If I’m doing this there’s a chance I’ll be teaming up with someone. And to be blunt I’m not sure what we’ll be using.
Here’s my bag of tricks anyway. It might be something completely different, but there’s a fair chance just about everything I use will be here…
- Libraries: Allegro 4 & 5, SDL 1.2 & 2, OpenGL + GLEW, libsackit, ezjack
- Music: SunVox, SchismTracker, various converters, custom playroutines
- Sound: Audacity, SunVox
- Graphics: pixra, GIMP, Blender, code-generated stuff, converters I pull out of my arse
- Level editor: Probably just VIM
- Networking: ENet
No, I’m probably not going to use assembly this time.
I’m considering making a 3D game with red-cyan anaglyph support. This still leaves things pretty open-ended.
It’ll most likely be C++, SDL, OpenGL+GLEW, and the rest is to be decided.