About greencow

Took part in Ludum Dare 4 and 6, without completing a game in time.
Submitted a games for Ludum Dare 10, 12, 13, 14, 15 and miniLD 6.
Made games for Global Game Jam 2009-2012.
Lead organizer UCSC GGJ 2013, West coast regional organizer GGJ 2014.
Graduated UC Santa Cruz BS game design summa cum laude and MS computer science in the Expressive Intelligence Studio.
Hobbies not (generally) involving a computer: mountain biking, yoga, philosophy, education, dancing.
C++, Allegro, GameMaker, flxl, opengl, fltk, PushButton


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Posted by
Tuesday, August 18th, 2015 4:26 pm

Hi everybody! I’ve been at grad school and doing the Global Game Jam the past few years, but I’m going to try to get something out this weekend for LD33. I’ve been working in Unreal Engine lately, so I’ll probably stick with that. Best of luck game peanut butter and jammers!


Posted by
Friday, August 24th, 2012 5:24 pm

Hiya! I’ll be working on a game this weekend, probably using FlashDevelop and PushButton Engine.

I’ve been working on a project for the past year with a brilliant group of peeps at UC Santa Cruz and Georgia Tech, and we’re just starting to go open beta! It’s Game-o-matic! A game generator that makes weird games from simple ideas. You can register and start making games now at: http://www.game-o-matic.com keep in mind we’re very much in beta, so you’re likely to get some terrible, terrible games ;]

Here’s a sample game I just whipped up: http://game-o-matic.com/play.php?code=96735489 Enjoy!

Game Jam talk March 15 Santa Cruz

Posted by
Sunday, March 4th, 2012 7:19 pm

Hello, if anyone will be in the Santa Cruz area (1 hour south of san francisco), 1 week after GDC, March 15 at 7pm, I’ll be giving a talk on game jams to the e-games gathering in downtown santa cruz. I’ll talk about my experiences at more than a dozen LD’s and 4 global game jams, and I’ll talk about organizing game jams with a focus on team building from helping with the santa cruz ggj 2012 and plans for the sc ggj 2013, which I am organizing.


I’m in

Posted by
Wednesday, December 15th, 2010 8:17 pm

Greetings ludatics,

I’ll be making a game this weekend, probably using Flixel/FlashDevelop this time.

My past games: www.originowl.com


Getting started

Posted by
Saturday, April 24th, 2010 11:39 am

Greetings ludarriers, I’m about to start making a game, here we go!

I’m getting a pretty late start, I was learning salsa dancing when LD started, and have been walking the clouds ever since, but now it’s time to find an Island to land on.

I started learning flixel/actionscript 3 a few weeks ago for research at school. I’ve made a basic platformer and Pong, and I’m going to use flixel for LD17. My next research project is to make a clone of River Raid (Atari vertical scrolling shooter/shmup) and I’m going to get half my research done for LD17.

My vision for this game, as of now, is to make a scrolling shmup that scrolls in the direction of the player. The player will fly a plane over water and land on islands. Islands will be a source of fuel and ammo for the craft. The player will shoot down enemy craft while traveling between islands. Islands will sometimes be controlled by an enemy, and the player will have to shoot down enemy craft and drop bombs on island fortifications. Stuff I probably won’t get to is commodity trading for profit, purchasable upgrades, craft, and fortifications.

This sounds like a good start. I’m quite tired right now and I’m probably only going to get about 12 hours of work done all weekend, but we’ll see. I’m working in a public library today, chair is pretty comfy.

I’m calling the game Tail Spin, a spin on the 90’s cartoon Tale Spin, which involved flying planes between islands.


Posted by
Tuesday, December 8th, 2009 6:49 pm

Allo, I’ll be working on a game for LD this weekend. I’m currently working on final projects for school (ucsc computer game design program) and will be driving from santa cruz to socal on friday morning. I’ll probably be on the road when the theme is announced, thankfully there’s no laws against designing and driving. I’ll be visiting a friend from out of state during the compo also, so I’ll be keeping it simple.

I’ll use either game maker or vc++/allegro/same skeleton project i’ve used for past LDs. That project and my past LD entries are at www.originowl.com.

On a related note, my final project for my assembly programming class was a shmup which ran on a Motorola HC11 microkit, using a two line by 16 char lcd display, 8 leds, 8 switches, and an interrupt button. I’ll get a video of the game.

Ciao! Good luck all!

LD15 post post

Posted by
Friday, September 4th, 2009 3:21 pm

Hello, I’m sorry for not writing more or getting on IRC during this LD.

Problems: Halfway through I got some bad news from a friend that took my attention for at least 12 hours and sapped my motivation once I did get back to finishing the game. I didn’t even try to name the game. There were other forces working against me during the compo. One was the unrelenting fury of the sun. A heatwave struck san diego with the start of the compo, and I was rarely in air conditioning. I did my best work under trees in breezy parks.  I was also without my mouse during the compo, something especially useful in the game maker development environment, even more so as this was my second GM game and I was learning new tricks.

