Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About fierysquirrel (twitter: @fierysquirrel)

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Ludum Dare 31
 
Ludum Dare 28
 
Ludum Dare 26
 
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The Fiery Squirrel is In!

Posted by (twitter: @fierysquirrel)
Friday, December 5th, 2014 6:39 pm

Hello!

 

Tools I’m going to be using for this LD:

– Programming Language: haxe (http://haxe.org/)

– Framework: OpenFL (http://www.openfl.org/)

– Drawings: Inkscape (https://inkscape.org/es/)

– Sounds: Bfxr (http://www.bfxr.net/)

– Soundtrack: Have not decided yet

Will be posting the code here: https://github.com/fierysquirrel not sure yet how I’m gonna call the game, depends on what it is.

Very excited for this LD, see you all there!

 

wp-testfierylogo20

Watercolor

Posted by (twitter: @fierysquirrel)
Sunday, December 22nd, 2013 6:45 pm

Well, this is the game I made for this Ludum Dare. A very simple idea about using colors to solve simple puzzles in a platformer. I really wanted to make more levels but the time didn’t want to so… I think I will plan to complete this game after I complete the one I’m making now. Comments would be very appreciated. Thank you for playing!.

Link to the Entry

 

screenshot5

 

 

 

 

 

 

 

 

 

 

 

Watercolor: Progress so far

Posted by (twitter: @fierysquirrel)
Sunday, December 15th, 2013 12:19 am

 

TODO:

- Complete the rest of the workflow: Win/Lose

- Create new levels

- Explain how to play

Progress

Late but… I’m in

Posted by (twitter: @fierysquirrel)
Saturday, December 14th, 2013 10:42 am

After thinking a bit about something interesting to make I came up with this:

It’s only the screenshot so far, hope I can complete it.

Tools: OpenFL,  Inkscape, sfx.

Haven’t decided where will I get the soundtrack yet.

 

Watercolor

Game Complete :)

Posted by (twitter: @fierysquirrel)
Sunday, April 28th, 2013 8:20 pm
Intro Screen

Intro Screen

 

 

 

 

 

 

 

 

 

 

 

 

 

Gameplay screen

Gameplay screen

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Link to my entry

The basic idea I had in mind before I started to create this little game is done. I really wanted to make it more polished but did not have much time.

The game is made in Haxe, using NME. One of the main reasons I chose this framework is that I wanted to have a playable version for mobile devices.

In my opinion, it fits the theme in different ways but I really want to know people’s opinions about it.  Hope you enjoy the game and I can’t wait to test all these amazing creations :).

ZIN: Logo and Intro Screen

Posted by (twitter: @fierysquirrel)
Sunday, April 28th, 2013 10:29 am

intro

Zin: Progress Update

Posted by (twitter: @fierysquirrel)
Sunday, April 28th, 2013 12:42 am

This is a test of the current progress running on a Samsung Galaxy Tab 2 :)

Zin Test

Too late?

Posted by (twitter: @fierysquirrel)
Saturday, April 27th, 2013 7:35 am

Hi!

 

Is it too late to join the party?.

I wasn’t sure if I was going to take part on this Ludum Dare but an idea came up and wanted to know if I can join now :).

I will be working with Haxe/NME Inkscape for drawings.

 

design

 

 

Caramelo Post-mortem (I prefer to call it what I learned)

Posted by (twitter: @fierysquirrel)
Thursday, August 25th, 2011 8:44 pm

Hi!, this is the first time I do this and I’m not so good in English but I’ll try:

For those of you who don’t know which game is it, it’s right here.  The game has a very simple concept (platform running), before the competition I was thinking about what would I make if the escape theme were selected then the runner was one of the first ideas but not the concept, I just thought about something I could draw (simple stuff) and could complete in 48 hours.

The reason to select XNA as the main tool for creating it was that I already worked with it before and I heard about the competition two days before it started then… no time to learn new languages or tools, anyway I learned very interesting stuff about Inkscape and Gimp, such as the cool texture effect I used to make the graphics.

Things that gone well (in my opinion):

– The most important, I could finish a game, don’t know if it’s fun or not but I was happy I could finished it.

Learned new stuff about graphics, sounds and found some bugs in the libraries I used for animation and camera (which I coded before and shared in assembla .

– The time was managed relatively fine, except for the level design.

– A new concept was created, simple and under pressure, which means (not really) maybe with more time I could get something better.

 

Things that gone wrong (again, in my opinion):

– Level design was the biggest mistake. I should be using a tool to create the level, I have been thinking about polishing the level creator I started years ago and I haven’t completed it yet. I think this is one of the most important points and stuff to learn about.

– Coins placement, due to the short time (taking into consideration I started trying to code the level late) I wrote a very simple and naive algorithm, didn’t like it so much but at least it worked.

– Due to the lack of experience making sounds the music was not so good, it made me think I should have a library of sounds made previously when I have time to learn about it.

Things I learned (which is the topic I like the most):

First of all I think we (programmers) should be wise when we decide which tool will we use to do something. In my case I used XNA because of the previous experience I had and lack of time to learn something new. But… (as the LD recommendations said) it would be better to use some tool which could be deployed web, such as Flash or HTML5, I would say Unity but I think maybe sometimes is boring if you have to wait too long to load the game but… anyway it’s good too.

It’s important to take time to think about the game, I mean, the designing part. It is true that 48 hours are too short and we have to code as soon as possible and draw and bla bla bla, but… if we make good plans, there will be good results and not only good results but “not wasting time” (coding things again and again or starting an idea from the beginning in the middle of the compo is not good).

Finally, it’s really nice to get others comments about your work, to see what the rest of the people made and what the thought when they created their games and when they tried yours and criticize it I think it should help us to be better programmers, designers, etc, etc.

Here, a screenshot of my game:

 I hope this can be helpful for somebody and you enjoy the competition :).

 

PS: I will try next LD with flash or something like that.

About game bugs

Posted by (twitter: @fierysquirrel)
Tuesday, August 23rd, 2011 11:15 am

Is it allowed to fix a level bug?

Caramelo

Posted by (twitter: @fierysquirrel)
Monday, August 22nd, 2011 8:27 pm

Hi,

This is my first time in Ludum Dare, I don’t know if you already saw it but anyway I would like to get comments from you if it’s possible :).

This is my entry for the competition: http://is.gd/qrkSjE .

Maybe it’s a bit annoying that you have to download the game instead of playing online but I worked in XNA, next time I’ll try to do it easier and use Flash.

Here is a screenshot of the game, as you can see it’s very simple, a platform runner. You are the rounded piece of candy and the goal is to escape from the walrus. I hope you enjoy it.

Caramelo screenshot

Deadline

Posted by (twitter: @fierysquirrel)
Sunday, August 21st, 2011 9:00 am

Hi,

 

I got a question, should I upload the game before the left 10 hours or we stop making it in 10 hours and have a lapse of time to upload it?.

Sorry if it’s a silly question, just want to be sure about it, thank you.

 

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