About Sophie Houlden (twitter: @S0phieH)

Entries

 
Ludum Dare 35
 
Ludum Dare 30
 
Ludum Dare 26
 
Ludum Dare 25 Warmup
 
MiniLD #34
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 22 Warmup
 
Ludum Dare 21
 
Ludum Dare 19
 
October Challenge 2010
 
Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
MiniLD 14
 
Ludum Dare 15
 
 
 

Sophie Houlden's Trophies

Evil Genius
Awarded by Yaru
on August 26, 2013
Suprise! Your Keyboard is Now an Award Award
Awarded by Cthulhu32
on February 25, 2008
The Most Surprising Award
Awarded by pymike
on February 25, 2008
Eating Power Cables Award
Awarded by fydo
on December 19, 2007
Accidental Electrocution Award
Awarded by noonat
on December 19, 2007

Sophie Houlden's Archive

I am doing stuff today…

Posted by (twitter: @S0phieH)
Sunday, December 18th, 2011 11:48 am

… I just can’t show most of it, because spoilers!

still though, I am streaming if you desperately want those spoilers! ๐Ÿ˜€ twitch.tv/sophiehoulden

Another Update \o/

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 4:36 pm

I have lots more done, but you can’t see it, because it’s so dark in the game! ๐Ÿ˜› anyhoo, here’s a new screenshot.

Building the world now

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 12:00 pm

got most of the textures and 3D models together (this will be my first game using crazybump, having fun with that :D). having fun exploring in the pitch black, but starting to feel pretty drained. need me a break!

 

Mood huh?

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 5:49 am

yeah, I got some of that I think ๐Ÿ˜€

got the guy running around in unity, and set the lighting up more or less how I want it, have been streaming over atย twitch.tv/sophiehoulden, if anyone is interested. though I’m about to head down to the CB2 meetup, dunno what the internet there is like so the stream may die until this evening.

Just starting!

Posted by (twitter: @S0phieH)
Saturday, December 17th, 2011 3:08 am

I had an ideo before I went to sleep, which made a nice change, tweaked it a bit this morning, made a concept. and I think I’m ready to start ๐Ÿ˜€

Done a warmup game, ready for the real thing! :D

Posted by (twitter: @S0phieH)
Monday, December 12th, 2011 6:29 am

The game is called "DogFight", it has dogs, fighting, with guns!

Links: ~ Game download page ~ Gameplay video on youtube ~

I got bored yesterday replying to a bunch of emails, so I made this warmup game.ย warmup postmortem: sphere colliders are better than capsule colliders for some stuff, capsule colliders don’t like to be rotated. also, it’s hard to aim in this game.

So, I’m totally down for LD this weekend. and not only am I down, I’m setting my sights on overall 1st place. you want that title, you have to beat me to it! ๐Ÿ˜€

Looking forward to this weekend, I expect this LD to be much fun! also, I’ll totally be at the CB2 meetup!

FileKiller – The most horrific game I can make

Posted by (twitter: @S0phieH)
Friday, September 16th, 2011 10:16 am

So I’m busy this weekend, but I figured I’d have time for a simple (but EVIL) game.

  • The game selects 20 files from your computer at random
  • to win, you must delete them all
  • you don’t know what each file is until AFTER you’ve deleted it.
  • files 10 and 20 are folders, deleting them deletes everything in them
  • there is no undo
this game is real, and yes, it could seriously fuck up your computer/work/job/life.

 

this text is a link to the game, you’d be wise to never, ever, click on it.ย (it’s windows only)

going to make it a jam game instead :)

Posted by (twitter: @S0phieH)
Monday, August 22nd, 2011 3:00 am

So I managed to get pretty damn far within the compo time I think, managed to make the game code complete, playable andย finishable, it’s just lacking enough levels and some sfx. I figured I could spend the last hours missing sleep and cram those in, or I could get a good nights rest and finish off the game today instead. I always choose a good nights rest, always :)

here’s a link to the game as it stood at the 48h mark

uuuugggghhhh…

Posted by (twitter: @S0phieH)
Sunday, August 21st, 2011 1:30 pm

I really like making tilable level pieces, but I forgot how much I hate slotting them together. this final stretch is likely to be a drag, but at least right now I have everything done and working except levels, and sound effects.

got 5 hours to go, I can manage I think/hope :)

 

Loads of progress!

Posted by (twitter: @S0phieH)
Sunday, August 21st, 2011 4:48 am

 

Long overdue for a blog update I think! let’s see, since the last update I added some basic police AI, some pathfinding (yay!) and shooting from the water pistol makes puddles now.

up next is a little extra AI behaviour (slipping in puddles, getting aggravated when wet, hears noises), also I want visual sound effects (like in a comics). after that it’s just making levels… and the 3D models that levels are made from… whew, starting to sound like a lot now I’m well into day 2, I guess I could make this a jam game, but I’m considering that to be defeat at this point, I CAN MAKE IT! ๐Ÿ˜€

also, PLAYABLE WEB BUILD TO BE FOUND IF YOU CLICK THIS LINK!

