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"Motion to Award 5 Stars" - LD34
Awarded by Dreyan
on December 30, 2015

AwesomeAlliterationAlliance's Archive

Jolly Jail Jumper [JJJ] – Playthrough on YouTube

Wednesday, December 30th, 2015 2:14 pm

lvl3_screenshot

There are some poeple who have beaten our game, but it also seems to be way too hard for others.

So for those of you who don’t have the time (or the mad skillz) to finish the game, but still would like to see the whole thing, we uploaded a full playtrhough of it to YouTube. Unfortunately due to “technical difficulties” the quality is not that high.

click if you dare:

https://www.youtube.com/watch?v=sJdhxutiy-E&feature=youtu.be

If you do have the time (and the mad skillz) you can play and rate (come on….DO IT!) our game here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46957

extra_screenshot

Based on your (very much appreciated) feedback, we decided to change a few things and
give the game a little bit more finetuning.

We made the first levels a bit more easy to play but the Game is still very hard for some people. We really like the difficulty, all levels are doable if you put some time in them and we think they are worth the effort.

If you like to play or rate our game you can do it both here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46957

PS: Currently we think about making a playthrough on Youtube.  let us know your thoughts about this idea if you are interested.

Good luck and have fun. :)

Changelog:
-the movespeed is now 10% slower

-We added a settings menu where you can adjust the screensize.

-A few levels now are a bit more easy to play and we slightly adjusted the learning curve.

-For the hardcore players we added some bonus levels.
(You have to look closely after you reached the last level to unlock those extra levels.)

Bugfixes:
-Inmates and wardens now cant walk thru doors
-you nomore can glitch out of the map
-You can play the game in different screensizes

[TTT] Title-Theme-Teaser!

Sunday, December 13th, 2015 6:12 pm

 

 

~logbuch_aaa_13.12.15

Saturday, December 12th, 2015 9:46 pm

It´s going great. With all those masterminds combined we already got:

Playable “almost-beta” with minor bugs.

too much levels.

3 sweet freshly baked soundtracks.

that artwork.

And a lot of fun ideas and details in progress.

I think we can sleep peacefully now, so we wish you a superduper jam and that you all have as much as we do!

Cheers and Gn8

AAA-Team

 

DSC_0634

DSC_0633

piotr_128x128

 

 

 

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peter_jump_06piotr_wall_05

a little bit late, but we are in!

Saturday, December 12th, 2015 12:32 pm

-> We are back again for Ludum Dare 34. <-

Seven people from all over Germany are meeting  in good ol´ Weimar,

Our Task: To have an awesome weekend, to be productiv and to rock >:D

gl, hf and happy jamin´ everybody!

===============

———Team———

KodeKommandanten:
Paul Flechsig
Marian Friedrich

~~~~~~~~~~~~~~~~

Artistische Artillerie:
Charlotte
le Duz
Rachel

~~~~~~~~~~~~~~~~

Frequenzflagschiff:
Marcel
Felix

~~~~~~~~~~~~~~~~

Hilfreiche Helferin:
Juliane

================

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Post-Jam: Added a fancy health-bar

Tuesday, September 1st, 2015 12:34 pm
We didn't managed it to draw and code a fancy health-bar in time.
After some complaints about that, we decided to make one "Post-Mortem".
here you go:

screenshot new healthbar

 

If you haven't played our game yet, your can do it here.
We had a lot of fun this Ludum Dare and we hope you also have fun playing our little game.
Feel free to rate and comment, we appreciate your feedback.

 

 

Soundtrack Taking Shape!

Sunday, April 19th, 2015 11:24 am

Our guys from the Frequenzflagschiff show of some neat fucked up stuff :3

 

°o°

Sunday, April 19th, 2015 11:12 am

StyledemoA6_bossroom2_bg  A4_Haus_Gier A5_haus_trauer

Can i has Updates? Yaaaaaaaas you can!

Saturday, April 18th, 2015 6:26 pm

Going a lillte slow right now but the idea is set.

 

A1_House1 A3_tree1 C1_reg

E1_neid_platzhalter A3_tree3

Erstes Feuer aus der Artillerie

Friday, April 17th, 2015 7:14 pm

LD32fbbanner

leDuz

ExtracoolEntroducing

Friday, April 17th, 2015 7:06 pm

-> We are back again for Ludum Dare 32. <-

Eight people from all over Germany are meeting in the Grabenstreet in good ol´ Weimar,

Our Task: To have an awesome weekend, to be productiv and to rock >:D

gl, hf and happy jamin´ everybody!

===============

———Team———

KodeKommandanten:
Juna
Paezrice
Janosch

//EelFroth//

~~~~~~~~~~~~~~~~

Artistische Artillerie:
leDuz
Pascal

~~~~~~~~~~~~~~~~

Frequenzflagschiff:
Marcel
Felix

~~~~~~~~~~~~~~~~

Hilfreiche Helferin:
Juliane

================

{Weapons of Choice: Gamemaker, Ableton, CC}

gruppenbildchen

 

We are the GrabenGroup

Friday, April 17th, 2015 4:17 pm

-> We are back again for Ludum Dare 32. <-

Eight people from all over Germany are meeting in the Grabenstreet in good ol´ Weimar,

Our Task: To have an awesome weekend, to be productiv and to rock >:D

gl, hf and happy jamin´ everybody!

===============

———Team———

KodeKommandanten:
Juna
Paezrice
Janosch

//EelFroth//

~~~~~~~~~~~~~~~~

Artistische Artillerie:
leDuz
Pascal

~~~~~~~~~~~~~~~~

Frequenzflagschiff:
Marcel
Felix

~~~~~~~~~~~~~~~~

Hilfreiche Helferin:
Juliane

================

{Weapons of Choice: Gamemaker, Ableton, CC}

Arrrgh…

Tuesday, December 9th, 2014 12:33 am

I just arrived at home right now… I played RRR on my own computer the firsttime but it does not work on fullscreen because of Full HD i think… so anoying…   evrything appears on the wrong postition…  how can i find sleep now?:(

I know! you can play it for me :)

– paf –

 

Progress. Also: Screenshots!

Sunday, December 7th, 2014 12:44 pm

We have added shootygunrays (Laserbeams), collectible Items, Textures and Backgrounds, Animations.
Also the Soundtrack is now randomized everytime you switch the channel.

Hot to play:
You are a lost button, only able to switch to a random channel by hitting in yourself.

Collect the Remote-Points within the timelimit or perish!
If the way is blocked simply switch to another channel and hope for the best. But watch out for your batterypower 😉

 

2014-12-07_000052014-12-07_00016  2014-12-07_00010 2014-12-07_000132014-12-07_00009  2014-12-07_00017  2014-12-07_000212014-12-07_000222014-12-07_00019

Soundtrack almost done

Saturday, December 6th, 2014 8:01 pm

It´s gettin RRREAL #2!

Saturday, December 6th, 2014 6:59 pm

Here folks, have some delicious Titlescreen :3

title

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