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Ludum Dare 33
 
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Ludum Dare 30 Warmup
 
Ludum Dare 27

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My Basecode… SFML and C++

Posted by
Friday, April 25th, 2014 6:28 pm

My basecode can be found at this link:
It was done for a game I was working on prior to LD:
https://bitbucket.org/goodpaul6/the-vine

After a year of doing other things… I’m in.

Posted by
Friday, April 18th, 2014 10:14 am

For a good amount of the end of 2013 and a bunch of the beginning of 2014, I was working on my own scripting languages in C.
I learned a lot about language’s and compilers (and even wrote a few practical ones) but after February I realized I need to focus on my current video game project.

I am making lot’s of progress on my current video game, and I will soon have some screenshots to share (Personally, I think it’s great! But then again, it is my video game).
I wanna try something new (even if it’s just for a weekend), thus, I am participating in the upcoming Ludum Dare. My last (and my first) ludum dare (LD27) went fantastically and I managed to finish (albeit with many bugs) a video game which ranked #87 in the themes section!

My (possible) tools:

Visual Studio 2013 Express with MonoGame and C# or if necessary C++ and SFML
Paint.NET for art
and SFXR for sound

Hope it’ll be a good one.

Hello guys, I am new to this whole ludum dare thing, so I almost forgot to post that my game has been completed!

My game is called use it wisely, it is a puzzle platformer, where you are an assassin hunting the king, making your way through the dungeons in order to get to him. The unique thing is, you have been given a watch, not just any watch, but a time holder. It is a watch which can stop the world around you for up to 10 seconds, but you are limited to 10 seconds per level.

 

Say, you freeze time for 3 seconds in order to jump of the arrow that’s flying towards you, you only have 7 seconds worth of “time holding” left.

Try it for yourself and please rate and comment, I would love any feedback.

NOTE: PLEASE, PRETTY PLEASE, READ THE INSTRUCTIONS.

P.S ARROWS MAKE REALLY GOOD PLATFORMS WHEN FROZEN, AND FALLING TILES MAKE GOOD STAIRCASES WHEN FROZEN IN TIME AS WELL 😉

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25204

Timelapse of Use it wisely – My first ludum dare

Posted by
Monday, August 26th, 2013 11:29 am

Some Progress

Posted by
Sunday, August 25th, 2013 12:51 am

Being the pessimistic bastard that I am, I almost threw in the towel.

But then an idea struck me, and so did some art abilities (kinda) and thus, Use it wisely was created, and it was good.
I hope.

It’s core mechanic revolves around freezing time for a duration of up to 10 seconds in total per level. You could freeze time for three seconds, leaving you with 7 more for the rest of the level.

splash

screnshot2

Overslept, But have a new, better idea.

Posted by
Saturday, August 24th, 2013 10:14 am

It is 1 pm here and I was planning to wake up at 8 am. Clearly that didn’t work out, but now, I have a new Idea. Lets see if I can do a complete rewrite by the end of today. 😛

 

Warning to libGdx users

Posted by
Sunday, August 18th, 2013 9:20 pm

Do not use Vector2.Zero to initialize Vector2 variables,
use new Vector2(0, 0);
Just, dont do it.

Help, Please!

Posted by
Sunday, August 18th, 2013 8:03 pm

I have recently been having this problem within my code (java) where subclasses of certain classes share variables with every other instance.

Ex.

public abstract class Entity
{
protected int x, y;
protected int xvel, yvel;

public void setVel(int x, int y)
{
xvel = x;
yvel = y;
}
}

public class Grass extends Entity
{
public void update()
{
x += xvel;
y += yvel;
}
}

in my level class I have a list of Grass objects and so I update them in a for loop, but what I notice is that if I do the following:

entities.get(0).setVel(10, 10);

every single grass object has its velocity set to 10, 10

Please help. I have been struggling with this for 2 days.

Looks Like I will be using LibGDX instead of Java2D

Posted by
Friday, August 16th, 2013 9:27 am

LibGDX seems a lot more powerful.

I think I’ll stick with it since I do like the easy cross platform publishing capabilities. It also has a tonne of very useful features like SpriteBatch, which is essentially essential for any game. I could also go with LWJGL, but I don’t exactly have the experience necessary with the library.

What are you going to use and why?

My First LD, Lets make it a good one…

Posted by
Sunday, August 11th, 2013 10:53 pm

This is my first ever post here,

And I am psyched to finally have a chance to be a part of LD, sadly I had exams during the previous one hindering me from participating.

Anyways, I am going to be using the following tools:

* Java

* Swing for the rendering

* My own base framework for all my sprite and level needs

* Lots and lots of Iced Cappuccinos.

Strategy:

* Spend more time on design

* Focus on creating the game as opposed to designing a good engine structure

* Exploit anything I can to reduce development time, given that the game will still run at around 60 fps on my 4 year old laptop

* Innovate (no infinite runner! NO!)

I hope I can finish something decent in time, maybe even get a trophy or something.
I’m also looking forward to all the entries from other contestants, some of the ones in the previous ld blew me away.

Thanks for reading,
Paul

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