No fishing, but lots of water!

Posted by (twitter: @S0phieH)
Saturday, August 20th, 2011 7:45 am

So I woke up this morning and almost immediately had an idea! in this game you’ll play as a guy in the near future, arrested for tweeting about planning a water fight. you must escape prison, and recover your water pistol to wet police, and leave puddles for them to slip in!

progress so far is I have a player that can run around (modelled and animated woo) , water pistol that shoots loads of droplets and can be refilled from a pool, and a dash move that lets you smash through stuff that’s weak.

to do next is making droplets form puddles, after that, it’s lots and lots of AI stuff and working on enemies.

anyhoo, getting back to it now! good luck everyone ๐Ÿ˜€

Pixexix – projection texturing tool

Posted by (twitter: @S0phieH)
Sunday, April 24th, 2011 1:45 am

just an FYI, I released a tool to help with texturing 3D models recently, there’s a free version and it may help with your ludum dare weekend if you find you normally spend too long texturing your 3D models.

Video (of an old and broken version, but shows how it works):

Some things I textured:

click for fullsize

also click for fullsize

> Click here for the website <

MiniLD #24 – Pick ‘n’ Mix!

Posted by (twitter: @S0phieH)
Tuesday, January 25th, 2011 4:18 pm

Weekend of the 14th of February, starting at the usual time.

…and by that, I mean the weekend before, so that’s 12th-13th, so the real start time is:

4am, Saturday February 12th UTC — 9pm Friday Feburary 11th EST/6pm PST

MiniLD #24 starts [fergcorp_cdt_single date=”Fri, 11 Feb 2011 21:00:00 -700″]

of course you’re welcome to enter whenever you like, I’m not strict with mini times <3

Going to announce the ‘theme’ early since it’s a mini, I’m relaxed with rules and time so do what you like.

Theme: Pick ‘n’ Mix

here’s how it’s going to work, I have lists of themes, limitations and rules. pick one (or more) of each and go!

Themes:

  • True Love
  • Tainted Love
  • Inside-out
  • Alternate universe spinoff of a major franchise
  • Tetris is now a <genre other than puzzle> game!
  • Fishing

Limitations:

  • 2 button input only
  • 1 button input only
  • 2 colours
  • Game must end in 60 seconds
  • All audio must be your own voice
  • Framerate cap at 5fps

Rules:

  • All variable, class, function etc names must be palindromes
  • Work with a partner
  • Use a tool/language you have never used before
  • Wear something absurd whilst making the entire game, upload webcam timelapse to youtube when done.
  • Wear nothing whilst making the entire game, upload webcam timelapse to amateur porn site when done.
  • Game must be code complete in the first 3 hours, if not, must start over. NO CODING AFTER THAT.

there you go, pick one or more from each section, or do your own thing, it’s only a mini after all.

regarding times, make the game across whatever 48 hour(ish) period you like, spend more than 48 hours or spend less, I don’t care. submissions will be open for probably about a week after the weekend noted above, but if you want to dev alongside others, make your game over that weekend :)

THAT IS ALL! :)

edit: >>>>> Submit your games here! <<<<<

(more…)

Legendary Fisher Bridget

Posted by (twitter: @S0phieH)
Saturday, December 18th, 2010 10:15 am

OMG A FISHING GAME, BY ME? SUPER SURPISING HUH?

here’s the link to play what I have right now in the browser. the Katamariness is about to be pulled, but it was fun whilst it lasted.

FUCK YEAH LUDUM DARE

Posted by (twitter: @S0phieH)
Sunday, December 12th, 2010 5:17 am

Totally taking part of course, and I’ll be doing it along with the other cambridge indies since I totally live nearby now.

what tools will I use? NOTHING BUT MY BARE HANDS, I SHALL POUND THE DIRT AND FROM IT SHALL RISE A GAME!

or I might use the usual stuff; unity, blender, sfxr, stuff. whatever.

also:

So it turns out I’m actually doing this!

Posted by (twitter: @S0phieH)
Saturday, November 27th, 2010 12:13 pm

So I’ll be making a sequel/remake in 3D of my first Ludum Dare game ‘Ramuh-Shmoo‘ (here’s a link to the playable version on my site if you like)

rst02it’s super ugly but the key things are almost all working, so I can get to prettying it and then making some actual levels (yeah, those are my priorities, screw you practical people, you’re no fun! ๐Ÿ˜› )

Much like 3 years ago, the biggest challenge was figuring out how to make the cables, but this time I wanted the cables to be 3D, have collision, and be grabable and fixable at either, both or neither ends, which I got working for the first time ever ๐Ÿ˜€

anyway, I think this should be fun, to compare how I take a similar project with one weekend 3 years apart :)

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