Concept: When I saw ‘caverns’ it only took a few minutes before I was thinking down the rabbit hole from alice in wonderland. I remembered the scene (from the disney version) where she eats to grow big and drinks to shrink. I had the concept of using size altering items with cavernous environments to create situations that could be easy, difficult, or impossible depending on your size. I remembered how mario also grows by eating mushrooms, and so a mario-alice hybrid was born.

Didn’t get to: NPC’s to push a story: The characters and story would have come easily, simply by mixing elements from super mario bros and alice in wonderland. A grappling hook to swing over obstacles. Flame jets, pools of lava, more ice, button switches, and assisting NPC’s through rooms. Multiplayer co-op mode which would open access to new areas, the players would be able to stack.

Bugs: Any size larger than default will have to jump to clear the crest of a slope. Eating two mushrooms simultaneously causes player to embed in floor. Other occasional oddities. For these reasons, I included cheats, F to shrink (Fan), G to grow, R to restart. I was considering making F to shrink an item to obtain, this is based on elements from the original version of alice in wonderland (Lewis Carroll). However, it is possible to pass all levels without the use of cheats.

I’ve started playing the entries, good job everyone, impressive games. Thanks for playing.


Posted by
Sunday, August 30th, 2009 8:06 pm


Posted by
Thursday, August 27th, 2009 3:36 pm

Hiya! I’m planning to work on a game for LD15 this weekend. I’m on break from school, having just completed my first quarter at UC Santa Cruz in the game design program, and looking forward to moving into the dorms in a few weeks. I’m currently travelling around in my van, so I will be coding from friend’s houses or parks or coffee shops or wherever.

I will be developing using either C++ with Allegro and my toolkit/empty project: allegroblank or Game Maker.

I’ve just updated my library to include midi support through allegro functions. I will compose music using Anvil Studio.

Graphics using Allegro Sprite Editor and The Gimp.

Sound via SFXR and my microphone.

Good luck everyone!

miniLD8 – Dr Splodeyhead

Posted by
Thursday, August 27th, 2009 2:08 pm

Only a few months late! This is my first game maker game, conceptualized for miniLD8 (theme: mashup 2 past entries) and developed in about 48 hours over the past many months.

Link to my site with exe/source downloads and infos: http://www.originowl.com/Home/drsplodeyhead


Posted by
Wednesday, May 6th, 2009 6:42 pm

I started making this timeline a few hours into LD14. I have imagined a program which would produce something similar, although I enjoyed the open ended prototyping and creative potential of doing it with pencil and paper.


issues with python

Posted by
Tuesday, May 5th, 2009 8:51 pm

ok so i’ve noticed the games with the least number of votes are python games that i haven’t been able to run because of some weird python error. i would imagine others have similar issues or perhaps don’t have python installed at all. i’ve just read something interesting, uninstalling old versions of python and reinstalling can help with issues. we’ll see how it goes..

wow it worked! i can finally run python games. one less stumbling block between me and games =]

python 2.6.2: http://www.python.org/download/releases/2.6.2/

pygame 1.8.1: http://www.pygame.org/download.shtml

LD14 – advancing wall of math final

Posted by
Sunday, April 19th, 2009 6:59 pm

Here we go!

Had to do a last minute downsample of the sound to make the zip small enough to upload =P

Posted to: http://www.originowl.com/Home/advancing-wall-of-math

Download: http://www.originowl.com/Home/advancing-wall-of-math/LD14-greencow-awom.zip


LD14 Advancing

Posted by
Saturday, April 18th, 2009 3:25 am

Ok, so I’ve got a solid 8 hours in. 4:20am now so I’m pretty tired, going to get some sleep after this.

The game I’m making is Advancing Wall of Math and it’s set in outer space! Hmm, didn’t I do a math game before?

Well, this one is going to be of the shmup style, but you’ll be shooting numbers into ships to complete math problems. Here’s an advancing wall of doom if you consider 1+3=doom.

LD14 Hi

Posted by
Thursday, April 16th, 2009 6:12 pm

Hiya everyone =]

I’m about ready to make a game. I just updated my msvc blank project and allegro toolkit at the site where I’m publishing my games: www.originowl.com.

School has kept me very busy, 5 more weeks of math and english and piano and then I’m moving to UC Santa Cruz to do game design. Living on campus in the forest making games all the time, yeah I think I can handle that.

Good luck and love to everyone!

Cannon Hearts Tower

Posted by
Sunday, January 11th, 2009 10:12 pm

I will just apologize in advance, as the next level may shock and dismay..

Cannon Hearts Tower is my entry for miniLD6, the secondary theme is ‘LD12: The Tower’ and the tertiary theme is ‘miniLD5: Cover someone else’s game’. This is a cover of Sivart13’s game for LD12:  “Cannon Hates Tower”.

Use up and down to aim your cannon and hold space before releasing space.

This mini game will be used in the LDCollab framework as a single level, with the other miniLD6 entries.

This first version does not use score files.

The Max Score is 1000. Post your best score in the comments. I’ve gotten 650.

Download: http://sites.google.com/site/roboticarts/cannon-hearts-tower

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