About godan

Entries

 
Ludum Dare 28
 
Ludum Dare 28 Warmup
 
Ludum Dare 27
 
MiniLD 40
 
Ludum Dare 25
 
MiniLD #34

godan's Trophies

godan's Archive

sImagery: new take on an old boardgame

Posted by
Sunday, June 30th, 2013 7:58 pm

So, I’ve been working on this remake of an old board game my parents had lying around (it went out of print in the late 80’s, I think). The original version had the two players create symmetrical patterns using a set of tiles and a mirror, and while this was quite a bit of fun, I always thought that it would be great if the game could be expanded to handle more players, or different tile sets, or different symmetry relationships. As a first step towards this, I’ve just finished a prototype of a digital version of the game, with single player and multiplayer modes.

Anyway, I’m posting it here as it would be great to get some feedback!

Win
OSX
Web

Screen2

TimeZone: RPG about procrastination…

Posted by
Thursday, January 31st, 2013 2:26 pm

I had meant to submit this for the latest MiniLD, but couldn’t quite make the (generous) deadline. However, I’m very pleased with how it turned out, so I thought I’d share anyway. In particular, the 3d modelling went well but was time consuming. The code went smoothly, although I need to figure out a better system for triggering plot events…On the downside, I didn’t get to any character modelling, so I just used a standard rig for every character, which is less than ideal. Although there is music and sound, it was done in less than 3h, so it doesn’t really fit.

Here’s a bit of the concept. I got bit carried away with the writing (: So much fun:

The discovery of Procrastination, as it came to be known, was, like many great discoveries, almost instantly abused. At first, governments and corporations fought to control the Timezones in the hopes of untold financial gain, then, inevitably, for untold power. However, the effective creation and control of a Timezone is a complex and consuming task, and only those with the most sophisticated technology had any hope of emerging victorious from the ensuing turmoil. In the end, one group, as terrifyingly ruthless as they were intelligent, managed to gain complete control over all Timezone activity. They continue to hold that position today – they are the Disciples of a Strict Chronology.

Grab it here!

Title

 

Zombie Escape

Posted by
Sunday, December 16th, 2012 8:00 pm

Super fun, super tired…very glad to have participated, though.

Zombie Escape

main

CubicMiner: way faster now.

Posted by
Monday, May 21st, 2012 9:43 am

Definitely first built it for ultra high settings…..that’s been fixed.

[cache: storing page]