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Sevastopol is Complete!

Posted by (twitter: @GravityScore)
Sunday, April 19th, 2015 7:21 pm

Finally finished my game! After staying up from 8pm until 8am right now. Check it out:

3

 

It’s a cross between Hotline Miami (gameplay) and Alien (aesthetic). The screenshots don’t really do it justice, so check it out!

I’m really happy with the way it turned out. It has a really nice aesthetic and atmosphere around it. The gameplay’s better than my last LD, but still pretty meh. There’s not much content, only 4 levels, and they’re not overly challenging or varied. Considering this is pretty much the second full game I’ve written, I’m very pleased :)

Can’t wait to see the rest of your games. They’re going to be absolutely amazing, no doubt.

5

A start to Sevastopol

Posted by (twitter: @GravityScore)
Saturday, April 18th, 2015 4:23 am

I’ve made a start to my game – Sevastopol. I’m planning for it to be a sort of Alien (hence the name) + Blade Runner + Hotline Miami style game. I’ve got some artwork done, a tileset drawn out, some music written, and some shader experiments, but no actual code! Lets hope this gets done in time.

 

Screen Shot 2015-04-18 at 5.20.12 pm

Current State

Posted by (twitter: @GravityScore)
Saturday, August 23rd, 2014 8:42 pm

Oh god I should hurry up I’m worried now :/

Screen Shot 2014-08-24 at 11.41.51 am

Sweet Charlotte: Progress Update

Posted by (twitter: @GravityScore)
Saturday, August 23rd, 2014 8:58 am

Thought I’d do a quick progress update on what I’ve done before I head off to sleep for the night.

I’ve decided on my idea, written out some planning documents, finished the artwork (mockups and spritesheets), finished an asset loading system, player movement, and random map generation code. Left to do is basically all the gameplay and story. Fun times! I will be so happy when this is over and my game is finally DONE.

Here’s a screeny of one of the artwork design mockup, giving an idea of the art style. I’m open to suggestions! I’m not sure if I’m entirely happy with it yet.

Screen Shot 2014-08-23 at 11.53.47 pm

I’m In

Posted by (twitter: @GravityScore)
Tuesday, August 19th, 2014 3:16 am

2nd time. It happens to be mid-term break off school this weekend (meaning Friday and Monday off) so what a happy coincidence :)

Tools:

Probably Rust and Piston, or JavaScript/HTML5

Sublime Text

Photoshop and/or Illustrator

Cfxr (Mac version of Bfxr)

Logic Pro X

In

Posted by (twitter: @GravityScore)
Sunday, April 20th, 2014 6:11 am

2nd time participating, and looking forward to it! Hope the theme is good, there are some good suggestions in the voting rounds.

Tools:

Language: HTML5/Javascript

Engine: Might use the Phaser engine, depending on the game

Editor: Sublime Text 3

Graphics: Photoshop CS6, or AESprite depending on how I’m feeling

Music: Logic Pro X, cfxr

Woo, web based stuff is the best! Good luck to all.

Click Click Cat Post Mortem

Posted by (twitter: @GravityScore)
Monday, December 16th, 2013 7:08 am

Firstly, play and rate the game here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28875

What went well:

– The art style, although I should’ve used Illustrator to draw the art using vector graphics from the start, rather than swapping half way through.

– I really like how I organised my Javascript code. Will use this style in the future.

– I like the (albeit minimal) story and the aim of the game. I find it quite funny.

What didn’t go well:

– Using only HTMl5 2D stuff to cheat the 3D isometric. It sort of worked, but there are a few bugs in the depth sorting that didn’t work out.

– Swapping ideas and styles mid-way through the competition. I need to do more planning, and fully think out my idea before I start. Maybe even spend half an hour away from programming after deciding and then come back to it to see if I still like it.

– Collisions on the isometric grid. Again, using 2D stuff to cheat 3D isn’t a very good idea.

– I would’ve preferred to use Haxe and OpenFL to export to Flash, but I need way more experience in it before I can write a game in 48 hours using it.

– Lack of audio. I just didn’t get around to adding sfx with sfxr. I wanted some music in the background, but I simply can’t create my own game music. I’ve since done some research into music generation software, but I haven’t come across anything ground breaking yet.

– Lack of animation. Again, didn’t get around to it.

Click Click Cat Finished :D

Posted by (twitter: @GravityScore)
Sunday, December 15th, 2013 3:24 pm

Finally finished my game!

Play it here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28875

Clay.IO: http://clickclickcat.clay.io

Screen Shot 2013-12-16 at 5.45.51 am

 

Not much to do with the theme sadly, nor is the gameplay very interesting or original, but for a first game besides the basic pong and tetris, I’m pretty happy with it.

Click Click Cat Menu

Posted by (twitter: @GravityScore)
Sunday, December 15th, 2013 4:12 am

Screen Shot 2013-12-15 at 6.43.43 pm

 

Not much left to go: Enemies, Enemy AI (shouldn’t be hard, it’s an open world map), ammo, opening and ending cutscenes, sound.

Stretch goals: Blood splatter, better sound, more detailed art and assets,

I’ve been refactoring my code for the past hour, need to move on to new features!

Click Click Cat Progress

Posted by (twitter: @GravityScore)
Sunday, December 15th, 2013 1:44 am

After a name change and a complete redesign from top down to isometric, Click Click Cat is almost done!

Screen Shot 2013-12-15 at 4.43.25 pm

Progress!

Posted by (twitter: @GravityScore)
Saturday, December 14th, 2013 7:11 am

😀

Screen Shot 2013-12-14 at 10.09.35 pm

 

Not sure about that cat’s tail though… Nor the black background. Suggestions and critique welcome!

Change of engine

Posted by (twitter: @GravityScore)
Saturday, December 14th, 2013 3:42 am

Well, about 2 hours after the compo’s start (luckily I hadn’t written anything major, but had decided on my idea), I had a change of heart and completely switched engines from C++ and SDL to:

Language: Javascript – HTML5

Engine: None :)

Graphics: Photoshop

Audio: cfxr + Audacity

If anyone knows of a good place to host an HTML 5 game once I’ve finished, please leave a comment! The best option I can think of now is just to use my Node.JS hoster (Heroku) and get it to print out the index.html file.

Progress Report:

Finished: Tile map loading, art, player movement and camera tracking, collision detection.

To Do: menu screen, opening cutscene, enemy spawning and AI, gun stuff, ammo, sound, boss fight.

I’m pretty happy with that :)

I’m in!

Posted by (twitter: @GravityScore)
Thursday, December 12th, 2013 9:12 am

First time. Looking forward to it. Never done anything like this, and only just started learning SDL this week. Finishing off a practice game now.

Using:

Language: C++

Engine: SDL and my own custom library that I’m still adding finishing touches on. It’s likely to continue changing throughout the compo too.

IDE: Xcode 5. Still have to figure out how to port this to Windows and Linux.

Sound: cfxr (mac version of bfxr) and Audacity

Graphics: Photoshop

Unity 2D

Posted by (twitter: @GravityScore)
Thursday, November 14th, 2013 1:48 am

Hey,

Thought some Unity fans might find it interesting to take a look at the new Unity 4.3, and its new built in 2D workspace. I’ve been messing around in it for a while now, and it is supremely awesome.

Looking forward to participating in the upcoming LD28 in December!

-GravityScore

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