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Won’t finish this one..

Posted by
Sunday, December 15th, 2013 3:56 am

Seems like I won’t finish this LD unfortunately. I’ve decided to quit a bit early and finish some christmas shopping instead.

What went bad:

  • Lack of progress – I have not gotten as far I would have hoped at this point. This is partly due to using Haxe which is a first for me. I started working on a framework to help me produce something quicker, but it didn’t get nearly far enough which means I had to spend a lot of time writing base code. The seconds reason is life in general. With a 4-month old son it is hard to just sit down and focus on game making.

What went well:

  • Haxe and OpenFL – Except for not having written enough base code (or having enough experience with the language) to be efficient right from the beginning, I’m very happy with the choice to use Haxe and OpenFL. It is a lot of fun to work in and by next LD I will try to have a better framework done!

This is as far as I got:

ld28

I tried to make something that really took advantage of the theme. My idea was a game where you play as a robot that can only load one “program” (skill) into his system at once. The loaded program would then be used to solve puzzle to continue in the game. The challenge would be to figure out which program to use at what point and in which order to use them.

I’m in!

Posted by
Tuesday, December 10th, 2013 12:54 pm

This will be my third consecutive LD (fifth total) and I’m very excited! The last two times I’ve used GameMaker (which is great for game jams), but this time I’m changing to something new!

Platform: Haxe and OpenFl (flash as primary target).
Base code: I have some classes that are available on GitHub, but it is nowhere close to complete at this point.
Editor: FlashDevelop
Graphics: Most likely Pickle, but could also be Gimp or Paint.Net
Sound FX: Bfxr
Music: Pixitracker most likely
Timelapse: Chronolapse

Red Alert – Postmortem

Posted by
Friday, August 30th, 2013 1:48 am

This will be my first postmortem ever, but hopefully it won’t be too bad..

I’m happy (and a bit surprised) that I finished my entry this time. I was close to giving up at a few different times, but in the end I’m quite happy with the result and glad that I stuck with it. My biggest obstacle this LD was the lack of time. I usually spend a lot less than 48 hours because I like to sleep and other things around the house needs attention. This was even more true this time since I have a newborn son (3 weeks old). Apart from getting my sleep during the night, I also had to babysit when my wife wasn’t available and we did a few trips for a couple of hours each day. I knew this would be the case before hand so when trying to come up with a game idea my biggest problem was that I always felt that I wouldn’t have enough time to complete a somewhat finished game based on the concept. A few of my favorite ideas had to be scrapped for this reason. In the end my game is a very simple game that is very different from my original idea, but still quite fun.

The original concept was a turn-based strategy game where the player had to survive in a maze where the walls were moving every 10 seconds. The final game is more of a fast-paced action game where the walls move every couple of seconds and new enemies and gold is spawned every 10 seoconds.

redalert

What went bad

  • Theme – the 10 second theme was definitely not my favorite and I had a hard time coming up with an idea that I felt was good enough and that I could finish in time (see above).
  •  Motiviation – After the first day was over I was seriously considering not finish my entry. I was still thinking of using my original game idea and I just couldn’t figure out how to make a fun game out of it. And I felt that instead of spending the whole sunday on something that would never be finished/fun I could spend it with my wife and son instead.
  • graphics – The game doesn’t look toooooo bad, but I still wish I would have had enough time to replacing my placeholder graphics with something a bit higher quality. I’m no artist though, so chances are it would have look quite bad anyway! :)
  • Target platform – I tried exporting my game to HTML5 from GM, but it didn’t run at all in Chrome, ran awfully in firefox and ran okay in IE10 (no sounds though). Because of this I have only uploaded a no-install windows version. Unfortunately it doesn’t seem to run for all people.

What went well

  • Game maker:Studio – I’ve been using GM for the last two LDs and I definitely have a love/hate-relationship with the application. It allows me to create games very quickly which is important (see above again). But as a programmer, I find the GM scripting language quite awful and I miss doing some “real” programming.
  • Sunday
  • Music – For the first time I created my own background music. It is of course a very simple piece of music, but it was fun to make and I’m happy with the result. PixiTracker was a lot of fun to work with as well!
  • Result – My LD entries are never the best looking or sounding, or the best polished games. But I usually think that I succeed in creating something that is quite fun to play. I think that I succeeded with that this time around as well.
  • Mood – I think the blinking red lights, the background music, and the moving walls, all work well together to create a specific mood for the game.

What I will do different next time

  • Game concept – My concepts are usually similar to each other (last three involve shooting, 2/3 involve zombies, etc) and often use a common game style (platformer, top down shooter, etc) where the theme doesn’t play too big a part. This is partly because I want to do something simple that I’m sure to finish. It is also partly because I don’t do many games outside of LDs, so last LD was my first platform game, and this LD was my first top-down-shooter. In the future however I want to come up with a game idea that is more directly tied to the theme.
  • Coding – I probably won’t use GM next time. I want to write a base library and write some real code!
  • Web platofrm – I feel like I lose out on a lot of people trying my game by not offering a web based version. Next LD I will for sure offer a web based version (probably Flash since I’m thinking of using Haxe and OpenFL).
  • Juice – I want my next entry to be very juicy!
  • Community – Finally, next LD I’m gonna try to be more involved with the community (reading and writing blog posts for example).

 

If you haven’t tried my game, feel free to do so and I’d appreciate an honest comment!

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11705

 

I made it!

Posted by
Sunday, August 25th, 2013 5:34 pm

I was close to giving up this morning. I couldn’t see how I would be able to turn my concept into a fun game. Now when it’s done I actually think it is quite a lot of fun. I’m definitely happy with what I achieved!

redalert screen

I’m in!

Posted by
Friday, August 23rd, 2013 8:40 am

I’ll be doing my best to complete in this LD (my fourth). I will try to create a simple game that I can complete (in a polished state) in way less than 48 hours (my three week old son won’t allow me to spend much time on this, plus I’m so tired I’m gonna need my nightly sleep).

I’ll be using:

  • * GameMaker Studio (probably the only tool that would allow me to create a game in the time I have available)
  • * Gimp, GM S’s built in editor, InkScape or Pyxel Edit for graphics (haven’t used InkScape or Pyxel Edit so I might play it safe and not use them)
  • * Bfxr for sounds effects
  • * Pixi Tracker for music probably

Done (I think)!

Posted by
Sunday, April 28th, 2013 2:22 pm

I think I’m done with my entry. I’ve made five levels that are quite fun to play through, so not too bad.

My biggest problem has been getting it to play in the browser, will most likely have to skip that part.

The game can be played here.

screen2

First day’s progress

Posted by
Saturday, April 27th, 2013 2:40 pm

I had a difficult time getting started today. But I have something to work with tomorrow at this point at least.

Current version can be “played” at: http://www.andreasmcdermott.com.

I’ve used Game maker: Studio.

screen

Tiny world…

Posted by
Saturday, April 21st, 2012 11:49 am

I’m not super happy with the theme.. Took me hours to come up with anything.. Well anyway, I’ve got a pretty good start by now.

The turtle is pulling a tiny city behind him and it is the player’s job to protected the city from whatever might be coming after it.

The player can switch between the hot air balloon and the tower at the back of the wagon. Hopefully I can get some different weapons included.

Can’t wait

Posted by
Tuesday, April 17th, 2012 5:50 am

This will be my second attempt at LD. My last one was a long time ago and since then I’ve been wanting to make time for it again.

I’ll most likely be using

Löve
Lua
Art and sound I haven’t figured out yet, but it will be 2D and I’ll probably use some of the tools linked on this site.

I’m excited (my girlfriend is not, but she already okayed it so too late now)

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