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Ludum Dare 30

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I still dont have anything…

Posted by
Saturday, August 23rd, 2014 10:16 am

I dont have an idea, any art/music, NOTHING! I may just call it because I dont know what to do…

:/

Posted by
Friday, August 22nd, 2014 5:41 pm

I’ve arrived at the Hackathon where I would be doing most of my work, and

no one is there..

I’m just going to wait for a while, and see if anyone shows… If no one shows for a while, I’ll just head home. Its also in a bar which is very unexpected… I dont know if anyone could sleep here…

.

Im in/List of the top voted themes

Posted by
Friday, August 22nd, 2014 8:39 am

This is my first ever Ludum Dare and I am so excited. I’m going to the hackathon in boston so I will have a place to focus. I’ve collected my tools and took a look at the list of possible themes. Looks like its going to be connected¬†worlds. Here is a list of the top themes.

 

  • Connected Worlds (+835)
  • Day And Night (+287)
  • Don’t Stop Moving (+247)
  • Break The Rules (+142)
  • Isolation (+141)
  • Destroy The System (+115)
  • Do No Harm (+102)
  • You’re Not Supposed To Be Here (+96)
  • Growing (+95)
  • Choose A Path (+85)

I read this on reddit so I’m not sure if its true, but if it is, I love the Connected Worlds theme.

Im not 100% sure what language/engine/librarys I am going to use. I know Unity, Python, LWJGL, LibGDX, and HTML5 so I have a few to choose from. Most likely I will use Javascript/HTML5 with no Librarys except one I wrote to display tilemaps. Here are a list of tools I will most likely use:

  • Sublime Text ¬†3 (Text Editor)
  • Bfxr (Sound effects generator)
  • Paint 2 (drawing sprites)
  • Tiled (Creating the tilemap) <– depends on the game but most of mine use tilemaps

No matter what, my game is going to be playable on the web. I want it to be easy to try out and easy to share. I’m not sure where to upload my game because I dont have my own site…

 

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