About graebor (twitter: @graebor)

Hi, I'm a guy from Winnipeg who does a bit of everything.


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
October Challenge 2015
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27

graebor's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on October 28, 2016
Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on November 14, 2015

graebor's Archive

“Decade” submitted

Posted by (twitter: @graebor)
Monday, December 12th, 2016 8:18 pm


Decade is a quick Twine experiment I threw together. I was travelling for most of the weekend, so the bulk of this game was made during a super long layover in the Toronto airport. I wanted to do a bit of a refresher for myself on how Twine works, and the result is basically an exercise in seeing what interesting mechanics I could come up with using this engine. It’s not all that well designed or balanced, but I’m glad I managed to put together something, even though I was super short on time this LD. Even though I’m not that proud of the game itself, it was fun to make something different!


Posted by (twitter: @graebor)
Sunday, August 28th, 2016 10:59 pm


Click here to play SUNWARD!

My entry this time around is a solo effort, I was aiming for something really atmospheric and moody. SUNWARD is a game about performing the ritual of the hunt. Use your ancient spear to sacrifice animals, and guide their spirits home.


Polydrone submitted!

Posted by (twitter: @graebor)
Monday, April 18th, 2016 5:39 pm


Click here for our entry page!

Polydrone is a fast-paced game about reshaping your drones in order to control your attacks. Controller highly recommended but keyboard works just fine as well. I really enjoyed putting this one together and am quite proud of how it turned out, many thanks to collaborators @amymja (art) and @CadillacLoops (music + sfx) for their awesome work! Time for me to get judging! 😀


Polydrone 1st wip build

Posted by (twitter: @graebor)
Sunday, April 17th, 2016 10:30 pm


Check out a wip build of my game here!

Controller highly recommended! The game is basically all there, but we still have to add sound effects and do some more balancing. If anyone happens to play this build, let me know if you found it too easy or too hard, and what you thought of the pacing. It’s usually something I overlook in jams so I’m trying to pay more attention to balance/pacing. All feedback is welcomed and appreciated, and good luck finishing up your jam entries! :)

Ludum Dare games roundup from Winnipeg, MB

Posted by (twitter: @graebor)
Tuesday, December 15th, 2015 6:13 pm


We had a local meetup for Ludum Dare 34 in Winnipeg, MB, Canada, so I thought I’d share a roundup of the games our group put together!

That’s quite a few devs from Winnipeg! There were even more cool folks present at the meetup working on other projects not specifically for LD, too. Our local jamming community has been growing (:P) every time an event comes around, so I wanted to say good work, folks!

“Sort the Court!” – submitted!

Posted by (twitter: @graebor)
Monday, December 14th, 2015 1:06 pm


Click here for the entry page :)

You play a king who’s in charge of all kinds of important decisions. Give your decree in simple yes or no answers, and help the kingdom grow! We had a lot of fun coming up with different characters and events for this game.

2 button kingdom management!

Posted by (twitter: @graebor)
Saturday, December 12th, 2015 8:13 pm


Click here to try it out!

Myself and amymja are working on a game where you use just 2 buttons to manage your kingdom and help it grow! It’s a pretty simple concept but we’re enjoying filling it out with lots of content. We’re pretty ahead of schedule so I’m trying to collect some early feedback we can spend sunday working on! Of course, audio is missing, but we’re already working on that :)

Mirror Mortis – out now on itch.io!

Posted by (twitter: @graebor)
Friday, October 30th, 2015 8:26 am

Untitled 210

Untitled 43

Hi friends!

During Ludum Dare 32, we made a game called Miroir du Mort, which we had a great time working on. After the jam finished, we continued working on the game for a few months, under a new name: Mirror Mortis. We polished up everything we liked about the original jam version, and added tons of new things as well. Mirror Mortis has a huge castle to explore with plenty of puzzles, secrets, new enemies, even boss fights!

