spent extra time drawing all of Larry’s Evolve steps in Illustrator and Photoshop. Then the food items, the backgrounds, the maps, the icons, the GUI. The whole day was gone but I was almost there.
– On Sunday, I crammed to fix bugs, make the sounds/music, polish the gameplay and get all the screen shots and testing finished.
– The music was hammered out in about 45 minutes using Reaper. The music is just randomly selected pieces played in small sections. Some of the sounds I made using an iPhone app with my own voice in the last hour.
– I managed to submit on time and had some hosting issues. I have to remember to do some testing on this earlier.

Overall I think the game was playable and semi polished, although the game mechanic was super simple. There is nothing much to the game besides catching stuff to feed Larry and keeping Larry from eating the wrong things. Still, it was working in Unity and on the iPhone as well just fine. So my goal was complete!

Aftermath: Ok, so now I had to cram to get this thing ready for the App Store. I took advice from comments and friends and quickly revamped the graphics and gameplay to make it more challenging. Here’s what I was able to do:

– Add combinations you had to feed Larry for him to Evolve.
– Added more foods items.
– Added more sounds and tighter graphics, GUI, etc.
– Added Facebook and Twitter share features using Prime31 plugins
– Added AdWhirl ads , well, just to see if I could do it.

I’ll be submitting it this week. Will post more later and a link to the App Store page!
You can check out the original Evolve Larry here.

Thanks for the support and the awesome games! 

Sat Night Check In

Posted by
Sunday, August 26th, 2012 1:10 am

Wow, some nice stuff out there so far. Can’t wait to check them out.

Saturday Night Screenies below. Just need to finish the graphics and sound!! God my fingers are numb.

Cast spell – Create game!

Posted by
Friday, August 24th, 2012 11:03 am

Hi All!

Time to get ready for another long weekend.  Using Unity3D (w/ SpriteManager 2 possibly & iTween), Cheetah, Reaper, Audacity, Photoshop, Illustrator, Might dabble on my tablet, Use video?, Maybe an iPhone app this time… Control, keep it under control!

What I’ve been up to since then (link)

Good luck everyone!


Well… not exactly finished. Could use a lot of polishing. This is my first submission. Can’t wait to see what everyone else made this weekend. Maybe after a nap.

You can play it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8124

Feedback always welcome!  Thanks

Check-In with lot’s to do

Posted by
Saturday, April 21st, 2012 7:29 pm

Gameplay is working…!

LD22 attempt

Posted by
Friday, April 20th, 2012 11:58 am

Just thought I’d share my LD22 attempt. Theme was alone so I decided to make a game where you play a superhero trying to change into his costume. You need to find a phone booth where no one is in close proximity to you.


– Random city layout.

– Different idle states for the citizens.

– Traffic with working stop light.

Anyway, the game works, but it lacked the start and ending screens. Maybe I’ll polish it later and post it online.

Tools: Unity3D, SpriteManager2, Photoshop


Jumping in again

Posted by
Wednesday, April 18th, 2012 12:07 pm

Ready for my second attempt at finishing something. Last time I cut it too close. Besides, I was using SpriteManager2 for Unity and wasn’t sure about how that would alter the rules. Since I couldn’t submit that source code. I’ll have to go “vanilla” on this one.

Using: Unity3D, Photoshop, Illustrator, Cheetah3D, Reaper, 1 Mac, 1 PC, 1 hyper tonkinese cat

Edit: Just in case, I decide to use SpriteManager2 here is the public link: http://www.anbsoft.com/middleware/sm2/

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