It’s only because of the awesome Ludum Dare community that this game ended up getting made – so thank you for playing the jam version, and for all your ratings and comments that helped shape what would become Mirror Mortis. The finished game is available now on itch.io, and it’s 30% off for the weekend!

miroir_icon– @graebor and @amymja

Mirror Mortis – full version releases Oct 30th!

Posted by (twitter: @graebor)
Saturday, October 3rd, 2015 5:41 pm



Mirror Mortis was born as “Miroir du Mort” in Ludum Dare 32. The jam version got a lot of great feedback from the Ludum Dare community and there was more we wanted to explore with the concept, so since then, @amymja and I have been working on an expanded version. We’re happy to say it’s coming along well, and in the spooky spirit of Halloween we’ll be releasing the full version on itch.io on October 30th! This’ll also be our submission to the October challenge.

Aside from being a fully rounded-out game experience, Mirror Mortis includes lots of puzzles and new enemies to fight (including boss battles!), and an explorable world with several unique areas.

We’ll be posting more throughout the month as we get closer to launch, so follow myself and @amymja for updates. Thanks for supporting the original jam version – without your feedback we wouldn’t have been able to take this game as far as we have! :)

A Crown of My Own – submitted!

Posted by (twitter: @graebor)
Monday, August 24th, 2015 1:17 pm


Click here for the entry page!

A Crown of My Own has been submitted 😀 This was a super fun game to make, and Bogdan’s music really made it feel just right. This was probably my smoothest jam experience ever, things went nicely all the way through, and I’m quite proud of the end result. Hooray! I’ll return later tonight to start doing some rating :)

First playable build!

Posted by (twitter: @graebor)
Sunday, August 23rd, 2015 10:01 am


Click here to try it!

Had to tinker with a couple of things to get the webGL build working, but here it is! No sound implemented yet, and there’s a sizable list of things I need to fix/add, but it’s really getting there! Feedback welcome and very much appreciated at this stage if anyone feels like taking a break from working on their own game for a minute or two :)

Monstrous crafting and item gathering

Posted by (twitter: @graebor)
Sunday, August 23rd, 2015 1:08 am


Game is really coming together, although audio-less at this point. Unfortunately I broke something important at the last second and can’t make a build right now, so here’s a quick screenshot. Need to grab a quick bit of sleep, then I can finish this thing up tomorrow.



Miroir du Mort – submitted!!

Posted by (twitter: @graebor)
Monday, April 20th, 2015 6:37 pm

Miroir du Mort – third and almost final build!

Posted by (twitter: @graebor)
Monday, April 20th, 2015 9:22 am


New build of Miroir du Mort, click here to play (Unity web player)!

You play as a vampire holding a mirror. You can reflect beams of sunlight to use as a weapon, but watch your back! Controls are fairly simple, they’re stated in the game.

This build adds legit title/ending screens and includes a whole bunch of refactoring for stability, among other details. There are a couple of very tiny things we want to add still, but the two of us both need to work today, so we’ll see what gets done before the deadline!

Miroir du Mort – second build

Posted by (twitter: @graebor)
Sunday, April 19th, 2015 6:51 pm


New Unity webplayer build of Miroir du Mort is up, click here to play!

You play as a vampire holding a mirror. You can reflect beams of sunlight to use as a weapon, but watch your back! Controls are fairly simple, they’re stated in the game.

This is going to be a jam entry (we’re a team of 2, and used some of Kevin Macleod’s music) – but we’re getting really close! There are 16 decent levels, which I’d like to improve on, and there are a couple other bits of polish to do, including a title screen. Overall I’m really proud of this so far!



Miroir du Mort – first build!

Posted by (twitter: @graebor)
Sunday, April 19th, 2015 1:43 pm


Miroir du Mort! First playable build (Unity web player) is here.

You play as a vampire holding a mirror. You can reflect beams of sunlight to use as a weapon, but watch your back! Controls are fairly simple, they’re stated in the game. I’m just doing webplayer for this wip build, but I’ll be putting together standalone builds (and maybe webGL? I’ll try) for the final submission due to the recent webplayer/chrome junk.

Still plenty of things I want to do yet, but I’d love any feedback!

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